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	<id>https://wiki.bmod.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Higps</id>
	<title>bmod - User contributions [en]</title>
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	<updated>2026-05-27T22:16:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1471</id>
		<title>Robot Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1471"/>
		<updated>2026-04-27T17:10:37Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updated main robot overview page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview ==&lt;br /&gt;
See robots grouped by:&lt;br /&gt;
* [[Robot Overview by Class]]&lt;br /&gt;
* [[Robot Overview by Subclass]]&lt;br /&gt;
* [[Robot Overview by Role]]&lt;br /&gt;
&lt;br /&gt;
=== Damage Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Damage Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Damage Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Damage Melee ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Survivor]]: Ham, Level Up To Gain Auto Fire Projectiles&lt;br /&gt;
&lt;br /&gt;
=== Damage Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Disruptor Disruptor ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
&lt;br /&gt;
=== Engineer Engineer ===&lt;br /&gt;
==== Engineer ====&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer Healer ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
&lt;br /&gt;
==== Medic ====&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster Sentry Buster ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
&lt;br /&gt;
=== Sniper Sniper ===&lt;br /&gt;
==== Sniper ====&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy Spy ===&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank Tank ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Melee ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1470</id>
		<title>Robot Overview by Role</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1470"/>
		<updated>2026-04-27T17:10:27Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by role page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Role ==&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Survivor]]: Ham, Level Up To Gain Auto Fire Projectiles&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS ===&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1469</id>
		<title>Robot Overview by Subclass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1469"/>
		<updated>2026-04-27T17:10:17Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by subclass page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Subclass ==&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Hitscan ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Survivor]]: Ham, Level Up To Gain Auto Fire Projectiles&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
=== Rockets ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1468</id>
		<title>Robot Overview by Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1468"/>
		<updated>2026-04-27T17:10:07Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by class page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Class ==&lt;br /&gt;
&lt;br /&gt;
=== Demoman ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Pyro ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
* [[Survivor]]: Ham, Level Up To Gain Auto Fire Projectiles&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Theory-Y&amp;diff=1467</id>
		<title>Theory-Y</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Theory-Y&amp;diff=1467"/>
		<updated>2026-04-27T17:08:27Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Theory-Y&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Crusader&#039;S Crossbow|3.1 Crusader&#039;S Crossbow]]&lt;br /&gt;
** [[#The Vaccinator|3.2 The Vaccinator]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Theory-Y&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1250&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Multi-buff Vaccinator&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Bullet charge = mini-crits\nExplosive charge = Conch buff\nFire charge = Quick-Heal&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Use Airblast to separate from the rest of his team&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crusader&#039;S Crossbow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Bonus Vs Buildings || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Primary Max Ammo Bonus || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Maxammo Primary Increased || 2.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Vaccinator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Blast Resist Deployed || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Blast Resist Passive || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Bullet Resist Deployed || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Bullet Resist Passive || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Fire Resist Deployed || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Fire Resist Passive || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Penalty || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Uber Duration Bonus || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Overheal Rate Penalty || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Rate Penalty || 0.85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Survivor&amp;diff=1466</id>
		<title>Survivor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Survivor&amp;diff=1466"/>
		<updated>2026-04-27T17:08:08Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Survivor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Ham Shank|3.1 The Ham Shank]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Survivor&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Soldier&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 2750&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Ham, Level Up To Gain Auto Fire Projectiles&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Level up by staying alive&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: The robot only target the closest player&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.75&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Ham Shank ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Bonus Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Penalty || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Soldier]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Stickler&amp;diff=1465</id>
		<title>Stickler</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Stickler&amp;diff=1465"/>
		<updated>2026-04-27T17:07:47Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Stickler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Stickybomb Launcher|3.1 Stickybomb Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Stickler&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Demoman&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Grenades&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 3500&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 50&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: 75% larger explosion radius and projectile speed&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Short circuit, quickie bomb launcher, scorch shot and detonator counters this robot&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 30.0&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Boss Model - Small head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Self Dmg Push Force Increased || 2.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Player&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Has-Canteen || type=1 start-charges=1 charges-on-kill=1 kills-needed=9 max-charges=1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Blast Radius Increased || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Faster Reload Rate || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Speed Increased || 1.75&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jump Damage Reduction || 9.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Reload Full Clip At Once || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Demoman]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Grenades]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Skymin_Slash&amp;diff=1464</id>
		<title>Skymin Slash</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Skymin_Slash&amp;diff=1464"/>
		<updated>2026-04-27T17:06:57Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Skymin Slash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Solemn Vow|3.1 The Solemn Vow]]&lt;br /&gt;
** [[#The Vaccinator|3.2 The Vaccinator]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Skymin Slash&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1800&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Damage Reflect Vaccinator&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: 15%%%% passive resist\n35%%%% resistance when deployed\nUber provides the reflect rune&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Be mindful when shooting while the reflect is active\nWait for the reflect to be over to continue shooting&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 20.0&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 1&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Solemn Vow ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Vaccinator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Blast Resist Deployed || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Blast Resist Passive || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Bullet Resist Deployed || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Bullet Resist Passive || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Fire Resist Deployed || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Fire Resist Passive || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Penalty || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Uber Duration Bonus || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Overheal Rate Penalty || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Rate Penalty || 0.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Sentro&amp;diff=1463</id>
		<title>Sentro</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Sentro&amp;diff=1463"/>
		<updated>2026-04-27T17:06:17Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Sentro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Medi Gun|3.1 Medi Gun]]&lt;br /&gt;
** [[#Tf Weapon Spellbook|3.2 Tf Weapon Spellbook]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Sentro&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1250&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Fireball gets stronger when kritze\nYour uber AOE heals all teammes in close proximity&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: This robot&#039;s fireball gets stronger when kritzkrieged&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Player&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Spell-Caster || Spell=0 Cooldown=25.0 SpellOnCond=9 Cond=11 Charges=1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medi Gun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Penalty || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Uber Duration Bonus || 8.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Charge Is Group Overheal || range=1000.0 heal_rate=75.0 overheal_ratio=1.05 overheal_duration_mult=0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tf Weapon Spellbook ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Quick-Shielder&amp;diff=1462</id>
		<title>Quick-Shielder</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Quick-Shielder&amp;diff=1462"/>
		<updated>2026-04-27T17:04:27Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Quick-Shielder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Bonesaw (Renamed/Strange)|3.1 Bonesaw (Renamed/Strange)]]&lt;br /&gt;
** [[#The Quick-Fix|3.2 The Quick-Fix]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Quick-Shielder&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1800&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Quickfix + MvM Shield&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Protect your team or help them push with your shield&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: This robot has no other way to defend itself than with the shield\nElectric weapons shortens the shield duration&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 30.0&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 1&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonesaw (Renamed/Strange) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Quick-Fix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Generate Rage On Heal || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.9&lt;br /&gt;
|-&lt;br /&gt;
| Increase Buff Duration || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Penalty || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Rate Penalty || 0.8&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Rage Fill Multiplier || 0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Mini-Medic&amp;diff=1461</id>
		<title>Mini-Medic</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Mini-Medic&amp;diff=1461"/>
		<updated>2026-04-27T17:03:07Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Mini-Medic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Medi Gun|3.1 Medi Gun]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Mini-Medic&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Rapid Overheal Mini-Medic&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: You are speed&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: How did you die to a bot that can&#039;t hurt you?&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 0.8&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vertical Vulnerability Multiplier || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medi Gun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Bonus || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Decay Bonus || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Fill Rate Reduced || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Rate Penalty || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Carpet_Bomber&amp;diff=1460</id>
