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	<title>bmod - User contributions [en]</title>
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	<updated>2026-05-27T23:46:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Balance_Mod&amp;diff=56</id>
		<title>Balance Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Balance_Mod&amp;diff=56"/>
		<updated>2024-01-01T16:41:53Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;{{stub}} The Balance Mod is a Mod for Team Fortress 2 that introduces new features and re-balances all of the unbalanced weapons in the game.  Certain weapons have been completely reworked and function very differently from the vanilla game. This mod has quick update cycles, which allows us to test small changes often. Drop by our [https://discord.gg/VMAJgEJ discord] if you have ideas, we&amp;#039;d love to hear&amp;#039;em! See our [https://www.bmod.tf/testimonials testimonial] page for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Balance Mod is a Mod for Team Fortress 2 that introduces new features and re-balances all of the unbalanced weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Certain weapons have been completely reworked and function very differently from the vanilla game.&lt;br /&gt;
This mod has quick update cycles, which allows us to test small changes often. Drop by our [https://discord.gg/VMAJgEJ discord] if you have ideas, we&#039;d love to hear&#039;em!&lt;br /&gt;
See our [https://www.bmod.tf/testimonials testimonial] page for what some players thinks of this mod.&lt;br /&gt;
This page contains information to everything that is new and vastly different than the official game.&lt;br /&gt;
For a a full comprehensive list of all the changes see the&lt;br /&gt;
[https://bmod.tf/balance Balance Update Notes] or check the [https://bmod.tf/balance/moddedweapons Modded weapons page.]&lt;br /&gt;
&lt;br /&gt;
To see servers running this mod, see the&lt;br /&gt;
[https://teamwork.tf/community/customserverlist/51 Teamwork.tf balance mod page]&lt;br /&gt;
&lt;br /&gt;
==Balancinator==&lt;br /&gt;
[[file:balancinator.webp]]&lt;br /&gt;
&lt;br /&gt;
Replaces the canteen with a balancinator&lt;br /&gt;
* Unzip the contents in your tf/custom folder&lt;br /&gt;
* Will only work on servers that allows custom models&lt;br /&gt;
&lt;br /&gt;
[https://bmod.tf/balancinator.zip Download Balancinator Canteen skin]&lt;br /&gt;
&lt;br /&gt;
Dragon&#039;s Fury &amp;amp; Manmelter particle fix&lt;br /&gt;
[[file:dfmfix.webp]]&lt;br /&gt;
&lt;br /&gt;
Fixes the effects that&#039;s in your face&lt;br /&gt;
* Unzip the contents in your tf/custom folder&lt;br /&gt;
* Will only work on servers that allows custom particles&lt;br /&gt;
[https://bmod.tf/manmelter_dragons_fury_particle_fix.zip Download Dragon&#039;s Fury &amp;amp; Manmelter Particle Fix]&lt;br /&gt;
&lt;br /&gt;
==New Stuff==&lt;br /&gt;
&lt;br /&gt;
===Engipads===&lt;br /&gt;
&lt;br /&gt;
[[file:engiboard.webp]]&lt;br /&gt;
[[file:engipads.webp]]&lt;br /&gt;
&lt;br /&gt;
When normal teleporters are of no use, engipads steps in!&lt;br /&gt;
&lt;br /&gt;
*   Use +attack3 to change between Engipad and teleporter mode&lt;br /&gt;
*   Rotate teleporter to change between speed and jump configuration&lt;br /&gt;
*   Mix and match jump pad and speed pad as you see fit on the fly!&lt;br /&gt;
&lt;br /&gt;
===Spy Sprint===&lt;br /&gt;
Spy Sprint is a new mechanic that allows spy to run at spy speed regardless of disguise. How to use Spy Sprint:  &lt;br /&gt;
&lt;br /&gt;
*   Bind +attack3 to a key via console or options&lt;br /&gt;
*   Holding key to run at max spy speed regardless of disguise.&lt;br /&gt;
*   Works great with Your Eternal Reward&lt;br /&gt;
*   Will override any speed boost from taking effect while held&lt;br /&gt;
&lt;br /&gt;
[[file:spysprint.webp]]&lt;br /&gt;
&lt;br /&gt;
Throw-able Red-Tape Recorder&lt;br /&gt;
&lt;br /&gt;
You can now throw the red-tape recorder like in Meet the Spy!&lt;br /&gt;
&lt;br /&gt;
Removed:&lt;br /&gt;
&lt;br /&gt;
*   Sapper deconstructs buildings&lt;br /&gt;
&lt;br /&gt;
Added:&lt;br /&gt;
&lt;br /&gt;
*   Press reload to throw the sapper!&lt;br /&gt;
*   Thrown Red-Tape Recorder only disables buildings and deals 0 damage&lt;br /&gt;
*   Attached Red-Tape recorder no longer deconstructs&lt;br /&gt;
*   Attached Red-Tape deals -80% damage to buildings&lt;br /&gt;
*   Attached Red-Tape is removed in one hit&lt;br /&gt;
[[file:throwsap.webp]]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Mantra&amp;diff=55</id>
		<title>Mantra</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Mantra&amp;diff=55"/>
		<updated>2024-01-01T16:32:26Z</updated>

		<summary type="html">&lt;p&gt;Tumble: added some headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the rules the Balancemod follows when re-balancing or redesigning weapons&lt;br /&gt;
&lt;br /&gt;
To view the complete list of all changes in the mod click [https://bmod.tf/balance here]&lt;br /&gt;
&lt;br /&gt;
The rules of balance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without rules everything falls apart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rules of Balance ==&lt;br /&gt;
#  All weapons should be viable in the right situations&lt;br /&gt;
#  General weapons must not overshadow niche weapons&lt;br /&gt;
#  A weapon can be a different version of another weapon as long they do not do the same thing. (More damage and faster attack speed is not the same thing, even though both affect the damage per second)&lt;br /&gt;
#  Class integrity: Classes and their repsective weapons shall remain unique and refrain from blending together&lt;br /&gt;
&lt;br /&gt;
== Balance Concepts ==&lt;br /&gt;
&#039;&#039;Mobility, Speed, Power&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
Ability to move horizontally and vertically&lt;br /&gt;
&lt;br /&gt;
Speed&lt;br /&gt;
&lt;br /&gt;
*   Running&lt;br /&gt;
*   Jumping&lt;br /&gt;
*   Explosive jumping&lt;br /&gt;
&lt;br /&gt;
Jump height&lt;br /&gt;
&lt;br /&gt;
*   Normal jump&lt;br /&gt;
*   Crouch jump&lt;br /&gt;
*   Stat modified jump&lt;br /&gt;
&lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
*   Distance pushed from damage / airblast taken&lt;br /&gt;
&lt;br /&gt;
Air Control&lt;br /&gt;
&lt;br /&gt;
*   Control while moving in the air&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
*   Ability to give and take damage&lt;br /&gt;
&lt;br /&gt;
Damage&lt;br /&gt;
&lt;br /&gt;
*   Damage per second&lt;br /&gt;
*   Effective Damage per second&lt;br /&gt;
*   Reload time&lt;br /&gt;
*   Splash&lt;br /&gt;
*   Single target&lt;br /&gt;
*   Penetration&lt;br /&gt;
*   Sustainability&lt;br /&gt;
*   Lingering&lt;br /&gt;
&lt;br /&gt;
Defense&lt;br /&gt;
&lt;br /&gt;
*   Effective health&lt;br /&gt;
*   Damage taken modifiers&lt;br /&gt;
&lt;br /&gt;
Knock back&lt;br /&gt;
&lt;br /&gt;
*   Distance pushed from damage or airblast&lt;br /&gt;
&lt;br /&gt;
Reliability&lt;br /&gt;
&lt;br /&gt;
*   Accuracy&lt;br /&gt;
*   Consistency&lt;br /&gt;
&lt;br /&gt;
Healing&lt;br /&gt;
&lt;br /&gt;
*   Amount of damage undone&lt;br /&gt;
*   Gradual&lt;br /&gt;
*   Burst&lt;br /&gt;
*   Single target&lt;br /&gt;
*   Area of effect&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
Everything else that doesn&#039;t fall within mobility or power&lt;br /&gt;
&lt;br /&gt;
==== Buff ====&lt;br /&gt;
*   Increases Power&lt;br /&gt;
*   Increases Mobility&lt;br /&gt;
&lt;br /&gt;
==== Debuff ====&lt;br /&gt;
*   Decreases Power&lt;br /&gt;
*   Decreases Mobility&lt;br /&gt;
&lt;br /&gt;
==== Crowd Control ====&lt;br /&gt;
*   Effect applied to group of players within a specified area simultaneously&lt;br /&gt;
&lt;br /&gt;
==== Deception ====&lt;br /&gt;
*   Invisibility&lt;br /&gt;
*   Feign Death&lt;br /&gt;
*   Disguise&lt;br /&gt;
*   Fake sounds&lt;br /&gt;
*   Anything else that can cause confusion to the enemy&lt;br /&gt;
&lt;br /&gt;
===== Class Integrity: =====&lt;br /&gt;
&#039;&#039;Keeping classes unique and separate&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   High Speed - Doesn&#039;t cost health.&lt;br /&gt;
*   Double Jumping&lt;br /&gt;
*   Low HP&lt;br /&gt;
*   Hit scan&lt;br /&gt;
*   Close range&lt;br /&gt;
*   Single Target&lt;br /&gt;
*   Single target throw ables&lt;br /&gt;
*   Debuff&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soldier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Explosives&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Straight Line Projectiles&lt;br /&gt;
*   Explode on Impact&lt;br /&gt;
*   Explosive jumping&lt;br /&gt;
*   Splash Target&lt;br /&gt;
*   Buff&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyro&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Fire&lt;br /&gt;
*   Close Range&lt;br /&gt;
*   Crowd Control&lt;br /&gt;
*   Instant damage&lt;br /&gt;
*   Splash Target&lt;br /&gt;
*   Anti-Fire&lt;br /&gt;
*   Particle based&lt;br /&gt;