		<title>Carpet Bomber</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Carpet_Bomber&amp;diff=1460"/>
		<updated>2026-04-27T16:56:27Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Carpet Bomber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Loose Cannon|3.1 The Loose Cannon]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Carpet Bomber&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Demoman&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Grenades&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 3000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Cluster Bomb Grenades&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Bombs explodes in to smaller bombs\nReduced damage vs buildings&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Cluster grenades split into smaller grenades after exploding&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Boss Model - Small head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Self Dmg Push Force Increased || 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Loose Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Clip Size Bonus || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Bonus Vs Buildings || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Faster Reload Rate || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Fuse Bonus || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Maxammo Primary Increased || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Projectile Speed Increased || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jump Damage Reduction || 2.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Warpaint Id:&#039;&#039;&#039; Hazard Warning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Demoman]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Grenades]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Blood_Bandit&amp;diff=1459</id>
		<title>Blood Bandit</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Blood_Bandit&amp;diff=1459"/>
		<updated>2026-04-27T16:54:57Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Blood Bandit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Medi Gun(Renamed/Strange)|3.1 Medi Gun(Renamed/Strange)]]&lt;br /&gt;
** [[#The Overdose|3.2 The Overdose]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Blood Bandit&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1800&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Vampire Uber&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Uber builds fasts, lasts short and removes all debuffs&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Separate this robot from his team and rush him down&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 12.0&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medi Gun(Renamed/Strange) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Penalty || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Rate Penalty || 1.6&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Warpaint Id:&#039;&#039;&#039; Skull Cracked&lt;br /&gt;
&lt;br /&gt;
=== The Overdose ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Bonus || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Medigun Charge Is Cond || cond=94 duration=10.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Array_Seven&amp;diff=1458</id>
		<title>Array Seven</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Array_Seven&amp;diff=1458"/>
		<updated>2026-04-27T16:50:57Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Array Seven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Blutsauger|3.1 The Blutsauger]]&lt;br /&gt;
** [[#The Kritzkrieg|3.2 The Kritzkrieg]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Array Seven&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1250&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Kritzkrieg, Self Kritz&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Increase your team&#039;s damage output with the Kritzkrieg\nDefend yourself with the Blutsauger&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Battalion Backup and Vaccinator are great counters towards kritzkrieg&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Player&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Oncondadd-Addcond || oncond=11 duration=10.0 addcond=34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Blutsauger ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Health Drain || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Kritzkrieg ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Penalty || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Uber Duration Bonus || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Rate Penalty || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_Machines_Human_Buffs&amp;diff=1457</id>
		<title>Manned Machines Human Buffs</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_Machines_Human_Buffs&amp;diff=1457"/>
		<updated>2026-03-30T18:59:58Z</updated>

		<summary type="html">&lt;p&gt;Higps: Bot: Updating Manned Machines Human Buffs with structured content including nested structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pyro =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| dmg taken from fire reduced: 0.85&lt;br /&gt;
&lt;br /&gt;
| +15% fire resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Third Degree&lt;br /&gt;
| &lt;br /&gt;
third-degree: critType=2 hitGroup=1&lt;br /&gt;
| Crits players who are healed. Hits all players connected to the same heal source&lt;br /&gt;
|-&lt;br /&gt;
| The Axtinguisher&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff&lt;br /&gt;
|-&lt;br /&gt;
| The Powerjack&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 50 heal on hit that overheals&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Thruster&lt;br /&gt;
| falling_impact_radius_pushback: 0.0&amp;lt;br&amp;gt;thermal_thruster_air_launch: 1.0&lt;br /&gt;
&lt;br /&gt;
| Able to re-launch while already in-flight. Deals no knockback when landing&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scratcher&lt;br /&gt;
| bleeding duration: 20.0&amp;lt;br&amp;gt;health from healers reduced: 1.0&amp;lt;br&amp;gt;dmg from melee increased: 0.5&amp;lt;br&amp;gt;provide on active: 1.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Pyro&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.3&lt;br /&gt;
| +20% faster firing and reload speed, +%0.0f% damage bonus on targets in red health&lt;br /&gt;
|-&lt;br /&gt;
| Gas Passer&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gassed enemies take +40 % more fire damage for 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator (Genuine)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= DemoMan =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Demo Knight&lt;br /&gt;
| dmg taken from bullets reduced: 0.75&amp;lt;br&amp;gt;dmg taken from crit reduced: 0.75&amp;lt;br&amp;gt;dmg from melee increased: 0.75&amp;lt;br&amp;gt;fire rate bonus: 0.75&lt;br /&gt;
&lt;br /&gt;
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loch-n-Load&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loose Cannon&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Iron Bomber&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;auto fires full clip all at once: 1.0&amp;lt;br&amp;gt;projectile spread angle penalty: 5.0&amp;lt;br&amp;gt;Reload time increased: 4.5&amp;lt;br&amp;gt;single wep deploy time increased: 1.5&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
Fires full clip at once, &amp;amp; +350% slower reload rate% degrees less accurate,deploys 50% slower&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Scottish Resistance&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;clip size bonus: 1.80&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+80% clip size&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Jumper&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Quickiebomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;stickybomb_charge_damage_increase: 1.65&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+65% charge damage increase&lt;br /&gt;
|-&lt;br /&gt;
| The Claidheamh Mòr&lt;br /&gt;
| speed_boost_on_hit: 2.0&amp;lt;br&amp;gt;charge time increased: 2.0&lt;br /&gt;
&lt;br /&gt;
| +200% charge time increase, +2 second speed boost on hit&lt;br /&gt;
|-&lt;br /&gt;
| Bottle&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bottle (Renamed/Strange)&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Ullapool Caber&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| 200% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Scotsman&#039;s Skullcutter&lt;br /&gt;
| damage bonus: 1.35&lt;br /&gt;
&lt;br /&gt;
| 35% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Eyelander&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain a head every hit vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 10% of targets max HP as overheal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Minigun&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Minigun (Renamed/Strange)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Natascha&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;speed_boost_on_hit: 3.0&amp;lt;br&amp;gt;aiming movespeed increased: 1.3&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+3 second speed boost on hit +30 % faster movespeed while spun up&lt;br /&gt;
|-&lt;br /&gt;
| The Brass Beast&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Tomislav&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;minigun spinup time decreased: 0.25&amp;lt;br&amp;gt;major increased jump height: 1.8&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+25% faster rev up speed. +180% increased jump height&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater (Genuine)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Fists&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Fists (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&#039;s Spirit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50 HP on hit against robots&lt;br /&gt;
|-&lt;br /&gt;
| The Killing Gloves of Boxing&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| The Family Business&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.3&lt;br /&gt;
| +20% faster firing and reload speed, +%0.0f% damage bonus on targets in red health&lt;br /&gt;
|-&lt;br /&gt;
| Fists of Steel&lt;br /&gt;
| dmg taken from crit reduced: 0.5&lt;br /&gt;
&lt;br /&gt;
| While Active: +50% Crit Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Razorback&lt;br /&gt;
| dmg from melee increased: 0.5&lt;br /&gt;
&lt;br /&gt;
| +50% melee damage resistance. Instantly recharge, stuns spy robots.&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Camper&lt;br /&gt;
| maxammo primary increased: 3.0&lt;br /&gt;
&lt;br /&gt;
| +200% Max Ammo&lt;br /&gt;
|-&lt;br /&gt;
| The Huntsman&lt;br /&gt;
| maxammo primary increased: 1.93&amp;lt;br&amp;gt;projectile penetration: 1.0&amp;lt;br&amp;gt;faster reload rate: 0.8&lt;br /&gt;
&lt;br /&gt;
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle (Renamed/Strange)&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| The Hitman&#039;s Heatmaker&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain focus on damage&lt;br /&gt;
|-&lt;br /&gt;
| The Bazaar Bargain&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads&lt;br /&gt;
|-&lt;br /&gt;
| The Classic&lt;br /&gt;
| sniper no headshot without full charge: 0.0&lt;br /&gt;
&lt;br /&gt;
| Headshot anytime&lt;br /&gt;
|-&lt;br /&gt;
| Kukri&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| Kukri (Renamed/Strange)&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Shahanshah&lt;br /&gt;
| &lt;br /&gt;
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400&lt;br /&gt;
| On Hit: Self Knockback&lt;br /&gt;
|-&lt;br /&gt;
| SMG&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| SMG (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Cleaner&#039;s Carbine&lt;br /&gt;
| minicrit_boost_when_charged: 16.0&lt;br /&gt;
&lt;br /&gt;
| Increased duration to 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Tribalman&#039;s Shiv&lt;br /&gt;
| bleeding duration: 20.0&lt;br /&gt;
&lt;br /&gt;
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| &lt;br /&gt;
faster-respawn: respawn=8.0&lt;br /&gt;
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster&lt;br /&gt;
|-&lt;br /&gt;
| Bat&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| Bat (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The Atomizer&lt;br /&gt;
| air dash count: 3.0&amp;lt;br&amp;gt;minicrits become crits: 1.0&lt;br /&gt;
&lt;br /&gt;
| 3 Bonus Jumps. Crits when it would mini-crit&lt;br /&gt;
|-&lt;br /&gt;
| Scout&#039;s Pistol&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| Festive Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scatter&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| On Hit: Tag enemies for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Baby Face&#039;s Blaster&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Deal damage based on speed&lt;br /&gt;
|-&lt;br /&gt;
| The Candy Cane&lt;br /&gt;
| health from packs increased: 1.33&amp;lt;br&amp;gt;health regen: 4.0&lt;br /&gt;
&lt;br /&gt;
| +33% more health from healthpacks. +4 health regenerated per second&lt;br /&gt;
|-&lt;br /&gt;
| Mad Milk&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Mad milk has less duration vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Crit-a-Cola&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Applies 2 second crits when used&lt;br /&gt;
|-&lt;br /&gt;
| The Winger&lt;br /&gt;
| increased jump height: 1.50&amp;lt;br&amp;gt;cancel falling damage : 1.0&lt;br /&gt;
&lt;br /&gt;
| +50% additional passive jump height bonus. Wearer takes no falling damage&lt;br /&gt;
|-&lt;br /&gt;
| The Sandman&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Knock robots dizzy&lt;br /&gt;
|-&lt;br /&gt;
| The Wrap Assassin&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine (Genuine)&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Sun-on-a-Stick&lt;br /&gt;
| &lt;br /&gt;
Spell-Caster: Spell=0 Cooldown=40.0&lt;br /&gt;
| Fire ball spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&#039;s Pistol&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Southern Hospitality&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| No upgrade penalty&lt;br /&gt;
|-&lt;br /&gt;
| The Gunslinger&lt;br /&gt;
| deploy time decreased: 0.75&lt;br /&gt;
&lt;br /&gt;
| +25% faster weapon switch speed&lt;br /&gt;
|-&lt;br /&gt;
| The Short Circuit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Pomson 6000&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.3&lt;br /&gt;
| +20% faster firing and reload speed, +%0.0f% damage bonus on targets in red health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Medic =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Blutsauger&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce Enemy healing by -65% for 1 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Overdose&lt;br /&gt;
| overheal decay disabled: 1000.0&amp;lt;br&amp;gt;increased jump height from weapon: 1.6&lt;br /&gt;
&lt;br /&gt;
| No Overheal decay. While Active: +60% greater jump height bonus&lt;br /&gt;
|-&lt;br /&gt;
| Amputator&lt;br /&gt;
| dmg taken from crit reduced: 0.4&lt;br /&gt;
&lt;br /&gt;
| Provides +60% Passive critical resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Solemn Vow&lt;br /&gt;
| healing mastery: 1.0&amp;lt;br&amp;gt;mod see enemy health: 1.0&lt;br /&gt;
&lt;br /&gt;
| Healing Mastery 1&lt;br /&gt;
|-&lt;br /&gt;
| The Vita-Saw&lt;br /&gt;
| dmg from melee increased: 0.4&lt;br /&gt;
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0&lt;br /&gt;
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crusader&#039;s Crossbow&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Protection Rune teammate for 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw (Renamed/Strange)&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| The Quick-Fix&lt;br /&gt;
| generate rage on heal: 1.0&amp;lt;br&amp;gt;increase buff duration: 0.8&lt;br /&gt;
rage fill multiplier: 0.5&lt;br /&gt;
| Medic MvM Shield&lt;br /&gt;
|-&lt;br /&gt;
| The Vaccinator&lt;br /&gt;
| medigun bullet resist deployed: 0.85&amp;lt;br&amp;gt;medigun blast resist deployed: 0.85&amp;lt;br&amp;gt;medigun fire resist deployed: 0.85&lt;br /&gt;
&lt;br /&gt;
| +10% higher deployed resistances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Revolver&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Revolver (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Knife (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| The Big Earner&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| Grants 15% movespeed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Spy-cicle&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Your Eternal Reward&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Backstab: Disguise as enemy spy&lt;br /&gt;
|-&lt;br /&gt;
| The Enforcer&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;last shot crits: 1.0&lt;br /&gt;
dmg-bonus-vs-sapped-buildings: damage=3.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; +200% Damage bonus vs sapped buildings &amp;amp; Last shot in the clip crits&lt;br /&gt;
|-&lt;br /&gt;
| The Ambassador&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| The Diamondback&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| L&#039;Etranger&lt;br /&gt;
| &lt;br /&gt;
reduce-max-hp: damage_ratio=1.0&lt;br /&gt;
| On Hit: Reduce target max health by damage dealt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soldier =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Air Strike&lt;br /&gt;
| clipsize increase on kill: 8.0&amp;lt;br&amp;gt;rocketjump attackrate bonus: 0.25&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Black Box&lt;br /&gt;
| max health additive bonus: 20.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| + 20 Bonus Max Health&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Beggar&#039;s Bazooka&lt;br /&gt;
| clip size upgrade atomic: 3.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| +3 clip size&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Renamed/Strange)&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jumper&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Original&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Direct Hit&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Liberty Launcher&lt;br /&gt;
| clip size bonus: 1.6&lt;br /&gt;
&lt;br /&gt;
| +60% clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;The Liberty Launcher&#039;&#039;&#039; Enhances these weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto; width:98%;&amp;quot;&lt;br /&gt;
! Enhanced Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Shotgun&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Shotgun: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Panic Attack: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Reserve Shooter: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| faster reload rate: 0.65&lt;br /&gt;
| Bison: +35% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The B.A.S.E. Jumper&lt;br /&gt;
| max health additive bonus: 25.0&lt;br /&gt;
| Base Jumper: +25 max hp&lt;br /&gt;
|-&lt;br /&gt;
| Gunboats&lt;br /&gt;
| rocket jump damage reduction: 0.1&lt;br /&gt;
| -90% rocket jump damage reduction&lt;br /&gt;
|-&lt;br /&gt;
| The Mantreads&lt;br /&gt;
| move speed bonus: 1.3&lt;br /&gt;
| +30% faster move speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Mangler 5000&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Equalizer&lt;br /&gt;
| mod rage on hit bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| 1900% increased rage build&lt;br /&gt;
|-&lt;br /&gt;
| The Market Gardener&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50% damage bonus while rocket jumping&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 10% of targets max HP as overheal&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.3&lt;br /&gt;
| +20% faster firing and reload speed, +%0.0f% damage bonus on targets in red health&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Heatsink&amp;diff=1456</id>
		<title>Heatsink</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Heatsink&amp;diff=1456"/>
		<updated>2026-03-25T15:17:53Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Heatsink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Hot Hand|3.1 Hot Hand]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: HeatSink&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Pyro&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Flames&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 3000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Slap Ring Fire&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Slap Enemies&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Don&#039;t get slapped&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.5&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 1&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Boss Model - Small head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hot Hand ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Minicrit Vs Burning Player || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ring Attribute || max_rage=300.0 damage=25.0 radius=175.0 duration=15.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Warpaint Id:&#039;&#039;&#039; Fire Glazed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Pyro]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Flames]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_Machines_Human_Buffs&amp;diff=1455</id>
		<title>Manned Machines Human Buffs</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_Machines_Human_Buffs&amp;diff=1455"/>
		<updated>2026-03-25T15:09:42Z</updated>

		<summary type="html">&lt;p&gt;Higps: Bot: Updating Manned Machines Human Buffs with structured content including nested structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pyro =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| dmg taken from fire reduced: 0.85&lt;br /&gt;
&lt;br /&gt;
| +15% fire resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Third Degree&lt;br /&gt;
| &lt;br /&gt;
third-degree: critType=2 hitGroup=1&lt;br /&gt;
| Crits players who are healed. Hits all players connected to the same heal source&lt;br /&gt;
|-&lt;br /&gt;
| The Axtinguisher&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff&lt;br /&gt;
|-&lt;br /&gt;
| The Powerjack&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 50 heal on hit that overheals&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Thruster&lt;br /&gt;
| falling_impact_radius_pushback: 0.0&amp;lt;br&amp;gt;thermal_thruster_air_launch: 1.0&lt;br /&gt;
&lt;br /&gt;
| Able to re-launch while already in-flight. Deals no knockback when landing&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scratcher&lt;br /&gt;
| bleeding duration: 20.0&amp;lt;br&amp;gt;health from healers reduced: 1.0&amp;lt;br&amp;gt;dmg from melee increased: 0.5&amp;lt;br&amp;gt;provide on active: 1.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Pyro&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Gas Passer&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gassed enemies take +40 % more fire damage for 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator (Genuine)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= DemoMan =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Demo Knight&lt;br /&gt;
| dmg taken from bullets reduced: 0.75&amp;lt;br&amp;gt;dmg taken from crit reduced: 0.75&amp;lt;br&amp;gt;dmg from melee increased: 0.75&amp;lt;br&amp;gt;fire rate bonus: 0.75&lt;br /&gt;
&lt;br /&gt;
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loch-n-Load&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loose Cannon&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Iron Bomber&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;auto fires full clip all at once: 1.0&amp;lt;br&amp;gt;projectile spread angle penalty: 5.0&amp;lt;br&amp;gt;Reload time increased: 4.5&amp;lt;br&amp;gt;single wep deploy time increased: 1.5&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
Fires full clip at once, &amp;amp; +350% slower reload rate% degrees less accurate,deploys 50% slower&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Scottish Resistance&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;clip size bonus: 1.80&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+80% clip size&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Jumper&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Quickiebomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;stickybomb_charge_damage_increase: 1.65&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+65% charge damage increase&lt;br /&gt;
|-&lt;br /&gt;
| The Claidheamh Mòr&lt;br /&gt;
| speed_boost_on_hit: 2.0&amp;lt;br&amp;gt;charge time increased: 2.0&lt;br /&gt;
&lt;br /&gt;
| +200% charge time increase, +2 second speed boost on hit&lt;br /&gt;
|-&lt;br /&gt;
| Bottle&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bottle (Renamed/Strange)&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Ullapool Caber&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| 200% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Scotsman&#039;s Skullcutter&lt;br /&gt;
| damage bonus: 1.35&lt;br /&gt;
&lt;br /&gt;
| 35% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Eyelander&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain a head every hit vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 10% of targets max HP as overheal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Minigun&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Minigun (Renamed/Strange)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Natascha&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;speed_boost_on_hit: 3.0&amp;lt;br&amp;gt;aiming movespeed increased: 1.3&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+3 second speed boost on hit +30 % faster movespeed while spun up&lt;br /&gt;
|-&lt;br /&gt;
| The Brass Beast&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Tomislav&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;minigun spinup time decreased: 0.25&amp;lt;br&amp;gt;major increased jump height: 1.8&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+25% faster rev up speed. +180% increased jump height&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater (Genuine)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Fists&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Fists (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&#039;s Spirit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50 HP on hit against robots&lt;br /&gt;
|-&lt;br /&gt;
| The Killing Gloves of Boxing&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| The Family Business&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Fists of Steel&lt;br /&gt;
| dmg taken from crit reduced: 0.5&lt;br /&gt;
&lt;br /&gt;
| While Active: +50% Crit Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Razorback&lt;br /&gt;
| dmg from melee increased: 0.5&lt;br /&gt;
&lt;br /&gt;
| +50% melee damage resistance. Instantly recharge, stuns spy robots.&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Camper&lt;br /&gt;
| maxammo primary increased: 3.0&lt;br /&gt;
&lt;br /&gt;
| +200% Max Ammo&lt;br /&gt;
|-&lt;br /&gt;
| The Huntsman&lt;br /&gt;
| maxammo primary increased: 1.93&amp;lt;br&amp;gt;projectile penetration: 1.0&amp;lt;br&amp;gt;faster reload rate: 0.8&lt;br /&gt;
&lt;br /&gt;
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle (Renamed/Strange)&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| The Hitman&#039;s Heatmaker&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain focus on damage&lt;br /&gt;
|-&lt;br /&gt;
| The Bazaar Bargain&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads&lt;br /&gt;
|-&lt;br /&gt;
| The Classic&lt;br /&gt;
| sniper no headshot without full charge: 0.0&lt;br /&gt;
&lt;br /&gt;
| Headshot anytime&lt;br /&gt;
|-&lt;br /&gt;
| Kukri&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| Kukri (Renamed/Strange)&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Shahanshah&lt;br /&gt;
| &lt;br /&gt;
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400&lt;br /&gt;
| On Hit: Self Knockback&lt;br /&gt;
|-&lt;br /&gt;
| SMG&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| SMG (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Cleaner&#039;s Carbine&lt;br /&gt;
| minicrit_boost_when_charged: 16.0&lt;br /&gt;
&lt;br /&gt;
| Increased duration to 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Tribalman&#039;s Shiv&lt;br /&gt;