*   Margin of Error: low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demoman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Explosives&lt;br /&gt;
*   Arced projectiles&lt;br /&gt;
*   Explode on Impact with players or buildings&lt;br /&gt;
*   Explode on timing&lt;br /&gt;
*   Explode on manual player input&lt;br /&gt;
*   Explosive jumping&lt;br /&gt;
*   Area Denial&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Buildings&lt;br /&gt;
*   Burst damage&lt;br /&gt;
*   Area denial&lt;br /&gt;
*   Crowd control&lt;br /&gt;
*   Logistics&lt;br /&gt;
*   Healing&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Explosives&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Low Speed&lt;br /&gt;
*   Spin up&lt;br /&gt;
*   Constant Damage&lt;br /&gt;
*   Burst damage&lt;br /&gt;
*   Big Health&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Margin of Error: high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Healing&lt;br /&gt;
*   Stalemate breaker&lt;br /&gt;
*   Team Enhancer&lt;br /&gt;
*   Sustain&lt;br /&gt;
*   Uber&lt;br /&gt;
*   Arced Projectile&lt;br /&gt;
*   Margin of Error: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Long range&lt;br /&gt;
*   Charge time&lt;br /&gt;
*   Instant kill (any range)&lt;br /&gt;
*   Debuff&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Penetrate&lt;br /&gt;
*   Burst damage&lt;br /&gt;
*   Margin of Error: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Close range&lt;br /&gt;
*   Deception&lt;br /&gt;
*   Instant kill (close range)&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Anti-building&lt;br /&gt;
*   Margin of Error: High&lt;br /&gt;
&lt;br /&gt;
Margin of Error:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much a mistake impacts each class&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Margin of Error: Low Example&lt;br /&gt;
*   Heavy&#039;s minigun shoots in a wide circle and only needs to be pointed at an enemy. Corrections to the aim are made fairly easily, allowing for many mistakes while still doing decent damage.&lt;br /&gt;
&lt;br /&gt;
Margin of Error: Medium Example&lt;br /&gt;
*   Soldiers or Demomen having an explosion radius can still make them do decent damage, even if the rockets/bombs don&#039;t hit the center of the target. This allows them to get some consistent damage, even when not hitting perfect shots.&lt;br /&gt;
&lt;br /&gt;
Margin of Error: High Example&lt;br /&gt;
*   The Sniper&#039;s Sniper rifle will do no damage to anything if he misses, basically rendering him useless&lt;br /&gt;
*   If a Spy is found out before getting a backstab, the spy will get killed and not killed anyone, basically rendering him useless.&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=MM&amp;diff=54</id>
		<title>MM</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=MM&amp;diff=54"/>
		<updated>2024-01-01T16:22:47Z</updated>

		<summary type="html">&lt;p&gt;Tumble: added redirct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Manned_Machines]]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Mm&amp;diff=53</id>
		<title>Mm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Mm&amp;diff=53"/>
		<updated>2024-01-01T16:22:20Z</updated>

		<summary type="html">&lt;p&gt;Tumble: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Manned_Machines]]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_Machines&amp;diff=52</id>
		<title>Manned Machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_Machines&amp;diff=52"/>
		<updated>2024-01-01T16:21:34Z</updated>

		<summary type="html">&lt;p&gt;Tumble: added more content (also moved from [manned machines]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}[[File:MannedMachineBGRender.webp]]&lt;br /&gt;
&lt;br /&gt;
Manned Machines is a custom gamemode created by Heavy Is GPS | Bmod.TF and Icebear.&lt;br /&gt;
&lt;br /&gt;
The mode features an assymetric mode where one team consists of giant robots and the other consists of humans.&lt;br /&gt;
&lt;br /&gt;
The Robot Team are fewer, and there are usually 3 humans per robot in the game.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
* What is Manned Machines?&lt;br /&gt;
** It&#039;s an assymetric game mode where a team of Giant Robots fights a team of humans.&lt;br /&gt;
** On a full 24 slot servers there&#039;d be 6 robots vs 18 humans.&lt;br /&gt;
* Do I need to download anything to play?&lt;br /&gt;
** No, there are no custom downloads needed to play this mode, but we recommend the assetpack with animation fixes&lt;br /&gt;
* Why should I get the assetpack?&lt;br /&gt;
** Robots have missing animations added&lt;br /&gt;
** Robot cosmetics will not stretch across the map&lt;br /&gt;
** You will hear custom sounds that improves the gameplay&lt;br /&gt;
** Saxtron Hale will no longer be a giant Error sign&lt;br /&gt;
* What are Robot and Boss coins and how do you get them?&lt;br /&gt;
** Robot-Coins are earned whenever a Robot on the Robot team is killed by a Human.&lt;br /&gt;
** Robot-Coins are spent individually (like money in MvM)&lt;br /&gt;
** Boss-Coins are earned whenever a point is captured&lt;br /&gt;
** Boss-Coins are spent per team&lt;br /&gt;
* Is this on Github?&lt;br /&gt;
** Yes, https://github.com/higps/robogithub&lt;br /&gt;
&lt;br /&gt;
* Custom Buffs for Humans in this mode&lt;br /&gt;
&#039;&#039;Full article: [[Human Manned Machines Buffs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Robot Animation Fixes&lt;br /&gt;
[https://www.bmod.tf/robot_animation_fixes_v6.zip Download animation fixes + assetpack]&lt;br /&gt;
&lt;br /&gt;
== Assetpack vs no Assetpack ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/ewztVWeOU5I?controls=0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* !join in chat or sm_join in console to volunteer to be a robot&lt;br /&gt;
* !bot in chat ,sm_bot in console or change to change robot while a robot&lt;br /&gt;
* !mminfo or sm_mminfo in console to toggle the chat output of the custom human buffs in chat&lt;br /&gt;
&lt;br /&gt;
=== Map Changes ===&lt;br /&gt;
* This gamemode can work on all maps, but is designed for our own versions of Payload and Attack/Defense maps&lt;br /&gt;
* Key Differences:&lt;br /&gt;
** Engineers can build in spawn&lt;br /&gt;
** Most roofs are accesable and build-able&lt;br /&gt;
&lt;br /&gt;
=== General Weapon Changes ===&lt;br /&gt;
* All weapon changes from Balancemod.tf are present in Manned Machines.&lt;br /&gt;
** [Click here to see the Bmod.TF Changes](/https://www.bmod.tf/moddedweapons)&lt;br /&gt;
* All Engineers can now build Engi-Pads instead of regular Teleporters. Use +attack3 or your +reload command to activate Engi-Pads. This should give you an in-game notification that Engi-Pads are ENABLED or DISABLED . To build one, simply place a Teleporter Entrance or Exit when Engi-Pads are enabled. You can rotate the Teleporter to alternate between the Speed Pad and Jump Pad. For a video demonstration.&lt;br /&gt;
* Many weapons have gotten new stats to better suit the mode. Like explosive headshots on sniper and on kill attributes being made on hit. Experiment and see what you like best. This is displayed every time you spawn or touch a resupply locker. Type !mminfo to toggle the information viewed in chat&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
=== Human Changes ===&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* Respawns in 6 seconds, you will shortly respawn after the killcam ends&lt;br /&gt;
&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* All weapons deal +25% damage, reload +25% faster and demoknight gets resistances and an additional +25% faster weapon swing speed&lt;br /&gt;
&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* Backstabs deal 250 damage on robots&lt;br /&gt;
* Backstabs deal addtional damage to robots over 80% health&lt;br /&gt;
&lt;br /&gt;
=== Human Strategy ===&lt;br /&gt;
* Think of it as MvM&lt;br /&gt;
* Robots are slow and cannot contest many areas at once.&lt;br /&gt;
* You can outrange the robots and force them into positions they don&#039;t want to be in&lt;br /&gt;
* Coordinating with your teammates is the best strategy for taking down the robots. You can’t reliably beat any robot all by yourself!&lt;br /&gt;
* All robots deal reduced damage to buildings. Engineers can use their buildings to provide safe zones for their teammates and reliable damage against robots. Don’t be afraid to use Level 3 Sentries on Offense! Be wary of the Orange painted ones, they are designed to destroy buildings&lt;br /&gt;
* Most robots are slow and can&#039;t chase you. Simply run away, reposition or claim parts of the map they can&#039;t contest!&lt;br /&gt;
== Robots ==&lt;br /&gt;
&lt;br /&gt;
=== Robot Types ===&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Deals damage consistently&lt;br /&gt;
* Most reliable at dealing with groups of humans&lt;br /&gt;
* Most straightforward to play&lt;br /&gt;
* Lacks specific utility compared to other robot types&lt;br /&gt;
&lt;br /&gt;