| bleeding duration: 20.0&lt;br /&gt;
&lt;br /&gt;
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| &lt;br /&gt;
faster-respawn: respawn=8.0&lt;br /&gt;
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster&lt;br /&gt;
|-&lt;br /&gt;
| Bat&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| Bat (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The Atomizer&lt;br /&gt;
| air dash count: 3.0&amp;lt;br&amp;gt;minicrits become crits: 1.0&lt;br /&gt;
&lt;br /&gt;
| 3 Bonus Jumps. Crits when it would mini-crit&lt;br /&gt;
|-&lt;br /&gt;
| Scout&#039;s Pistol&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| Festive Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scatter&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| On Hit: Tag enemies for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Baby Face&#039;s Blaster&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Deal damage based on speed&lt;br /&gt;
|-&lt;br /&gt;
| The Candy Cane&lt;br /&gt;
| health from packs increased: 1.33&amp;lt;br&amp;gt;health regen: 4.0&lt;br /&gt;
&lt;br /&gt;
| +33% more health from healthpacks. +4 health regenerated per second&lt;br /&gt;
|-&lt;br /&gt;
| Mad Milk&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Mad milk has less duration vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Crit-a-Cola&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Applies 2 second crits when used&lt;br /&gt;
|-&lt;br /&gt;
| The Winger&lt;br /&gt;
| increased jump height: 1.50&amp;lt;br&amp;gt;cancel falling damage : 1.0&lt;br /&gt;
&lt;br /&gt;
| +50% additional passive jump height bonus. Wearer takes no falling damage&lt;br /&gt;
|-&lt;br /&gt;
| The Sandman&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Knock robots dizzy&lt;br /&gt;
|-&lt;br /&gt;
| The Wrap Assassin&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine (Genuine)&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Sun-on-a-Stick&lt;br /&gt;
| &lt;br /&gt;
Spell-Caster: Spell=0 Cooldown=40.0&lt;br /&gt;
| Fire ball spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&#039;s Pistol&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Southern Hospitality&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| No upgrade penalty&lt;br /&gt;
|-&lt;br /&gt;
| The Gunslinger&lt;br /&gt;
| deploy time decreased: 0.75&lt;br /&gt;
&lt;br /&gt;
| +25% faster weapon switch speed&lt;br /&gt;
|-&lt;br /&gt;
| The Short Circuit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Pomson 6000&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Medic =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Blutsauger&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce Enemy healing by -65% for 1 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Overdose&lt;br /&gt;
| overheal decay disabled: 1000.0&amp;lt;br&amp;gt;increased jump height from weapon: 1.6&lt;br /&gt;
&lt;br /&gt;
| No Overheal decay. While Active: +60% greater jump height bonus&lt;br /&gt;
|-&lt;br /&gt;
| Amputator&lt;br /&gt;
| dmg taken from crit reduced: 0.4&lt;br /&gt;
&lt;br /&gt;
| Provides +60% Passive critical resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Solemn Vow&lt;br /&gt;
| healing mastery: 1.0&amp;lt;br&amp;gt;mod see enemy health: 1.0&lt;br /&gt;
&lt;br /&gt;
| Healing Mastery 1&lt;br /&gt;
|-&lt;br /&gt;
| The Vita-Saw&lt;br /&gt;
| dmg from melee increased: 0.4&lt;br /&gt;
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0&lt;br /&gt;
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crusader&#039;s Crossbow&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Protection Rune teammate for 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw (Renamed/Strange)&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| The Quick-Fix&lt;br /&gt;
| generate rage on heal: 1.0&amp;lt;br&amp;gt;increase buff duration: 0.8&lt;br /&gt;
rage fill multiplier: 0.5&lt;br /&gt;
| Medic MvM Shield&lt;br /&gt;
|-&lt;br /&gt;
| The Vaccinator&lt;br /&gt;
| medigun bullet resist deployed: 0.85&amp;lt;br&amp;gt;medigun blast resist deployed: 0.85&amp;lt;br&amp;gt;medigun fire resist deployed: 0.85&lt;br /&gt;
&lt;br /&gt;
| +10% higher deployed resistances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Revolver&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Revolver (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Knife (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| The Big Earner&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| Grants 15% movespeed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Spy-cicle&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Your Eternal Reward&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Backstab: Disguise as enemy spy&lt;br /&gt;
|-&lt;br /&gt;
| The Enforcer&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;last shot crits: 1.0&lt;br /&gt;
dmg-bonus-vs-sapped-buildings: damage=3.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; +200% Damage bonus vs sapped buildings &amp;amp; Last shot in the clip crits&lt;br /&gt;
|-&lt;br /&gt;
| The Ambassador&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| The Diamondback&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| L&#039;Etranger&lt;br /&gt;
| &lt;br /&gt;
reduce-max-hp: damage_ratio=1.0&lt;br /&gt;
| On Hit: Reduce target max health by damage dealt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soldier =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Air Strike&lt;br /&gt;
| clipsize increase on kill: 8.0&amp;lt;br&amp;gt;rocketjump attackrate bonus: 0.25&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Black Box&lt;br /&gt;
| max health additive bonus: 20.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| + 20 Bonus Max Health&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Beggar&#039;s Bazooka&lt;br /&gt;
| clip size upgrade atomic: 3.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| +3 clip size&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Renamed/Strange)&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jumper&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Original&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Direct Hit&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Liberty Launcher&lt;br /&gt;
| clip size bonus: 1.6&lt;br /&gt;
&lt;br /&gt;
| +60% clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;The Liberty Launcher&#039;&#039;&#039; Enhances these weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto; width:98%;&amp;quot;&lt;br /&gt;
! Enhanced Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Shotgun&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Shotgun: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Reserve Shooter: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| faster reload rate: 0.65&lt;br /&gt;
| Bison: +35% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The B.A.S.E. Jumper&lt;br /&gt;
| max health additive bonus: 25.0&lt;br /&gt;
| Base Jumper: +25 max hp&lt;br /&gt;
|-&lt;br /&gt;
| Gunboats&lt;br /&gt;
| rocket jump damage reduction: 0.1&lt;br /&gt;
| -90% rocket jump damage reduction&lt;br /&gt;
|-&lt;br /&gt;
| The Mantreads&lt;br /&gt;
| move speed bonus: 1.3&lt;br /&gt;
| +30% faster move speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Mangler 5000&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Equalizer&lt;br /&gt;
| mod rage on hit bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| 1900% increased rage build&lt;br /&gt;
|-&lt;br /&gt;
| The Market Gardener&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50% damage bonus while rocket jumping&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 10% of targets max HP as overheal&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Human_Buffs_for_Manned_Machines&amp;diff=1454</id>
		<title>Human Buffs for Manned Machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Human_Buffs_for_Manned_Machines&amp;diff=1454"/>
		<updated>2026-02-17T19:44:28Z</updated>

		<summary type="html">&lt;p&gt;Higps: Bot: Updating Human Buffs for Manned Machines with structured content including nested structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pyro =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| dmg taken from fire reduced: 0.85&lt;br /&gt;
&lt;br /&gt;
| +15% fire resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Third Degree&lt;br /&gt;
| &lt;br /&gt;
third-degree: critType=2 hitGroup=1&lt;br /&gt;
| Crits players who are healed. Hits all players connected to the same heal source&lt;br /&gt;
|-&lt;br /&gt;
| The Axtinguisher&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff&lt;br /&gt;
|-&lt;br /&gt;
| The Powerjack&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 50 heal on hit that overheals&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Thruster&lt;br /&gt;
| falling_impact_radius_pushback: 0.0&amp;lt;br&amp;gt;thermal_thruster_air_launch: 1.0&lt;br /&gt;
&lt;br /&gt;
| Able to re-launch while already in-flight. Deals no knockback when landing&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scratcher&lt;br /&gt;
| bleeding duration: 20.0&amp;lt;br&amp;gt;health from healers reduced: 1.0&amp;lt;br&amp;gt;dmg from melee increased: 0.5&amp;lt;br&amp;gt;provide on active: 1.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Pyro&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Gas Passer&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gassed enemies take +40 % more fire damage for 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator (Genuine)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= DemoMan =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Demo Knight&lt;br /&gt;
| dmg taken from bullets reduced: 0.75&amp;lt;br&amp;gt;dmg taken from crit reduced: 0.75&amp;lt;br&amp;gt;dmg from melee increased: 0.75&amp;lt;br&amp;gt;fire rate bonus: 0.75&lt;br /&gt;
&lt;br /&gt;
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loch-n-Load&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loose Cannon&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Iron Bomber&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;auto fires full clip all at once: 1.0&amp;lt;br&amp;gt;projectile spread angle penalty: 5.0&amp;lt;br&amp;gt;Reload time increased: 4.5&amp;lt;br&amp;gt;single wep deploy time increased: 1.5&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
Fires full clip at once, &amp;amp; +350% slower reload rate% degrees less accurate,deploys 50% slower&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Scottish Resistance&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;clip size bonus: 1.80&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+80% clip size&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Jumper&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Quickiebomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;stickybomb_charge_damage_increase: 1.65&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+65% charge damage increase&lt;br /&gt;
|-&lt;br /&gt;
| The Claidheamh Mòr&lt;br /&gt;
| speed_boost_on_hit: 2.0&amp;lt;br&amp;gt;charge time increased: 2.0&lt;br /&gt;
&lt;br /&gt;
| +200% charge time increase, +2 second speed boost on hit&lt;br /&gt;
|-&lt;br /&gt;
| Bottle&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bottle (Renamed/Strange)&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Ullapool Caber&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| 200% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Scotsman&#039;s Skullcutter&lt;br /&gt;
| damage bonus: 1.35&lt;br /&gt;
&lt;br /&gt;
| 35% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Eyelander&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain a head every hit vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Minigun&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Minigun (Renamed/Strange)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Natascha&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;speed_boost_on_hit: 3.0&amp;lt;br&amp;gt;aiming movespeed increased: 1.3&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+3 second speed boost on hit +30 % faster movespeed while spun up&lt;br /&gt;
|-&lt;br /&gt;
| The Brass Beast&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Tomislav&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;minigun spinup time decreased: 0.25&amp;lt;br&amp;gt;major increased jump height: 1.8&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+25% faster rev up speed. +180% increased jump height&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater (Genuine)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Fists&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Fists (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&#039;s Spirit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50 HP on hit against robots&lt;br /&gt;
|-&lt;br /&gt;
| The Killing Gloves of Boxing&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| The Family Business&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Fists of Steel&lt;br /&gt;
| dmg taken from crit reduced: 0.5&lt;br /&gt;
&lt;br /&gt;
| While Active: +50% Crit Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Razorback&lt;br /&gt;
| dmg from melee increased: 0.5&lt;br /&gt;
&lt;br /&gt;
| +50% melee damage resistance. Instantly recharge, stuns spy robots.&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Camper&lt;br /&gt;
| maxammo primary increased: 3.0&lt;br /&gt;
&lt;br /&gt;
| +200% Max Ammo&lt;br /&gt;
|-&lt;br /&gt;
| The Huntsman&lt;br /&gt;
| maxammo primary increased: 1.93&amp;lt;br&amp;gt;projectile penetration: 1.0&amp;lt;br&amp;gt;faster reload rate: 0.8&lt;br /&gt;
&lt;br /&gt;
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle (Renamed/Strange)&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| The Hitman&#039;s Heatmaker&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain focus on damage&lt;br /&gt;
|-&lt;br /&gt;
| The Bazaar Bargain&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads&lt;br /&gt;
|-&lt;br /&gt;
| The Classic&lt;br /&gt;
| sniper no headshot without full charge: 0.0&lt;br /&gt;
&lt;br /&gt;
| Headshot anytime&lt;br /&gt;
|-&lt;br /&gt;
| Kukri&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| Kukri (Renamed/Strange)&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Shahanshah&lt;br /&gt;
| &lt;br /&gt;
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400&lt;br /&gt;
| On Hit: Self Knockback&lt;br /&gt;
|-&lt;br /&gt;
| SMG&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| SMG (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Cleaner&#039;s Carbine&lt;br /&gt;
| minicrit_boost_when_charged: 16.0&lt;br /&gt;
&lt;br /&gt;
| Increased duration to 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Tribalman&#039;s Shiv&lt;br /&gt;
| bleeding duration: 20.0&lt;br /&gt;
&lt;br /&gt;
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| &lt;br /&gt;
faster-respawn: respawn=8.0&lt;br /&gt;
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster&lt;br /&gt;
|-&lt;br /&gt;
| Bat&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| Bat (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The Atomizer&lt;br /&gt;
| air dash count: 3.0&amp;lt;br&amp;gt;minicrits become crits: 1.0&lt;br /&gt;
&lt;br /&gt;
| 3 Bonus Jumps. Crits when it would mini-crit&lt;br /&gt;
|-&lt;br /&gt;
| Scout&#039;s Pistol&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| Festive Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scatter&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| On Hit: Tag enemies for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Baby Face&#039;s Blaster&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Deal damage based on speed&lt;br /&gt;
|-&lt;br /&gt;
| The Candy Cane&lt;br /&gt;
| health from packs increased: 1.33&amp;lt;br&amp;gt;health regen: 4.0&lt;br /&gt;
&lt;br /&gt;
| +33% more health from healthpacks. +4 health regenerated per second&lt;br /&gt;
|-&lt;br /&gt;
| Mad Milk&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Mad milk has less duration vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Crit-a-Cola&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Applies 2 second crits when used&lt;br /&gt;
|-&lt;br /&gt;
| The Winger&lt;br /&gt;
| increased jump height: 1.50&amp;lt;br&amp;gt;cancel falling damage : 1.0&lt;br /&gt;
&lt;br /&gt;
| +50% additional passive jump height bonus. Wearer takes no falling damage&lt;br /&gt;
|-&lt;br /&gt;
| The Sandman&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Knock robots dizzy&lt;br /&gt;
|-&lt;br /&gt;
| The Wrap Assassin&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine (Genuine)&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Sun-on-a-Stick&lt;br /&gt;
| &lt;br /&gt;
Spell-Caster: Spell=0 Cooldown=40.0&lt;br /&gt;
| Fire ball spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&#039;s Pistol&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Southern Hospitality&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| No upgrade penalty&lt;br /&gt;
|-&lt;br /&gt;
| The Gunslinger&lt;br /&gt;
| deploy time decreased: 0.75&lt;br /&gt;
&lt;br /&gt;
| +25% faster weapon switch speed&lt;br /&gt;
|-&lt;br /&gt;
| The Short Circuit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Pomson 6000&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Medic =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Blutsauger&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce Enemy healing by -65% for 1 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Overdose&lt;br /&gt;
| overheal decay disabled: 1000.0&amp;lt;br&amp;gt;increased jump height from weapon: 1.6&lt;br /&gt;
&lt;br /&gt;
| No Overheal decay. While Active: +60% greater jump height bonus&lt;br /&gt;
|-&lt;br /&gt;
| Amputator&lt;br /&gt;
| dmg taken from crit reduced: 0.4&lt;br /&gt;
&lt;br /&gt;
| Provides +60% Passive critical resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Solemn Vow&lt;br /&gt;
| healing mastery: 1.0&amp;lt;br&amp;gt;mod see enemy health: 1.0&lt;br /&gt;
&lt;br /&gt;
| Healing Mastery 1&lt;br /&gt;
|-&lt;br /&gt;
| The Vita-Saw&lt;br /&gt;
| dmg from melee increased: 0.4&lt;br /&gt;
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0&lt;br /&gt;
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crusader&#039;s Crossbow&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Protection Rune teammate for 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw (Renamed/Strange)&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| The Quick-Fix&lt;br /&gt;
| generate rage on heal: 1.0&amp;lt;br&amp;gt;increase buff duration: 0.8&lt;br /&gt;
rage fill multiplier: 0.5&lt;br /&gt;
| Medic MvM Shield&lt;br /&gt;
|-&lt;br /&gt;
| The Vaccinator&lt;br /&gt;
| medigun bullet resist deployed: 0.85&amp;lt;br&amp;gt;medigun blast resist deployed: 0.85&amp;lt;br&amp;gt;medigun fire resist deployed: 0.85&lt;br /&gt;
&lt;br /&gt;
| +10% higher deployed resistances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Revolver&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Revolver (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Knife (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| The Big Earner&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| Grants 15% movespeed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Spy-cicle&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Your Eternal Reward&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Backstab: Disguise as enemy spy&lt;br /&gt;
|-&lt;br /&gt;
| The Enforcer&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;last shot crits: 1.0&lt;br /&gt;
dmg-bonus-vs-sapped-buildings: damage=3.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; +200% Damage bonus vs sapped buildings &amp;amp; Last shot in the clip crits&lt;br /&gt;
|-&lt;br /&gt;
| The Ambassador&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| The Diamondback&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| L&#039;Etranger&lt;br /&gt;
| &lt;br /&gt;
reduce-max-hp: damage_ratio=1.0&lt;br /&gt;
| On Hit: Reduce target max health by damage dealt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soldier =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Air Strike&lt;br /&gt;
| clipsize increase on kill: 8.0&amp;lt;br&amp;gt;rocketjump attackrate bonus: 0.25&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Black Box&lt;br /&gt;
| max health additive bonus: 20.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| + 20 Bonus Max Health&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Beggar&#039;s Bazooka&lt;br /&gt;
| clip size upgrade atomic: 3.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| +3 clip size&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Renamed/Strange)&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jumper&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Original&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Direct Hit&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Liberty Launcher&lt;br /&gt;
| clip size bonus: 1.6&lt;br /&gt;
&lt;br /&gt;
| +60% clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;The Liberty Launcher&#039;&#039;&#039; Enhances these weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto; width:98%;&amp;quot;&lt;br /&gt;
! Enhanced Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Shotgun&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Shotgun: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Reserve Shooter: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| faster reload rate: 0.65&lt;br /&gt;
| Bison: +35% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The B.A.S.E. Jumper&lt;br /&gt;
| max health additive bonus: 25.0&lt;br /&gt;
| Base Jumper: +25 max hp&lt;br /&gt;
|-&lt;br /&gt;
| Gunboats&lt;br /&gt;
| rocket jump damage reduction: 0.1&lt;br /&gt;
| -90% rocket jump damage reduction&lt;br /&gt;
|-&lt;br /&gt;
| The Mantreads&lt;br /&gt;
| move speed bonus: 1.3&lt;br /&gt;
| +30% faster move speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Mangler 5000&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Equalizer&lt;br /&gt;
| mod rage on hit bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| 1900% increased rage build&lt;br /&gt;
|-&lt;br /&gt;
| The Market Gardener&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50% damage bonus while rocket jumping&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1453</id>
		<title>Robot Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1453"/>
		<updated>2026-02-16T17:53:16Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updated main robot overview page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview ==&lt;br /&gt;
See robots grouped by:&lt;br /&gt;
* [[Robot Overview by Class]]&lt;br /&gt;
* [[Robot Overview by Subclass]]&lt;br /&gt;
* [[Robot Overview by Role]]&lt;br /&gt;
&lt;br /&gt;
=== Damage Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Survivor]]: Auto Fire Projectiles, Level Up Over Time&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Damage Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Damage Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Damage Melee ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
&lt;br /&gt;
=== Damage Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Disruptor Disruptor ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
&lt;br /&gt;
=== Engineer Engineer ===&lt;br /&gt;
==== Engineer ====&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer Healer ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
&lt;br /&gt;
==== Medic ====&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster Sentry Buster ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
&lt;br /&gt;
=== Sniper Sniper ===&lt;br /&gt;
==== Sniper ====&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy Spy ===&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank Tank ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Melee ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1452</id>
		<title>Robot Overview by Role</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1452"/>
		<updated>2026-02-16T17:53:05Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by role page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Role ==&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Survivor]]: Auto Fire Projectiles, Level Up Over Time&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS ===&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1451</id>
		<title>Robot Overview by Subclass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1451"/>
		<updated>2026-02-16T17:52:55Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by subclass page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Subclass ==&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Survivor]]: Auto Fire Projectiles, Level Up Over Time&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Hitscan ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
=== Rockets ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1450</id>
		<title>Robot Overview by Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1450"/>
		<updated>2026-02-16T17:52:45Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by class page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Class ==&lt;br /&gt;
&lt;br /&gt;
=== Demoman ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Pyro ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Survivor]]: Auto Fire Projectiles, Level Up Over Time&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Survivor&amp;diff=1449</id>
		<title>Survivor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Survivor&amp;diff=1449"/>
		<updated>2026-02-16T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Survivor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Ham Shank|3.1 The Ham Shank]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Survivor&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Pyro&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Flames&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1750&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Auto Fire Projectiles, Level Up Over Time&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Level up by staying alive&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Agro&#039;s Scorch Shot has massive knockback&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.75&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.95&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Ham Shank ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Bonus Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Penalty || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Pyro]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Flames]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1448</id>
		<title>Robot Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1448"/>
		<updated>2026-02-02T17:34:18Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updated main robot overview page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview ==&lt;br /&gt;
See robots grouped by:&lt;br /&gt;
* [[Robot Overview by Class]]&lt;br /&gt;
* [[Robot Overview by Subclass]]&lt;br /&gt;
* [[Robot Overview by Role]]&lt;br /&gt;
&lt;br /&gt;
=== Damage Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Damage Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Damage Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Damage Melee ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
&lt;br /&gt;
=== Damage Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Disruptor Disruptor ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
&lt;br /&gt;
=== Engineer Engineer ===&lt;br /&gt;
==== Engineer ====&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer Healer ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
&lt;br /&gt;
==== Medic ====&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster Sentry Buster ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
&lt;br /&gt;
=== Sniper Sniper ===&lt;br /&gt;
==== Sniper ====&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy Spy ===&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank Tank ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Melee ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1447</id>
		<title>Robot Overview by Role</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1447"/>
		<updated>2026-02-02T17:34:09Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by role page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Role ==&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS ===&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1446</id>
		<title>Robot Overview by Subclass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1446"/>