==== Tank ====&lt;br /&gt;
* Difficulty: Medium&lt;br /&gt;
* Lots of health, and damage resistance in some cases&lt;br /&gt;
* Deals massive damage in melee range&lt;br /&gt;
* Limited ranged options&lt;br /&gt;
* Some are weak to melee damage&lt;br /&gt;
* Can be avoided by simply running away&lt;br /&gt;
&lt;br /&gt;
==== Disruptor ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Largely gimmick based robots, but all gimmicks have a weakness…&lt;br /&gt;
* Harasses the humans easily from any range&lt;br /&gt;
* Highest mobility of all robots&lt;br /&gt;
* Provides an additional robot-coins on death&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Applying Buff Banners&lt;br /&gt;
* Getting specific human player picks&lt;br /&gt;
* Snipers and Spies are in this category&lt;br /&gt;
* Low combat ability by themselves&lt;br /&gt;
&lt;br /&gt;
==== Healer ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Heals&lt;br /&gt;
* Provides various buffs, but never UBER&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Crit boosted, high health, and extremely dangerous&lt;br /&gt;
* Costs the most amount of robot coins and serves as “final boss” of each round&lt;br /&gt;
* Can&#039;t be healed, any damage they take is permanent.&lt;br /&gt;
&lt;br /&gt;
== Robot Team Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Your most important goal is to play the objective, don&#039;t bother killing all humans before doing so.&lt;br /&gt;
&lt;br /&gt;
* Robot Engineers cannot build Teleporter Entrances, but can build Exits. The Teleporter Exit operates as a Teamporter, which serves as a spawn point for your team after they die. Use this to easily regroup and keep up pressure on the human team, but they have a steep metal cost!&lt;br /&gt;
* Since robots are slow, you can&#039;t pick your fights like humans can. Robots need to group up together and focus on the objective as a team. If one robot on your team isn’t contributing, you are 1/6th of a player down on your team, so make sure you are doing your part!&lt;br /&gt;
* Every robot has their uses, and some work better in certain situations than others. Experiment with different robots to find one that suits your team’s playstyle.&lt;br /&gt;
Communicate with your team! If you see something is amiss, tell your teammates about it, or switch robots to help out where you see your team struggling.&lt;br /&gt;
&lt;br /&gt;
== Recommended Newbie Robots ==&lt;br /&gt;
[[File:bearded2.webp]]&lt;br /&gt;
* Heavy: HiGPS: Damage -&amp;gt; Hitscan&lt;br /&gt;
** Hard to go wrong with this one as you deal OK damage and shoot down projectiles&lt;br /&gt;
* Soldier: Icebear: Damage -&amp;gt; Rockets&lt;br /&gt;
** Basic rocket robot, never a wrong choice&lt;br /&gt;
* Medic: Array Seven: Healer:&lt;br /&gt;
** Kritzkrieg charges fast on robots since they are never overhealed. Kritz are always good on robots since you have it so often.&lt;br /&gt;
* Heavy: Bearded Expense: Tank&lt;br /&gt;
** Easy to use, get a kill to get a combo, has to be respected&lt;br /&gt;
* Demoman: Mortar Mack: Damage -&amp;gt; Grenades&lt;br /&gt;
** Shotgun grenade launcher, will insta delete anything in front of you&lt;br /&gt;
* Pyro: Agro: Damage -&amp;gt; Flames&lt;br /&gt;
** Airblast, and homing scorch shots, also has a maul and offers great protection against spies&lt;br /&gt;
* Engineer: Uncle Dane: Builders&lt;br /&gt;
** Decent Shotgun and Wrench, LVL 3 sentry that is simple to maintain makes him a very easy starter robot. Do note that teamporters is the most important building you have.&lt;br /&gt;
== We&#039;re looking for map makers! ==&lt;br /&gt;
This mode uses custom modded maps and we&#039;re looking for map makers who can either modifiy their old maps to fit this gamemode or create an original map for this mode. Contact HiGPS on the discord or on steam if you&#039;re interested!&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=51</id>
		<title>Manned machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=51"/>
		<updated>2024-01-01T16:21:17Z</updated>

		<summary type="html">&lt;p&gt;Tumble: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Manned_Machines]]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=50</id>
		<title>Manned machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=50"/>
		<updated>2024-01-01T16:20:35Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}[[File:MannedMachineBGRender.webp]]&lt;br /&gt;
&lt;br /&gt;
Manned Machines is a custom gamemode created by Heavy Is GPS | Bmod.TF and Icebear.&lt;br /&gt;
&lt;br /&gt;
The mode features an assymetric mode where one team consists of giant robots and the other consists of humans.&lt;br /&gt;
&lt;br /&gt;
The Robot Team are fewer, and there are usually 3 humans per robot in the game.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
* What is Manned Machines?&lt;br /&gt;
** It&#039;s an assymetric game mode where a team of Giant Robots fights a team of humans.&lt;br /&gt;
** On a full 24 slot servers there&#039;d be 6 robots vs 18 humans.&lt;br /&gt;
* Do I need to download anything to play?&lt;br /&gt;
** No, there are no custom downloads needed to play this mode, but we recommend the assetpack with animation fixes&lt;br /&gt;
* Why should I get the assetpack?&lt;br /&gt;
** Robots have missing animations added&lt;br /&gt;
** Robot cosmetics will not stretch across the map&lt;br /&gt;
** You will hear custom sounds that improves the gameplay&lt;br /&gt;
** Saxtron Hale will no longer be a giant Error sign&lt;br /&gt;
* What are Robot and Boss coins and how do you get them?&lt;br /&gt;
** Robot-Coins are earned whenever a Robot on the Robot team is killed by a Human.&lt;br /&gt;
** Robot-Coins are spent individually (like money in MvM)&lt;br /&gt;
** Boss-Coins are earned whenever a point is captured&lt;br /&gt;
** Boss-Coins are spent per team&lt;br /&gt;
* Is this on Github?&lt;br /&gt;
** Yes, https://github.com/higps/robogithub&lt;br /&gt;
&lt;br /&gt;
* Custom Buffs for Humans in this mode&lt;br /&gt;
&#039;&#039;Full article: [[Human Manned Machines Buffs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Robot Animation Fixes&lt;br /&gt;
[https://www.bmod.tf/robot_animation_fixes_v6.zip Download animation fixes + assetpack]&lt;br /&gt;
&lt;br /&gt;
== Assetpack vs no Assetpack ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/ewztVWeOU5I?controls=0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* !join in chat or sm_join in console to volunteer to be a robot&lt;br /&gt;
* !bot in chat ,sm_bot in console or change to change robot while a robot&lt;br /&gt;
* !mminfo or sm_mminfo in console to toggle the chat output of the custom human buffs in chat&lt;br /&gt;
&lt;br /&gt;
=== Map Changes ===&lt;br /&gt;
* This gamemode can work on all maps, but is designed for our own versions of Payload and Attack/Defense maps&lt;br /&gt;
* Key Differences:&lt;br /&gt;
** Engineers can build in spawn&lt;br /&gt;
** Most roofs are accesable and build-able&lt;br /&gt;
&lt;br /&gt;
=== General Weapon Changes ===&lt;br /&gt;
* All weapon changes from Balancemod.tf are present in Manned Machines.&lt;br /&gt;
** [Click here to see the Bmod.TF Changes](/https://www.bmod.tf/moddedweapons)&lt;br /&gt;
* All Engineers can now build Engi-Pads instead of regular Teleporters. Use +attack3 or your +reload command to activate Engi-Pads. This should give you an in-game notification that Engi-Pads are ENABLED or DISABLED . To build one, simply place a Teleporter Entrance or Exit when Engi-Pads are enabled. You can rotate the Teleporter to alternate between the Speed Pad and Jump Pad. For a video demonstration.&lt;br /&gt;
* Many weapons have gotten new stats to better suit the mode. Like explosive headshots on sniper and on kill attributes being made on hit. Experiment and see what you like best. This is displayed every time you spawn or touch a resupply locker. Type !mminfo to toggle the information viewed in chat&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
=== Human Changes ===&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* Respawns in 6 seconds, you will shortly respawn after the killcam ends&lt;br /&gt;
&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* All weapons deal +25% damage, reload +25% faster and demoknight gets resistances and an additional +25% faster weapon swing speed&lt;br /&gt;
&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* Backstabs deal 250 damage on robots&lt;br /&gt;
* Backstabs deal addtional damage to robots over 80% health&lt;br /&gt;
&lt;br /&gt;
=== Human Strategy ===&lt;br /&gt;
* Think of it as MvM&lt;br /&gt;
* Robots are slow and cannot contest many areas at once.&lt;br /&gt;
* You can outrange the robots and force them into positions they don&#039;t want to be in&lt;br /&gt;
* Coordinating with your teammates is the best strategy for taking down the robots. You can’t reliably beat any robot all by yourself!&lt;br /&gt;