		<updated>2026-02-02T17:33:58Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by subclass page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Subclass ==&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Hitscan ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
=== Rockets ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1445</id>
		<title>Robot Overview by Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1445"/>
		<updated>2026-02-02T17:33:49Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by class page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Class ==&lt;br /&gt;
&lt;br /&gt;
=== Demoman ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Pyro ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Volcanyro&amp;diff=1444</id>
		<title>Volcanyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Volcanyro&amp;diff=1444"/>
		<updated>2026-02-02T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Volcanyro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Gas Passer|3.1 Gas Passer]]&lt;br /&gt;
** [[#Sharpened Volcano Fragment|3.2 Sharpened Volcano Fragment]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Volcanyro&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Pyro&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 2750&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 50&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Throw gas at enemies\nGas-covered enemies explode on ignite and take 40%%%% more fire damage\nHit burning targets for an AOE explosion!&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Airblast Volcanyro to keep him at bay&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Deploy Time Decreased || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gas Passer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sharpened Volcano Fragment ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Bonus Vs Buildings || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Penalty || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Minicrit Vs Burning Player || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Burn Dmg Reduced || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Spawn-Fireballs || damage=10.0 range=350.0 projectiles=6 firetime=5.0 angle=359 only-yaw=1 random-spread=0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Pyro]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Sultan&amp;diff=1443</id>
		<title>Sultan</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Sultan&amp;diff=1443"/>
		<updated>2026-02-02T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Sultan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Persian Persuader|3.1 The Persian Persuader]]&lt;br /&gt;
** [[#The Splendid Screen|3.2 The Splendid Screen]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Sultan&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Demoman&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 3800&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Persian Persuader, Splendid Screen&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Short Charge Range\nRapid charge refill\nHigh Jumps&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: This robot is weak to airblast&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 20.0&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Charge Impact Damage Increased || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Player&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Speed || speed=750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Persian Persuader ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Impact Damage Increased || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Charge Meter On Hit || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Charge Recharge Rate Increased || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Charge Time Increased || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Damage Bonus || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Bonus || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Full Charge Turn Control || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Splendid Screen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Taken From Blast Reduced || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Taken From Fire Reduced || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Lose Demo Charge On Damage When Charging || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Major Increased Jump Height || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Demoman]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robo-Knight&amp;diff=1442</id>
		<title>Robo-Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robo-Knight&amp;diff=1442"/>
		<updated>2026-02-02T17:24:28Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Robo-Knight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Chargin&#039; Targe|3.1 The Chargin&#039; Targe]]&lt;br /&gt;
** [[#The Eyelander|3.2 The Eyelander]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Robo-Knight&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Demoman&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 2200&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Longer charge\nBetter turn control\n20% charge refill on hit&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: This robot is weak to airblast&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Charge Impact Damage Increased || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Player&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Speed || speed=1550&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Chargin&#039; Targe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Lose Demo Charge On Damage When Charging || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Major Increased Jump Height || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Eyelander ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Impact Damage Increased || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Charge Meter On Hit || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Charge Time Increased || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Bonus || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Bonus || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Full Charge Turn Control || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| No Charge Impact Range || 100.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Demoman]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Flycharger&amp;diff=1441</id>
		<title>Flycharger</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Flycharger&amp;diff=1441"/>
		<updated>2026-02-02T17:12:09Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Flycharger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Tf Weapon Spellbook|3.1 Tf Weapon Spellbook]]&lt;br /&gt;
** [[#The Chargin&#039; Targe|3.2 The Chargin&#039; Targe]]&lt;br /&gt;
** [[#The Claidheamh Mòr|3.3 The Claidheamh Mòr]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: FlyCharger&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Demoman&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 3800&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Short Charge Range\nRapid charge refill\nHigh Jumps&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: This robot is weak to airblast&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 18.0&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Charge Impact Damage Increased || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Player&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Speed || speed=550&lt;br /&gt;
|-&lt;br /&gt;
| Spell-Caster || Spell=6 Cooldown=15.0 Charges=1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tf Weapon Spellbook ===&lt;br /&gt;
&lt;br /&gt;
=== The Chargin&#039; Targe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Taken From Blast Reduced || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Taken From Fire Reduced || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Major Increased Jump Height || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Claidheamh Mòr ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Recharge Rate Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Charge Time Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Bonus || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Full Charge Turn Control || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Warpaint Id:&#039;&#039;&#039; 144&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Demoman]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Centurion&amp;diff=1440</id>
		<title>Centurion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Centurion&amp;diff=1440"/>
		<updated>2026-02-02T17:07:58Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Centurion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Third Degree|3.1 The Third Degree]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Centurion&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Pyro&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 2750&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Rush down medics and kill who ever they are healing&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Centurion deals crits to anyone who is attached to a heal beam (dispensers included)&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Deploy Time Decreased || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Third Degree ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Bonus Vs Buildings || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.25&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Third-Degree || critType=2 hitGroup=1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Pyro]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Boxing_Champ&amp;diff=1439</id>
		<title>Boxing Champ</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Boxing_Champ&amp;diff=1439"/>
		<updated>2026-02-02T17:06:38Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Boxing Champ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Killing Gloves Of Boxing|3.1 The Killing Gloves Of Boxing]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Boxing Champ&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Heavy&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 3250&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 50&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Crouch Dash Killing Gloves of Boxing\nHigh Airblast resist&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Kill enemies to get long time crits!\nYou have melee resist\nCrit boosts activates when you let go of crouch&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Boxing Champ is extremely resistant to melee damage\nBoxing Champ becomes crit boosted when crouch sliding&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.5&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Movespeed Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Killing Gloves Of Boxing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Critboost On Kill || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.43&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Bonus || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Penalty || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Heavy]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Black_Knight&amp;diff=1438</id>
		<title>Black Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Black_Knight&amp;diff=1438"/>
		<updated>2026-02-02T17:05:58Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Black Knight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Back Scratcher|3.1 The Back Scratcher]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Black Knight&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Pyro&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Melee&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 2000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Run up and whack&#039;em. Use healthpacks to heal&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Airblast the robot away&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.75&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Boss Model - Small head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Back Scratcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Damage Bonus || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.65&lt;br /&gt;
|-&lt;br /&gt;
| Health From Packs Increased || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.55&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Warpaint Id:&#039;&#039;&#039; Steeled Brushed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Pyro]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Melee]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1437</id>
		<title>Robot Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1437"/>
		<updated>2026-01-19T18:15:34Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updated main robot overview page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview ==&lt;br /&gt;
See robots grouped by:&lt;br /&gt;
* [[Robot Overview by Class]]&lt;br /&gt;
* [[Robot Overview by Subclass]]&lt;br /&gt;
* [[Robot Overview by Role]]&lt;br /&gt;
&lt;br /&gt;
=== Damage Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Damage Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Damage Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Damage Melee ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
&lt;br /&gt;
=== Damage Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Disruptor Disruptor ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
&lt;br /&gt;
=== Engineer Engineer ===&lt;br /&gt;
==== Engineer ====&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer Healer ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
&lt;br /&gt;
==== Medic ====&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster Sentry Buster ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
&lt;br /&gt;
=== Sniper Sniper ===&lt;br /&gt;
==== Sniper ====&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy Spy ===&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank Tank ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Melee ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1436</id>
		<title>Robot Overview by Role</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1436"/>
		<updated>2026-01-19T18:15:24Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by role page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Role ==&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS ===&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1435</id>
		<title>Robot Overview by Subclass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1435"/>
		<updated>2026-01-19T18:15:14Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by subclass page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Subclass ==&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Hitscan ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
=== Rockets ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1434</id>
		<title>Robot Overview by Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1434"/>
		<updated>2026-01-19T18:15:04Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by class page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Class ==&lt;br /&gt;
&lt;br /&gt;
=== Demoman ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Pyro ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Phase_Bomber&amp;diff=1433</id>
		<title>Phase Bomber</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Phase_Bomber&amp;diff=1433"/>
		<updated>2026-01-19T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Phase Bomber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Crossing Guard|3.1 The Crossing Guard]]&lt;br /&gt;
** [[#The Tide Turner|3.2 The Tide Turner]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Phase Bomber&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Demoman&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Damage&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Grenades&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 3500&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Bomb Spawning Charge&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Charging spawns bombs behind you&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Airblast&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 17.0&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Charge Impact Damage Increased || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Charge Time Increased || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Self Dmg Push Force Increased || 2.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Player&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Speed || speed=800&lt;br /&gt;
|-&lt;br /&gt;
| Oncond-Spawnbomb || oncond=17 damage=140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Crossing Guard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Charge Time Increased || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jump Damage Reduction || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Tide Turner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Lose Demo Charge On Damage When Charging || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Major Increased Jump Height || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Demoman]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Grenades]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Damage]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Gnome&amp;diff=1432</id>
		<title>Gnome</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Gnome&amp;diff=1432"/>
		<updated>2026-01-19T18:04:54Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Gnome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Construction Pda|3.1 Construction Pda]]&lt;br /&gt;
** [[#The Frontier Justice|3.2 The Frontier Justice]]&lt;br /&gt;
** [[#Wrench|3.3 Wrench]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Gnome&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Engineer&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Engineer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Engineer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 2250&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Throw your buildings, Spawn sentry on Frontier Justice &amp;amp; Wrench kills&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Reload to throw buildings\nBuild teamporters to easily teleport your team to the front lines&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Use explosive weapons to damage both engineers and their buildings at once&lt;br /&gt;
* &#039;&#039;&#039;Robot Coins&#039;&#039;&#039;: 12&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.65&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Major Increased Jump Height || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Metal Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Construction Pda ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Engy Disposable Sentries || 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Frontier Justice ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Clip Size Penalty || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Bonus || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Engineer Building Teleporting Pickup || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Mod Sentry Killed Revenge || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrench ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Building Cost Reduction || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| Construction Rate Increased || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Bonus || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Engineer Building Teleporting Pickup || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| Engineer Sentry Build Rate Multiplier || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| Engy Building Health Bonus || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Engy Dispenser Radius Increased || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Maxammo Metal Increased || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.65&lt;br /&gt;
|-&lt;br /&gt;
| Mod Teleporter Cost || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rate Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Upgrade Rate Decrease || 4.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Mod Building Health || teleporter=500&lt;br /&gt;
|-&lt;br /&gt;
| Owned Building Phasing || sentry=1 dispenser=1 enemies=1&lt;br /&gt;
|-&lt;br /&gt;
| Robot Engineer || sentry_scale=1.25 dispenser_scale=1.25 infinite_ammo=0 remove_all_sappers=0 yeet=1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Engineer]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Engineer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Engineer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1431</id>
		<title>Robot Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview&amp;diff=1431"/>
		<updated>2025-12-08T18:19:46Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updated main robot overview page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview ==&lt;br /&gt;
See robots grouped by:&lt;br /&gt;
* [[Robot Overview by Class]]&lt;br /&gt;
* [[Robot Overview by Subclass]]&lt;br /&gt;
* [[Robot Overview by Role]]&lt;br /&gt;
&lt;br /&gt;
=== Damage Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Damage Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Damage Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Damage Melee ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
&lt;br /&gt;
=== Damage Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Disruptor Disruptor ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
&lt;br /&gt;
=== Engineer Engineer ===&lt;br /&gt;
==== Engineer ====&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Frontier Justice&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer Healer ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
&lt;br /&gt;
==== Medic ====&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster Sentry Buster ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
&lt;br /&gt;
=== Sniper Sniper ===&lt;br /&gt;
==== Sniper ====&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy Spy ===&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank Tank ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Flames ===&lt;br /&gt;
==== Pyro ====&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Grenades ===&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Hitscan ===&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Melee ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS Rockets ===&lt;br /&gt;
==== Soldier ====&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1430</id>
		<title>Robot Overview by Role</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Role&amp;diff=1430"/>
		<updated>2025-12-08T18:19:36Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by role page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Role ==&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Frontier Justice&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== ZBOSS ===&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1429</id>
		<title>Robot Overview by Subclass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Subclass&amp;diff=1429"/>
		<updated>2025-12-08T18:19:26Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by subclass page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Subclass ==&lt;br /&gt;
&lt;br /&gt;
=== Disruptor ===&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Frontier Justice&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Healer ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Hitscan ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
&lt;br /&gt;
=== Rockets ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Sentry Buster ===&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;br /&gt;
&lt;br /&gt;
=== Tank ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1428</id>
		<title>Robot Overview by Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Robot_Overview_by_Class&amp;diff=1428"/>
		<updated>2025-12-08T18:19:16Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot overview by class page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Robot Overview by Class ==&lt;br /&gt;
&lt;br /&gt;
=== Demoman ===&lt;br /&gt;
* [[Carpet Bomber]]: Cluster Bomb Grenades&lt;br /&gt;
* [[Dreysidel]]: Mass Scottish Resistance&lt;br /&gt;
* [[Executioner]]: Throwable High Damange Skull Cutter&lt;br /&gt;
* [[Expl-Odin]]: Grenade Launcher Launcher&lt;br /&gt;
* [[Flycharger]]: Fly Charge, Shadowstep Demoknight&lt;br /&gt;
* [[Led]]: Rapid Grenade Launcher&lt;br /&gt;
* [[Loch&#039;N Larry]]: Rapid-fire Loch-n-Load&lt;br /&gt;
* [[Mortar Mack]]: Mass Multi-Shot Pipes&lt;br /&gt;
* [[Phase Bomber]]: Bomb Spawning Charge&lt;br /&gt;
* [[Quickler]]: Long Range Sticky Bombardment&lt;br /&gt;
* [[Raid]]: Rapid Short Range Iron Bomber&lt;br /&gt;
* [[Robo-Knight]]: Eyelander, Chargin&#039; Targe&lt;br /&gt;
* [[Samureye]]: Half-Zatoichi, Splendid Screen&lt;br /&gt;
* [[Smoker]]: Massive Nuke Shot&lt;br /&gt;
* [[Solarlight]]: Hybrid Knight&lt;br /&gt;
* [[Stickler]]: Large Radius Sticky Bomb, self crit canteen&lt;br /&gt;
* [[Sultan]]: Persian Persuader, Splendid Screen&lt;br /&gt;
* [[Toofty]]: Iron Bomber, Sticky jumper&lt;br /&gt;
* [[Zip Bomb]]: Infinite Melee and Throw Caber&lt;br /&gt;
* [[Zero G]]: No Stickies + High knockback, low gravity&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
* [[Barricade]]: High Health Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality&lt;br /&gt;
* [[Brainiac]]: Warp to teammate ability , Rescue Ranger, Eureka Effect&lt;br /&gt;
* [[Gnome]]: Throw your buildings, Frontier Justice&lt;br /&gt;
* [[Nofungineer]]: Remote Control Sentry, High Damage Short Circuit&lt;br /&gt;
* [[Uncle Dane]]: Widowmaker, Wrench, LVL 3 Sentry&lt;br /&gt;
* [[Wrangler Bill]]: Wrangler, Rapid-fire mini-sentry&lt;br /&gt;
* [[Zonical]]: Quick-draw Pistol, Gunslinger&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
* [[Bearded Expense]]: Taunt: Leap Ability&lt;br /&gt;
* [[Big Chief]]: Aimable Leap, High Heal on Kill&lt;br /&gt;
* [[Big Joey]]: Tomislav + Leap Spell&lt;br /&gt;
* [[Boxing Champ]]: Crouch Dash Killing Gloves of Boxing&lt;br /&gt;
* [[Fatspy]]: Backstab Invis Spell&lt;br /&gt;
* [[Firewall]]: Overheating increases damage, Pierces resistances&lt;br /&gt;
* [[Hard Counter]]: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* [[Higps]]: Deflect Projectiles&lt;br /&gt;
* [[Hoovy]]: Perma-crit Holiday Punch&lt;br /&gt;
* [[Kommisar Krit]]: Crit Minigun&lt;br /&gt;
* [[Megaton]]: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* [[Rager]]: Pushback Rage&lt;br /&gt;
* [[Riotcop]]: 1 Shot Power Panic Attack&lt;br /&gt;
* [[Robovich]]: Rapid Sandvich tosser&lt;br /&gt;
* [[Samwiz]]: Explosive Banana Ability Brass Beast&lt;br /&gt;
* [[Terminator]]: Terminate specific players&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
* [[Array Seven]]: Kritzkrieg, Self Kritz&lt;br /&gt;
* [[Blood Bandit]]: Vampire Uber&lt;br /&gt;
* [[Dr. Crossbow Cop]]: Rapid-fire Strength Buff Crossbow. Cures laughter&lt;br /&gt;
* [[Mini-Medic]]: Rapid Overheal Mini-Medic&lt;br /&gt;
* [[Quick-Shielder]]: Quickfix + MvM Shield&lt;br /&gt;
* [[Rust Repair]]: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* [[Sentro]]: Long range AOE Heal uber + Fireball spell&lt;br /&gt;
* [[Skymin Slash]]: Damage Reflect Vaccinator&lt;br /&gt;
* [[Theory-Y]]: Multi-buff Vaccinator&lt;br /&gt;
&lt;br /&gt;
=== Pyro ===&lt;br /&gt;
* [[Agro]]: Degreaser, Scorch shot, Maul&lt;br /&gt;
* [[Airblaster]]: Flamethrower, Flaregun, Faster Airblast&lt;br /&gt;
* [[Astrobot]]: Low Gravity Pyro&lt;br /&gt;
* [[Black Knight]]: Increased Range Rake + HP Restore on kill&lt;br /&gt;
* [[Bulldozer]]: Thermal Thruster + Homewrecker&lt;br /&gt;
* [[Centurion]]: Anti Healer: Crits vs Heal Third Degree&lt;br /&gt;
* [[Fire Wizard]]: Throw Fireball, Crit on burning melee&lt;br /&gt;
* [[Firelord]]: Wide Fire Explosion on burning enemies&lt;br /&gt;
* [[Heatsink]]: Slap Ring Fire&lt;br /&gt;
* [[Kristianma]]: Rapid Detonator, Axtinguisher&lt;br /&gt;
* [[Laugh Extractor]]: AOE Scare ability, Backburner&lt;br /&gt;
* [[Lister]]: Dragon&#039;s Fury, Powerjack&lt;br /&gt;
* [[Skilltron]]: Rapid Airblast&lt;br /&gt;
* [[Volcanyro]]: Gas Passer, AOE Boom Sharpened Volcano Fragment&lt;br /&gt;
* [[Wamo]]: Heal on Use Phlogistinator, Manmelter&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