* All robots deal reduced damage to buildings. Engineers can use their buildings to provide safe zones for their teammates and reliable damage against robots. Don’t be afraid to use Level 3 Sentries on Offense! Be wary of the Orange painted ones, they are designed to destroy buildings&lt;br /&gt;
* Most robots are slow and can&#039;t chase you. Simply run away, reposition or claim parts of the map they can&#039;t contest!&lt;br /&gt;
== Robots ==&lt;br /&gt;
&lt;br /&gt;
=== Robot Types ===&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Deals damage consistently&lt;br /&gt;
* Most reliable at dealing with groups of humans&lt;br /&gt;
* Most straightforward to play&lt;br /&gt;
* Lacks specific utility compared to other robot types&lt;br /&gt;
&lt;br /&gt;
==== Tank ====&lt;br /&gt;
* Difficulty: Medium&lt;br /&gt;
* Lots of health, and damage resistance in some cases&lt;br /&gt;
* Deals massive damage in melee range&lt;br /&gt;
* Limited ranged options&lt;br /&gt;
* Some are weak to melee damage&lt;br /&gt;
* Can be avoided by simply running away&lt;br /&gt;
&lt;br /&gt;
==== Disruptor ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Largely gimmick based robots, but all gimmicks have a weakness…&lt;br /&gt;
* Harasses the humans easily from any range&lt;br /&gt;
* Highest mobility of all robots&lt;br /&gt;
* Provides an additional robot-coins on death&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Applying Buff Banners&lt;br /&gt;
* Getting specific human player picks&lt;br /&gt;
* Snipers and Spies are in this category&lt;br /&gt;
* Low combat ability by themselves&lt;br /&gt;
&lt;br /&gt;
==== Healer ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Heals&lt;br /&gt;
* Provides various buffs, but never UBER&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Crit boosted, high health, and extremely dangerous&lt;br /&gt;
* Costs the most amount of robot coins and serves as “final boss” of each round&lt;br /&gt;
* Can&#039;t be healed, any damage they take is permanent.&lt;br /&gt;
&lt;br /&gt;
== Robot Team Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Your most important goal is to play the objective, don&#039;t bother killing all humans before doing so.&lt;br /&gt;
&lt;br /&gt;
* Robot Engineers cannot build Teleporter Entrances, but can build Exits. The Teleporter Exit operates as a Teamporter, which serves as a spawn point for your team after they die. Use this to easily regroup and keep up pressure on the human team, but they have a steep metal cost!&lt;br /&gt;
* Since robots are slow, you can&#039;t pick your fights like humans can. Robots need to group up together and focus on the objective as a team. If one robot on your team isn’t contributing, you are 1/6th of a player down on your team, so make sure you are doing your part!&lt;br /&gt;
* Every robot has their uses, and some work better in certain situations than others. Experiment with different robots to find one that suits your team’s playstyle.&lt;br /&gt;
Communicate with your team! If you see something is amiss, tell your teammates about it, or switch robots to help out where you see your team struggling.&lt;br /&gt;
&lt;br /&gt;
== Recommended Newbie Robots ==&lt;br /&gt;
[[File:bearded2.webp]]&lt;br /&gt;
* Heavy: HiGPS: Damage -&amp;gt; Hitscan&lt;br /&gt;
** Hard to go wrong with this one as you deal OK damage and shoot down projectiles&lt;br /&gt;
* Soldier: Icebear: Damage -&amp;gt; Rockets&lt;br /&gt;
** Basic rocket robot, never a wrong choice&lt;br /&gt;
* Medic: Array Seven: Healer:&lt;br /&gt;
** Kritzkrieg charges fast on robots since they are never overhealed. Kritz are always good on robots since you have it so often.&lt;br /&gt;
* Heavy: Bearded Expense: Tank&lt;br /&gt;
** Easy to use, get a kill to get a combo, has to be respected&lt;br /&gt;
* Demoman: Mortar Mack: Damage -&amp;gt; Grenades&lt;br /&gt;
** Shotgun grenade launcher, will insta delete anything in front of you&lt;br /&gt;
* Pyro: Agro: Damage -&amp;gt; Flames&lt;br /&gt;
** Airblast, and homing scorch shots, also has a maul and offers great protection against spies&lt;br /&gt;
* Engineer: Uncle Dane: Builders&lt;br /&gt;
** Decent Shotgun and Wrench, LVL 3 sentry that is simple to maintain makes him a very easy starter robot. Do note that teamporters is the most important building you have.&lt;br /&gt;
== We&#039;re looking for map makers! ==&lt;br /&gt;
This mode uses custom modded maps and we&#039;re looking for map makers who can either modifiy their old maps to fit this gamemode or create an original map for this mode. Contact HiGPS on the discord or on steam if you&#039;re interested!&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=49</id>
		<title>Manned machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=49"/>
		<updated>2024-01-01T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;Tumble: removed bold from headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MannedMachineBGRender.webp]]&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
* What is Manned Machines?&lt;br /&gt;
** It&#039;s an assymetric game mode where a team of Giant Robots fights a team of humans.&lt;br /&gt;
** On a full 24 slot servers there&#039;d be 6 robots vs 18 humans.&lt;br /&gt;
* Do I need to download anything to play?&lt;br /&gt;
** No, there are no custom downloads needed to play this mode, but we recommend the assetpack with animation fixes&lt;br /&gt;
* Why should I get the assetpack?&lt;br /&gt;
** Robots have missing animations added&lt;br /&gt;
** Robot cosmetics will not stretch across the map&lt;br /&gt;
** You will hear custom sounds that improves the gameplay&lt;br /&gt;
** Saxtron Hale will no longer be a giant Error sign&lt;br /&gt;
* What are Robot and Boss coins and how do you get them?&lt;br /&gt;
** Robot-Coins are earned whenever a Robot on the Robot team is killed by a Human.&lt;br /&gt;
** Robot-Coins are spent individually (like money in MvM)&lt;br /&gt;
** Boss-Coins are earned whenever a point is captured&lt;br /&gt;
** Boss-Coins are spent per team&lt;br /&gt;
* Is this on Github?&lt;br /&gt;
** Yes, https://github.com/higps/robogithub&lt;br /&gt;
&lt;br /&gt;
* Custom Buffs for Humans in this mode&lt;br /&gt;
&#039;&#039;Full article: [[Human Manned Machines Buffs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Robot Animation Fixes&lt;br /&gt;
[https://www.bmod.tf/robot_animation_fixes_v6.zip Download animation fixes + assetpack]&lt;br /&gt;
&lt;br /&gt;
== Assetpack vs no Assetpack ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/ewztVWeOU5I?controls=0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* !join in chat or sm_join in console to volunteer to be a robot&lt;br /&gt;
* !bot in chat ,sm_bot in console or change to change robot while a robot&lt;br /&gt;
* !mminfo or sm_mminfo in console to toggle the chat output of the custom human buffs in chat&lt;br /&gt;
&lt;br /&gt;
=== Map Changes ===&lt;br /&gt;
* This gamemode can work on all maps, but is designed for our own versions of Payload and Attack/Defense maps&lt;br /&gt;
* Key Differences:&lt;br /&gt;
** Engineers can build in spawn&lt;br /&gt;
** Most roofs are accesable and build-able&lt;br /&gt;
&lt;br /&gt;
=== General Weapon Changes ===&lt;br /&gt;
* All weapon changes from Balancemod.tf are present in Manned Machines.&lt;br /&gt;
** [Click here to see the Bmod.TF Changes](/https://www.bmod.tf/moddedweapons)&lt;br /&gt;
* All Engineers can now build Engi-Pads instead of regular Teleporters. Use +attack3 or your +reload command to activate Engi-Pads. This should give you an in-game notification that Engi-Pads are ENABLED or DISABLED . To build one, simply place a Teleporter Entrance or Exit when Engi-Pads are enabled. You can rotate the Teleporter to alternate between the Speed Pad and Jump Pad. For a video demonstration.&lt;br /&gt;
* Many weapons have gotten new stats to better suit the mode. Like explosive headshots on sniper and on kill attributes being made on hit. Experiment and see what you like best. This is displayed every time you spawn or touch a resupply locker. Type !mminfo to toggle the information viewed in chat&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
=== Human Changes ===&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* Respawns in 6 seconds, you will shortly respawn after the killcam ends&lt;br /&gt;
&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* All weapons deal +25% damage, reload +25% faster and demoknight gets resistances and an additional +25% faster weapon swing speed&lt;br /&gt;
&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* Backstabs deal 250 damage on robots&lt;br /&gt;
* Backstabs deal addtional damage to robots over 80% health&lt;br /&gt;
&lt;br /&gt;
=== Human Strategy ===&lt;br /&gt;
* Think of it as MvM&lt;br /&gt;
* Robots are slow and cannot contest many areas at once.&lt;br /&gt;
* You can outrange the robots and force them into positions they don&#039;t want to be in&lt;br /&gt;