* [[B4Nny]]: Scattergun&lt;br /&gt;
* [[Backscatter]]: Mini-Crits on conditions&lt;br /&gt;
* [[Bonk Scout]]: Bonk + Rapid Multi Ball Sandman&lt;br /&gt;
* [[Fan Scout]]: High Knockback Force-A-Nature&lt;br /&gt;
* [[Funke]]: Cleaver + Batsaber Combo&lt;br /&gt;
* [[Mecha Face]]: Speed based damage bonus Baby Face&#039;s Blaster&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
* [[Carbine Cassidy]]: Headshot Carbine (very difficult)&lt;br /&gt;
* [[Crocotron]]: AOE Sydney Sleeper, Danger Shield, Kukri&lt;br /&gt;
* [[Huntsbot]]: Penetrating Huntsman. On Kill: MVM Defense buff to self and team&lt;br /&gt;
* [[Jbird]]: Explosive Headshot, Cozy Camper, Shahanshah&lt;br /&gt;
* [[Skeeter]]: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* [[Spaceguyonline]]: Mini-Crits Teammates On Kill&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
* [[Artillery]]: Rapid Long Range Artillery&lt;br /&gt;
* [[Bazookajoe2002]]: Mass Rapid-fire Bazooka&lt;br /&gt;
* [[Buff Bot]]: Buff-Banner&lt;br /&gt;
* [[Bursty]]: Burst-fire Direct Hit&lt;br /&gt;
* [[Captitan Concho]]: Increased Healing Concheror&lt;br /&gt;
* [[Cloaker]]: Banner: Cloaks teammates until next attack&lt;br /&gt;
* [[Dewill]]: Rapid-Fire Airstrike&lt;br /&gt;
* [[Dr Grordbot]]: Electro Ball, Cow Mangler&lt;br /&gt;
* [[Elmaxo]]: The Original, Market Gardner&lt;br /&gt;
* [[General Crits]]: Crit Rockets&lt;br /&gt;
* [[Gunslinger]]: Instant Weapon Switch, Stock Loadout&lt;br /&gt;
* [[Icebear]]: Rapid Rocket Launcher Specialist&lt;br /&gt;
* [[Ivory]]: Self Detonate MIRV Rocket Launcher&lt;br /&gt;
* [[Kappy]]: Rapid Remote Control Rocket Bombardment&lt;br /&gt;
* [[Orbiter]]: Speeding Orbiting Rockets&lt;br /&gt;
* [[Paint Can Huey]]: Support Battalion&#039;s Backup&lt;br /&gt;
* [[Saxtron]]: Saxtron Hale&lt;br /&gt;
* [[Shounic]]: Controlable Rocket Launcher Launcher&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
* [[Black Shiv]]: Grappling hook, Silent Killer&lt;br /&gt;
* [[Gambler]]: Gamble Ability, are you lucky?&lt;br /&gt;
* [[Jontohil2]]: Explosive backstab, Revolver&lt;br /&gt;
* [[Mrpaladin]]: On Backstab: Turn Invisible until next attack&lt;br /&gt;
* [[Ninja]]: Tiny Ninja Bot&lt;br /&gt;
* [[Stabbystabby]]: Rapid-fire kunai&lt;br /&gt;
* [[Warper]]: Warp to last target hit or self&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Skeeter&amp;diff=1427</id>
		<title>Skeeter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Skeeter&amp;diff=1427"/>
		<updated>2025-12-08T18:15:56Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Skeeter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Classic|3.1 The Classic]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Skeeter&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Sniper&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Sniper&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Sniper&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1750&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Knockback Sniper, Heal Team for 80% of damage dealt&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Your shots deal knockback on target\nHeal for 80%%%% of damage dealt\n+30%%%% faster firing speed&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Skeeter&#039;s shots knock you back depending on damage\nCounter-snipe or backstab sniper bots while they are distracted&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.65&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Override Footstep Sound Set || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Classic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Aiming No Flinch || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Apply Z Velocity On Damage || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Causes Airblast || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Penalty On Bodyshot || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Faster Reload Rate || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Lunchbox Adds Minicrits || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Mod Mini-Crit Airborne || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Aiming Movespeed Decreased || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Charge Per Sec || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Fires Tracer Hidden || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Sniper]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Sniper]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Sniper]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Rust_Repair&amp;diff=1426</id>
		<title>Rust Repair</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Rust_Repair&amp;diff=1426"/>
		<updated>2025-12-08T18:14:56Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Rust Repair&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Vita-Saw|3.1 The Vita-Saw]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Rust Repair&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1750&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Vita-Saw Medic Melee Healer. Cures laughter&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Each organ gives 0.5 additional self-buff duration\nMini-Crit Injection grants speed and mini-crits&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Use airblast to push this robot away from his teammates\nTakes 25%%% more damage from explosions&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 3&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Taken From Blast Increased || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Vita-Saw ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Bonus || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal-Teammate || heal=65 allow-overheal=1 extingiush=0 remove-ailments=0 remove-liquids=0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Mini-Medic&amp;diff=1425</id>
		<title>Mini-Medic</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Mini-Medic&amp;diff=1425"/>
		<updated>2025-12-08T18:12:26Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Mini-Medic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Medi Gun|3.1 Medi Gun]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Mini-Medic&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Medic&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Healer&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 1000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Rapid Overheal Mini-Medic&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: You are speed&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: How did you die to a bot that can&#039;t hurt you?&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 0.8&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vertical Vulnerability Multiplier || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Health Regen || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medi Gun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Heal Rate Bonus || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Bonus || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Decay Bonus || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| Overheal Fill Rate Reduced || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Ubercharge Rate Penalty || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Medic]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Healer]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Healer]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Megaton&amp;diff=1424</id>
		<title>Megaton</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Megaton&amp;diff=1424"/>
		<updated>2025-12-08T18:12:16Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Megaton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Fists Of Steel|3.1 Fists Of Steel]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Megaton&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Heavy&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Tank&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Tank&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 5000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Knockback Fists of Steel. +Max HP On Hit. Dmg bonus based off enemy hp. Heal on teammate death.&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Push enemies by punching them!\nYou have melee vulnerability\nYou can&#039;t contest objectives&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Tanks can be stunned by shields and stomps\nMegaton has severe melee damage vulnerability&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Boss Model - Small head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Aiming Movespeed Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Attach Particle Effect || 35.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Cannot Pick Up Intelligence || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg From Melee Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Hand Scale || 1.35&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Increase Player Capture Value || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fists Of Steel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Apply Z Velocity On Damage || 350.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Causes Airblast || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg From Melee Increased || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| Dmg From Ranged Reduced || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Penalty || 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Reduced Healing From Medics || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Knockback Modifier || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Shake On Hit || amplitude=10.0 frequency=2.0 duration=0.5&lt;br /&gt;
|-&lt;br /&gt;
| Shake On Step || amplitude=2.5 frequency=1.0 range=400.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Heavy]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Tank]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Tank]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Hard_Counter&amp;diff=1423</id>
		<title>Hard Counter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Hard_Counter&amp;diff=1423"/>
		<updated>2025-12-08T18:09:26Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Hard Counter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#Fists|3.1 Fists]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Hard Counter&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Heavy&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Tank&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Tank&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 5000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Gain class buffs on enemy hit. Counter uber chains. Immune to tickles&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: Punch classes and get buffs based on class hit. You are immune to tickles&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Do not let Hard Counter hit you&lt;br /&gt;
* &#039;&#039;&#039;Scale&#039;&#039;&#039;: 1.75&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Regular Model - Normal head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Cannot Pick Up Intelligence || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Dmg From Melee Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Increase Player Capture Value || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fists ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Heavy]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Tank]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Tank]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Executioner&amp;diff=1422</id>
		<title>Executioner</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Executioner&amp;diff=1422"/>
		<updated>2025-12-08T18:07:16Z</updated>

		<summary type="html">&lt;p&gt;Higps: Updating robot details for Executioner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Contents =&lt;br /&gt;
* [[#Description|1 Description]]&lt;br /&gt;
* [[#Player Attributes|2 Player Attributes]]&lt;br /&gt;
* [[#Weapons|3 Weapons]]&lt;br /&gt;
** [[#The Scotsman&#039;S Skullcutter|3.1 The Scotsman&#039;S Skullcutter]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: EXEcutioner&lt;br /&gt;
* &#039;&#039;&#039;Class&#039;&#039;&#039;: Demoman&lt;br /&gt;
* &#039;&#039;&#039;Role&#039;&#039;&#039;: Tank&lt;br /&gt;
* &#039;&#039;&#039;Subclass&#039;&#039;&#039;: Tank&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: 5000&lt;br /&gt;
* &#039;&#039;&#039;Health Bonus Per Human Player&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Short Description&#039;&#039;&#039;: Throwable High Damange Skull Cutter&lt;br /&gt;
* &#039;&#039;&#039;Tips&#039;&#039;&#039;: High Damage Axe\nIncreased melee range\nYou can&#039;t contest objectives\nM2 To throw Skullcutter&lt;br /&gt;
* &#039;&#039;&#039;Death Tip&#039;&#039;&#039;: Executioner scaling melee damage has high melee range but is slow\nTanks can be stunned by shields and stomps\nTanks take double melee damage&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2&lt;br /&gt;
* &#039;&#039;&#039;Model&#039;&#039;&#039;: Robot Boss Model - Small head&lt;br /&gt;
* &#039;&#039;&#039;Rc On Death&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
== Player Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Attach Particle Effect || 35.0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel Falling Damage || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Cannot Pick Up Intelligence || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Dmg From Melee Increased || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Hand Scale || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Increase Player Capture Value || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Scotsman&#039;S Skullcutter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.15&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Custom Attributes Weapon&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Alt Fire Throws Cleaver || velocity=1100 regen=10.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Robot Overview by Class|Robots in Class Demoman]]&lt;br /&gt;
* [[Robot Overview by Subclass|Robots in Subclass Tank]]&lt;br /&gt;
* [[Robot Overview by Role|Robots with Role Tank]]&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
</feed>