* Coordinating with your teammates is the best strategy for taking down the robots. You can’t reliably beat any robot all by yourself!&lt;br /&gt;
* All robots deal reduced damage to buildings. Engineers can use their buildings to provide safe zones for their teammates and reliable damage against robots. Don’t be afraid to use Level 3 Sentries on Offense! Be wary of the Orange painted ones, they are designed to destroy buildings&lt;br /&gt;
* Most robots are slow and can&#039;t chase you. Simply run away, reposition or claim parts of the map they can&#039;t contest!&lt;br /&gt;
== Robots ==&lt;br /&gt;
&lt;br /&gt;
=== Robot Types ===&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Deals damage consistently&lt;br /&gt;
* Most reliable at dealing with groups of humans&lt;br /&gt;
* Most straightforward to play&lt;br /&gt;
* Lacks specific utility compared to other robot types&lt;br /&gt;
&lt;br /&gt;
==== Tank ====&lt;br /&gt;
* Difficulty: Medium&lt;br /&gt;
* Lots of health, and damage resistance in some cases&lt;br /&gt;
* Deals massive damage in melee range&lt;br /&gt;
* Limited ranged options&lt;br /&gt;
* Some are weak to melee damage&lt;br /&gt;
* Can be avoided by simply running away&lt;br /&gt;
&lt;br /&gt;
==== Disruptor ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Largely gimmick based robots, but all gimmicks have a weakness…&lt;br /&gt;
* Harasses the humans easily from any range&lt;br /&gt;
* Highest mobility of all robots&lt;br /&gt;
* Provides an additional robot-coins on death&lt;br /&gt;
&lt;br /&gt;
==== Support ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Applying Buff Banners&lt;br /&gt;
* Getting specific human player picks&lt;br /&gt;
* Snipers and Spies are in this category&lt;br /&gt;
* Low combat ability by themselves&lt;br /&gt;
&lt;br /&gt;
==== Healer ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Heals&lt;br /&gt;
* Provides various buffs, but never UBER&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Crit boosted, high health, and extremely dangerous&lt;br /&gt;
* Costs the most amount of robot coins and serves as “final boss” of each round&lt;br /&gt;
* Can&#039;t be healed, any damage they take is permanent.&lt;br /&gt;
&lt;br /&gt;
== Robot Team Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Your most important goal is to play the objective, don&#039;t bother killing all humans before doing so.&lt;br /&gt;
&lt;br /&gt;
* Robot Engineers cannot build Teleporter Entrances, but can build Exits. The Teleporter Exit operates as a Teamporter, which serves as a spawn point for your team after they die. Use this to easily regroup and keep up pressure on the human team, but they have a steep metal cost!&lt;br /&gt;
* Since robots are slow, you can&#039;t pick your fights like humans can. Robots need to group up together and focus on the objective as a team. If one robot on your team isn’t contributing, you are 1/6th of a player down on your team, so make sure you are doing your part!&lt;br /&gt;
* Every robot has their uses, and some work better in certain situations than others. Experiment with different robots to find one that suits your team’s playstyle.&lt;br /&gt;
Communicate with your team! If you see something is amiss, tell your teammates about it, or switch robots to help out where you see your team struggling.&lt;br /&gt;
&lt;br /&gt;
== Recommended Newbie Robots ==&lt;br /&gt;
[[File:bearded2.webp]]&lt;br /&gt;
* Heavy: HiGPS: Damage -&amp;gt; Hitscan&lt;br /&gt;
** Hard to go wrong with this one as you deal OK damage and shoot down projectiles&lt;br /&gt;
* Soldier: Icebear: Damage -&amp;gt; Rockets&lt;br /&gt;
** Basic rocket robot, never a wrong choice&lt;br /&gt;
* Medic: Array Seven: Healer:&lt;br /&gt;
** Kritzkrieg charges fast on robots since they are never overhealed. Kritz are always good on robots since you have it so often.&lt;br /&gt;
* Heavy: Bearded Expense: Tank&lt;br /&gt;
** Easy to use, get a kill to get a combo, has to be respected&lt;br /&gt;
* Demoman: Mortar Mack: Damage -&amp;gt; Grenades&lt;br /&gt;
** Shotgun grenade launcher, will insta delete anything in front of you&lt;br /&gt;
* Pyro: Agro: Damage -&amp;gt; Flames&lt;br /&gt;
** Airblast, and homing scorch shots, also has a maul and offers great protection against spies&lt;br /&gt;
* Engineer: Uncle Dane: Builders&lt;br /&gt;
** Decent Shotgun and Wrench, LVL 3 sentry that is simple to maintain makes him a very easy starter robot. Do note that teamporters is the most important building you have.&lt;br /&gt;
== We&#039;re looking for map makers! ==&lt;br /&gt;
This mode uses custom modded maps and we&#039;re looking for map makers who can either modifiy their old maps to fit this gamemode or create an original map for this mode. Contact HiGPS on the discord or on steam if you&#039;re interested!&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=48</id>
		<title>Manned machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_machines&amp;diff=48"/>
		<updated>2024-01-01T16:15:02Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;File:MannedMachineBGRender.webp  == &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039; == * What is Manned Machines? ** It&amp;#039;s an assymetric game mode where a team of Giant Robots fights a team of humans. ** On a full 24 slot servers there&amp;#039;d be 6 robots vs 18 humans. * Do I need to download anything to play? ** No, there are no custom downloads needed to play this mode, but we recommend the assetpack with animation fixes * Why should I get the assetpack? ** Robots have missing animations added ** Robot cosmet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MannedMachineBGRender.webp]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FAQ&#039;&#039;&#039; ==&lt;br /&gt;
* What is Manned Machines?&lt;br /&gt;
** It&#039;s an assymetric game mode where a team of Giant Robots fights a team of humans.&lt;br /&gt;
** On a full 24 slot servers there&#039;d be 6 robots vs 18 humans.&lt;br /&gt;
* Do I need to download anything to play?&lt;br /&gt;
** No, there are no custom downloads needed to play this mode, but we recommend the assetpack with animation fixes&lt;br /&gt;
* Why should I get the assetpack?&lt;br /&gt;
** Robots have missing animations added&lt;br /&gt;
** Robot cosmetics will not stretch across the map&lt;br /&gt;
** You will hear custom sounds that improves the gameplay&lt;br /&gt;
** Saxtron Hale will no longer be a giant Error sign&lt;br /&gt;
* What are Robot and Boss coins and how do you get them?&lt;br /&gt;
** Robot-Coins are earned whenever a Robot on the Robot team is killed by a Human.&lt;br /&gt;
** Robot-Coins are spent individually (like money in MvM)&lt;br /&gt;
** Boss-Coins are earned whenever a point is captured&lt;br /&gt;
** Boss-Coins are spent per team&lt;br /&gt;
* Is this on Github?&lt;br /&gt;
** Yes, https://github.com/higps/robogithub&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom Buffs for Humans in this mode&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Full article: [[Human Manned Machines Buffs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Robot Animation Fixes&#039;&#039;&#039;&lt;br /&gt;
[https://www.bmod.tf/robot_animation_fixes_v6.zip Download animation fixes + assetpack]&lt;br /&gt;
&lt;br /&gt;
== Assetpack vs no Assetpack ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/ewztVWeOU5I?controls=0&amp;quot; title=&amp;quot;YouTube video player&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Commands&#039;&#039;&#039; ===&lt;br /&gt;
* !join in chat or sm_join in console to volunteer to be a robot&lt;br /&gt;
* !bot in chat ,sm_bot in console or change to change robot while a robot&lt;br /&gt;
* !mminfo or sm_mminfo in console to toggle the chat output of the custom human buffs in chat&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Map Changes&#039;&#039;&#039; ===&lt;br /&gt;
* This gamemode can work on all maps, but is designed for our own versions of Payload and Attack/Defense maps&lt;br /&gt;
* Key Differences:&lt;br /&gt;
** Engineers can build in spawn&lt;br /&gt;
** Most roofs are accesable and build-able&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;General Weapon Changes&#039;&#039;&#039; ===&lt;br /&gt;
* All weapon changes from Balancemod.tf are present in Manned Machines.&lt;br /&gt;
** [Click here to see the Bmod.TF Changes](/https://www.bmod.tf/moddedweapons)&lt;br /&gt;
* All Engineers can now build Engi-Pads instead of regular Teleporters. Use +attack3 or your +reload command to activate Engi-Pads. This should give you an in-game notification that Engi-Pads are ENABLED or DISABLED . To build one, simply place a Teleporter Entrance or Exit when Engi-Pads are enabled. You can rotate the Teleporter to alternate between the Speed Pad and Jump Pad. For a video demonstration.&lt;br /&gt;
* Many weapons have gotten new stats to better suit the mode. Like explosive headshots on sniper and on kill attributes being made on hit. Experiment and see what you like best. This is displayed every time you spawn or touch a resupply locker. Type !mminfo to toggle the information viewed in chat&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Human Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Scout ====&lt;br /&gt;
* Respawns in 6 seconds, you will shortly respawn after the killcam ends&lt;br /&gt;
&lt;br /&gt;
==== Demoman ====&lt;br /&gt;
* All weapons deal +25% damage, reload +25% faster and demoknight gets resistances and an additional +25% faster weapon swing speed&lt;br /&gt;
&lt;br /&gt;
==== Spy ====&lt;br /&gt;
* Backstabs deal 250 damage on robots&lt;br /&gt;
* Backstabs deal addtional damage to robots over 80% health&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Human Strategy&#039;&#039;&#039; ===&lt;br /&gt;
* Think of it as MvM&lt;br /&gt;
* Robots are slow and cannot contest many areas at once.&lt;br /&gt;
* You can outrange the robots and force them into positions they don&#039;t want to be in&lt;br /&gt;
* Coordinating with your teammates is the best strategy for taking down the robots. You can’t reliably beat any robot all by yourself!&lt;br /&gt;
* All robots deal reduced damage to buildings. Engineers can use their buildings to provide safe zones for their teammates and reliable damage against robots. Don’t be afraid to use Level 3 Sentries on Offense! Be wary of the Orange painted ones, they are designed to destroy buildings&lt;br /&gt;
* Most robots are slow and can&#039;t chase you. Simply run away, reposition or claim parts of the map they can&#039;t contest!&lt;br /&gt;
== Robots ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Robot Types&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Damage&#039;&#039;&#039; ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Deals damage consistently&lt;br /&gt;
* Most reliable at dealing with groups of humans&lt;br /&gt;
* Most straightforward to play&lt;br /&gt;
* Lacks specific utility compared to other robot types&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tank&#039;&#039;&#039; ====&lt;br /&gt;
* Difficulty: Medium&lt;br /&gt;
* Lots of health, and damage resistance in some cases&lt;br /&gt;
* Deals massive damage in melee range&lt;br /&gt;
* Limited ranged options&lt;br /&gt;
* Some are weak to melee damage&lt;br /&gt;
* Can be avoided by simply running away&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Disruptor&#039;&#039;&#039; ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Largely gimmick based robots, but all gimmicks have a weakness…&lt;br /&gt;
* Harasses the humans easily from any range&lt;br /&gt;
* Highest mobility of all robots&lt;br /&gt;
* Provides an additional robot-coins on death&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Support&#039;&#039;&#039; ====&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
* Applying Buff Banners&lt;br /&gt;
* Getting specific human player picks&lt;br /&gt;
* Snipers and Spies are in this category&lt;br /&gt;
* Low combat ability by themselves&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Healer&#039;&#039;&#039; ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Heals&lt;br /&gt;
* Provides various buffs, but never UBER&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bosses&#039;&#039;&#039; ====&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
* Crit boosted, high health, and extremely dangerous&lt;br /&gt;
* Costs the most amount of robot coins and serves as “final boss” of each round&lt;br /&gt;
* Can&#039;t be healed, any damage they take is permanent.&lt;br /&gt;
&lt;br /&gt;
== Robot Team Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Your most important goal is to play the objective, don&#039;t bother killing all humans before doing so.&lt;br /&gt;
&lt;br /&gt;
* Robot Engineers cannot build Teleporter Entrances, but can build Exits. The Teleporter Exit operates as a Teamporter, which serves as a spawn point for your team after they die. Use this to easily regroup and keep up pressure on the human team, but they have a steep metal cost!&lt;br /&gt;
* Since robots are slow, you can&#039;t pick your fights like humans can. Robots need to group up together and focus on the objective as a team. If one robot on your team isn’t contributing, you are 1/6th of a player down on your team, so make sure you are doing your part!&lt;br /&gt;
* Every robot has their uses, and some work better in certain situations than others. Experiment with different robots to find one that suits your team’s playstyle.&lt;br /&gt;
Communicate with your team! If you see something is amiss, tell your teammates about it, or switch robots to help out where you see your team struggling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Newbie Robots&#039;&#039;&#039;&lt;br /&gt;
[[File:bearded2.webp]]&lt;br /&gt;
* Heavy: HiGPS: Damage -&amp;gt; Hitscan&lt;br /&gt;
** Hard to go wrong with this one as you deal OK damage and shoot down projectiles&lt;br /&gt;
* Soldier: Icebear: Damage -&amp;gt; Rockets&lt;br /&gt;
** Basic rocket robot, never a wrong choice&lt;br /&gt;
* Medic: Array Seven: Healer:&lt;br /&gt;
** Kritzkrieg charges fast on robots since they are never overhealed. Kritz are always good on robots since you have it so often.&lt;br /&gt;
* Heavy: Bearded Expense: Tank&lt;br /&gt;
** Easy to use, get a kill to get a combo, has to be respected&lt;br /&gt;
* Demoman: Mortar Mack: Damage -&amp;gt; Grenades&lt;br /&gt;
** Shotgun grenade launcher, will insta delete anything in front of you&lt;br /&gt;
* Pyro: Agro: Damage -&amp;gt; Flames&lt;br /&gt;
** Airblast, and homing scorch shots, also has a maul and offers great protection against spies&lt;br /&gt;
* Engineer: Uncle Dane: Builders&lt;br /&gt;
** Decent Shotgun and Wrench, LVL 3 sentry that is simple to maintain makes him a very easy starter robot. Do note that teamporters is the most important building you have.&lt;br /&gt;
== We&#039;re looking for map makers! ==&lt;br /&gt;
This mode uses custom modded maps and we&#039;re looking for map makers who can either modifiy their old maps to fit this gamemode or create an original map for this mode. Contact HiGPS on the discord or on steam if you&#039;re interested!&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=MediaWiki:Sidebar&amp;diff=47</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=MediaWiki:Sidebar&amp;diff=47"/>
		<updated>2024-01-01T15:53:38Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Project:About|about&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** https://www.patreon.com/higps|donate&lt;br /&gt;
* Interaction&lt;br /&gt;
** helppage|help&lt;br /&gt;
** Project:Projects|projects&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:NewPages|newpages&lt;br /&gt;
** Special:NewFiles|newfiles&lt;br /&gt;
&lt;br /&gt;
* Balance Mod&lt;br /&gt;
** Mantra|Mantra&lt;br /&gt;
** Categeory:Weapons|Weapons&lt;br /&gt;
&lt;br /&gt;
* Manned Machines&lt;br /&gt;
**Category:Machines|Machines&lt;br /&gt;
**Category:MM_Maps|Maps&lt;br /&gt;
&lt;br /&gt;
* Community&lt;br /&gt;
** http://bmod.tf/|Website&lt;br /&gt;
** https://discord.gg/czyBYnVn9j|Discord&lt;br /&gt;
** https://www.bmod.tf/servers/?sort=4-desc/|Servers&lt;br /&gt;
** https://www.twitch.tv/higps|Twitch&lt;br /&gt;
** https://www.youtube.com/higpstf2|YouTube&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Interface&lt;br /&gt;
** MediaWiki:Sidebar|Edit Menu&lt;br /&gt;
** Messages&lt;br /&gt;
*** Special:Allmessages|Edit Messages&lt;br /&gt;
*** {{fullurl:{{FULLPAGENAME}}|uselang=qqx}}|Show Messages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=MediaWiki:Donate&amp;diff=46</id>
		<title>MediaWiki:Donate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=MediaWiki:Donate&amp;diff=46"/>
		<updated>2024-01-01T15:52:56Z</updated>

		<summary type="html">&lt;p&gt;Tumble: create message for donation link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Donate to BMod.TF&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=MediaWiki:Sidebar&amp;diff=45</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=MediaWiki:Sidebar&amp;diff=45"/>
		<updated>2024-01-01T15:51:42Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Project:About|about&lt;br /&gt;
** Project:Featured articles|featured&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** https://www.patreon.com/higps|donate&lt;br /&gt;
* Interaction&lt;br /&gt;
** helppage|help&lt;br /&gt;
** Project:Projects|projects&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:NewPages|newpages&lt;br /&gt;
** Special:NewFiles|newfiles&lt;br /&gt;
&lt;br /&gt;
* Balance Mod&lt;br /&gt;
** Mantra|Mantra&lt;br /&gt;
** Categeory:Weapons|Weapons&lt;br /&gt;
&lt;br /&gt;
* Manned Machines&lt;br /&gt;
**Category:Machines|Machines&lt;br /&gt;
**Category:MM_Maps|Maps&lt;br /&gt;
&lt;br /&gt;
* Community&lt;br /&gt;
** http://bmod.tf/|Website&lt;br /&gt;
** https://discord.gg/czyBYnVn9j|Discord&lt;br /&gt;
** https://www.bmod.tf/servers/?sort=4-desc/|Servers&lt;br /&gt;
** https://www.twitch.tv/higps|Twitch&lt;br /&gt;
** https://www.youtube.com/higpstf2|YouTube&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Interface&lt;br /&gt;
** MediaWiki:Sidebar|Edit Menu&lt;br /&gt;
** Messages&lt;br /&gt;
*** Special:Allmessages|Edit Messages&lt;br /&gt;
*** {{fullurl:{{FULLPAGENAME}}|uselang=qqx}}|Show Messages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=MediaWiki:Sidebar&amp;diff=44</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=MediaWiki:Sidebar&amp;diff=44"/>
		<updated>2024-01-01T15:50:58Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;* navigation ** mainpage|mainpage-description ** Project:About|about ** Project:Featured articles|featured ** randompage-url|randompage ** https://www.patreon.com/higps|donate * Interaction ** helppage|help ** Project:Projects|projects ** recentchanges-url|recentchanges ** Special:NewPages|newpages ** Special:NewFiles|newfiles  * Balance Mod ** Mantra ** Categeory:Weapons|Weapons  * Manned Machines **Category:Machines|Machines **Category:MM_Maps|Maps  * Community ** http...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Project:About|about&lt;br /&gt;
** Project:Featured articles|featured&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** https://www.patreon.com/higps|donate&lt;br /&gt;
* Interaction&lt;br /&gt;
** helppage|help&lt;br /&gt;
** Project:Projects|projects&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:NewPages|newpages&lt;br /&gt;
** Special:NewFiles|newfiles&lt;br /&gt;
&lt;br /&gt;
* Balance Mod&lt;br /&gt;
** Mantra&lt;br /&gt;
** Categeory:Weapons|Weapons&lt;br /&gt;
&lt;br /&gt;
* Manned Machines&lt;br /&gt;
**Category:Machines|Machines&lt;br /&gt;
**Category:MM_Maps|Maps&lt;br /&gt;
&lt;br /&gt;
* Community&lt;br /&gt;
** http://bmod.tf/|Website&lt;br /&gt;
** https://discord.gg/czyBYnVn9j|Discord&lt;br /&gt;
** https://www.bmod.tf/servers/?sort=4-desc/|Servers&lt;br /&gt;
** https://www.twitch.tv/higps|Twitch&lt;br /&gt;
** https://www.youtube.com/higpstf2|YouTube&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Interface&lt;br /&gt;
** MediaWiki:Sidebar|Edit Menu&lt;br /&gt;
** Messages&lt;br /&gt;
*** Special:Allmessages|Edit Messages&lt;br /&gt;
*** {{fullurl:{{FULLPAGENAME}}|uselang=qqx}}|Show Messages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:About&amp;diff=43</id>
		<title>Bmod:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:About&amp;diff=43"/>
		<updated>2024-01-01T15:47:14Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Geeps got idea, Geeps said &amp;quot;Idea good&amp;quot;&#039;&#039; - [[user:kappy|kappy]]&lt;br /&gt;
&lt;br /&gt;
This is a wiki.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Here is a list of wiki related projects we&#039;re working on;&lt;br /&gt;
* [[Project:Every_item_and_machine]]&lt;br /&gt;
==Team==&lt;br /&gt;
* [[User:higps]] - Visionary&lt;br /&gt;
* [[user:zarlo]] - Server Admin/Bureaucrat&lt;br /&gt;
* [[User:tumble]] - Creates Templates and categories&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:Donate&amp;diff=42</id>
		<title>Bmod:Donate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:Donate&amp;diff=42"/>
		<updated>2024-01-01T15:46:35Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Donate here https://www.patreon.com/higps&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:Projects&amp;diff=41</id>
		<title>Bmod:Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:Projects&amp;diff=41"/>
		<updated>2024-01-01T15:42:47Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Redirected page to Bmod:About#projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bmod:About#projects]]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:Donate&amp;diff=40</id>
		<title>Bmod:Donate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:Donate&amp;diff=40"/>
		<updated>2024-01-01T15:39:11Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;#REDIRECT https://www.patreon.com/higps&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT https://www.patreon.com/higps&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Mantra&amp;diff=39</id>
		<title>Mantra</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Mantra&amp;diff=39"/>
		<updated>2024-01-01T15:36:32Z</updated>

		<summary type="html">&lt;p&gt;Tumble: mantra conversion from html =&amp;gt; md =&amp;gt; wikitext&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the rules the Balancemod follows when re-balancing or redesigning weapons&lt;br /&gt;
&lt;br /&gt;
To view the complete list of all changes in the mod click [https://bmod.tf/balance here]&lt;br /&gt;
&lt;br /&gt;
The rules of balance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without rules everything falls apart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rules of Balance:&lt;br /&gt;
&lt;br /&gt;
#  All weapons should be viable in the right situations&lt;br /&gt;
#  General weapons must not overshadow niche weapons&lt;br /&gt;
#  A weapon can be a different version of another weapon as long they do not do the same thing. (More damage and faster attack speed is not the same thing, even though both affect the damage per second)&lt;br /&gt;
#  Class integrity: Classes and their repsective weapons shall remain unique and refrain from blending together&lt;br /&gt;
&lt;br /&gt;
Balance Concepts:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mobility, Speed, Power&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mobility:&lt;br /&gt;
&lt;br /&gt;
*   Ability to move horizontally and vertically&lt;br /&gt;
&lt;br /&gt;
Power:&lt;br /&gt;
&lt;br /&gt;
*   Ability to give and take damage&lt;br /&gt;
&lt;br /&gt;
Utliltiy:&lt;br /&gt;
&lt;br /&gt;
*   Everything else that doesn&#039;t fall within mobility or power&lt;br /&gt;
&lt;br /&gt;
Mobility&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed, Jump height, Weight, Air Control&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speed&lt;br /&gt;
&lt;br /&gt;
*   Running&lt;br /&gt;
*   Jumping&lt;br /&gt;
*   Explosive jumping&lt;br /&gt;
&lt;br /&gt;
Jump height&lt;br /&gt;
&lt;br /&gt;
*   Normal jump&lt;br /&gt;
*   Crouch jump&lt;br /&gt;
*   Stat modified jump&lt;br /&gt;
&lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
*   Distance pushed from damage / airblast taken&lt;br /&gt;
&lt;br /&gt;
Air Control&lt;br /&gt;
&lt;br /&gt;
*   Control while moving in the air&lt;br /&gt;
&lt;br /&gt;
Power:&lt;br /&gt;
&lt;br /&gt;
_Damage, Defense, Knock back, Reliability, Healing_&lt;br /&gt;
&lt;br /&gt;
Damage&lt;br /&gt;
&lt;br /&gt;
*   Damage per second&lt;br /&gt;
*   Effective Damage per second&lt;br /&gt;
*   Reload time&lt;br /&gt;
*   Splash&lt;br /&gt;
*   Single target&lt;br /&gt;
*   Penetration&lt;br /&gt;
*   Sustainability&lt;br /&gt;
*   Lingering&lt;br /&gt;
&lt;br /&gt;
Defense&lt;br /&gt;
&lt;br /&gt;
*   Effective health&lt;br /&gt;
*   Damage taken modifiers&lt;br /&gt;
&lt;br /&gt;
Knock back&lt;br /&gt;
&lt;br /&gt;
*   Distance pushed from damage or airblast&lt;br /&gt;
&lt;br /&gt;
Reliability&lt;br /&gt;
&lt;br /&gt;
*   Accuracy&lt;br /&gt;
*   Consistency&lt;br /&gt;
&lt;br /&gt;
Healing&lt;br /&gt;
&lt;br /&gt;
*   Amount of damage undone&lt;br /&gt;
*   Gradual&lt;br /&gt;
*   Burst&lt;br /&gt;
*   Single target&lt;br /&gt;
*   Area of effect&lt;br /&gt;
&lt;br /&gt;
Utility:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Buff, debuff, crowd control, deception&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buff&lt;br /&gt;
&lt;br /&gt;
*   Increases Power&lt;br /&gt;
*   Increases Mobility&lt;br /&gt;
&lt;br /&gt;
Debuff&lt;br /&gt;
&lt;br /&gt;
*   Decreases Power&lt;br /&gt;
*   Decreases Mobility&lt;br /&gt;
&lt;br /&gt;
Crowd Control&lt;br /&gt;
&lt;br /&gt;
*   Effect applied to group of players within a specified area simultaneously&lt;br /&gt;
&lt;br /&gt;
Deception&lt;br /&gt;
&lt;br /&gt;
*   Invisibility&lt;br /&gt;
*   Feign Death&lt;br /&gt;
*   Disguise&lt;br /&gt;
*   Fake sounds&lt;br /&gt;
*   Anything else that can cause confusion to the enemy&lt;br /&gt;
&lt;br /&gt;
Class Integrity:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keeping classes unique and separate&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   High Speed - Doesn&#039;t cost health.&lt;br /&gt;
*   Double Jumping&lt;br /&gt;
*   Low HP&lt;br /&gt;
*   Hit scan&lt;br /&gt;
*   Close range&lt;br /&gt;
*   Single Target&lt;br /&gt;
*   Single target throw ables&lt;br /&gt;
*   Debuff&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soldier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Explosives&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Straight Line Projectiles&lt;br /&gt;
*   Explode on Impact&lt;br /&gt;
*   Explosive jumping&lt;br /&gt;
*   Splash Target&lt;br /&gt;
*   Buff&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyro&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Fire&lt;br /&gt;
*   Close Range&lt;br /&gt;
*   Crowd Control&lt;br /&gt;
*   Instant damage&lt;br /&gt;
*   Splash Target&lt;br /&gt;
*   Anti-Fire&lt;br /&gt;
*   Particle based&lt;br /&gt;
*   Margin of Error: low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demoman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Explosives&lt;br /&gt;
*   Arced projectiles&lt;br /&gt;
*   Explode on Impact with players or buildings&lt;br /&gt;
*   Explode on timing&lt;br /&gt;
*   Explode on manual player input&lt;br /&gt;
*   Explosive jumping&lt;br /&gt;
*   Area Denial&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Buildings&lt;br /&gt;
*   Burst damage&lt;br /&gt;
*   Area denial&lt;br /&gt;
*   Crowd control&lt;br /&gt;
*   Logistics&lt;br /&gt;
*   Healing&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Explosives&lt;br /&gt;
*   Margin of Error: medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Low Speed&lt;br /&gt;
*   Spin up&lt;br /&gt;
*   Constant Damage&lt;br /&gt;
*   Burst damage&lt;br /&gt;
*   Big Health&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Margin of Error: high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Healing&lt;br /&gt;
*   Stalemate breaker&lt;br /&gt;
*   Team Enhancer&lt;br /&gt;
*   Sustain&lt;br /&gt;
*   Uber&lt;br /&gt;
*   Arced Projectile&lt;br /&gt;
*   Margin of Error: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Long range&lt;br /&gt;
*   Charge time&lt;br /&gt;
*   Instant kill (any range)&lt;br /&gt;
*   Debuff&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Penetrate&lt;br /&gt;
*   Burst damage&lt;br /&gt;
*   Margin of Error: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*   Close range&lt;br /&gt;
*   Deception&lt;br /&gt;
*   Instant kill (close range)&lt;br /&gt;
*   Hitscan&lt;br /&gt;
*   Anti-building&lt;br /&gt;
*   Margin of Error: High&lt;br /&gt;
&lt;br /&gt;
Margin of Error:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much a mistake impacts each class&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Margin of Error: Low Example&lt;br /&gt;
*   Heavy&#039;s minigun shoots in a wide circle and only needs to be pointed at an enemy. Corrections to the aim are made fairly easily, allowing for many mistakes while still doing decent damage.&lt;br /&gt;
&lt;br /&gt;
Margin of Error: Medium Example&lt;br /&gt;
*   Soldiers or Demomen having an explosion radius can still make them do decent damage, even if the rockets/bombs don&#039;t hit the center of the target. This allows them to get some consistent damage, even when not hitting perfect shots.&lt;br /&gt;
&lt;br /&gt;
Margin of Error: High Example&lt;br /&gt;
*   The Sniper&#039;s Sniper rifle will do no damage to anything if he misses, basically rendering him useless&lt;br /&gt;
*   If a Spy is found out before getting a backstab, the spy will get killed and not killed anyone, basically rendering him useless.&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Mbox&amp;diff=38</id>
		<title>Template:Mbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Mbox&amp;diff=38"/>
		<updated>2023-12-24T22:33:20Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Undo revision 37 by Tumble (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box-{{{type}}} mw-message-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;{{{title}}}&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
todo: use #if&lt;br /&gt;
&amp;lt;div class=&amp;quot;{{#if:{{{type|}}}|mw-message-box-{{{type}}}|}} mw-message-box&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{title|}}}|&amp;lt;strong&amp;gt;{{{title}}}&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;|}}&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Mbox&amp;diff=37</id>
		<title>Template:Mbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Mbox&amp;diff=37"/>
		<updated>2023-12-24T13:22:26Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;{{#if:{{{type|}}}|mw-message-box-{{{type}}}|}} mw-message-box&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{title|}}}|&amp;lt;strong&amp;gt;{{{title}}}&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;|}}&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=MediaWiki:Common.css&amp;diff=36</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=MediaWiki:Common.css&amp;diff=36"/>
		<updated>2023-12-23T15:28:03Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=MediaWiki:Common.css&amp;diff=35</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=MediaWiki:Common.css&amp;diff=35"/>
		<updated>2023-12-23T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;/* CSS placed here will be applied to all skins */ @import url(&amp;quot;https://beta.bmod.tf/assets/styles/links.css&amp;quot;);&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
@import url(&amp;quot;https://beta.bmod.tf/assets/styles/links.css&amp;quot;);&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Category:Weapons&amp;diff=34</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Category:Weapons&amp;diff=34"/>
		<updated>2023-12-22T16:26:09Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Category:Pyro_weapons&amp;diff=33</id>
		<title>Category:Pyro weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Category:Pyro_weapons&amp;diff=33"/>
		<updated>2023-12-22T16:25:49Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;Category:weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Preload_test&amp;diff=32</id>
		<title>Template:Preload test</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Preload_test&amp;diff=32"/>
		<updated>2023-12-22T10:51:43Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;hello world i am text&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello world i am text&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Manned_Machines&amp;diff=31</id>
		<title>Manned Machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Manned_Machines&amp;diff=31"/>
		<updated>2023-12-21T16:54:13Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Manned Machines is a custom gamemode created by Heavy Is GPS | Bmod.TF and Icebear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mode features an assymetric mode where one team consists of giant robots and the other consists of humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Robot Team are fewer, and there are usually 3 humans per robot in the game.&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Stub&amp;diff=30</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Stub&amp;diff=30"/>
		<updated>2023-12-21T16:53:48Z</updated>

		<summary type="html">&lt;p&gt;Tumble: created template stubb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mbox&lt;br /&gt;
|title=Stub&lt;br /&gt;
|type=warning&lt;br /&gt;
|text=This article need expanding&lt;br /&gt;
{{{1|}}}}}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:About&amp;diff=29</id>
		<title>Bmod:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:About&amp;diff=29"/>
		<updated>2023-12-21T16:52:22Z</updated>

		<summary type="html">&lt;p&gt;Tumble: created about page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Geeps got idea, Geeps said &amp;quot;Idea good&amp;quot;&#039;&#039; - [[user:kappy|kappy]]&lt;br /&gt;
&lt;br /&gt;
This is a wiki.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Here is a list of wiki related projects we&#039;re working on;&lt;br /&gt;
* [[Project:Every_item_and_machine]]&lt;br /&gt;
==Team==&lt;br /&gt;
[[User:higps]] - Visionary&lt;br /&gt;
[[user:zarlo]] - Server Admin/Bureaucrat&lt;br /&gt;
[[User:tumble]] - Creates Templates and categories&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:About&amp;diff=28</id>
		<title>Bmod:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:About&amp;diff=28"/>
		<updated>2023-12-21T16:48:30Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;&amp;#039;&amp;#039;Geeps got idea, Geeps said &amp;quot;Idea good&amp;quot;&amp;#039;&amp;#039; This is a wiki.  ==Projects== Here is a list of wiki related projects we&amp;#039;re working on; * Project:Every_item_and_machine ==Team== User:higps - Visionary user:zarlo - Server Admin/Bureaucrat User:tumble - Creates Templates and categories&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Geeps got idea, Geeps said &amp;quot;Idea good&amp;quot;&#039;&#039;&lt;br /&gt;
This is a wiki.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Here is a list of wiki related projects we&#039;re working on;&lt;br /&gt;
* [[Project:Every_item_and_machine]]&lt;br /&gt;
==Team==&lt;br /&gt;
[[User:higps]] - Visionary&lt;br /&gt;
[[user:zarlo]] - Server Admin/Bureaucrat&lt;br /&gt;
[[User:tumble]] - Creates Templates and categories&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=27</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=27"/>
		<updated>2023-12-21T16:41:52Z</updated>

		<summary type="html">&lt;p&gt;Tumble: chnage to link to the wikis about page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____INDEX__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size:24pt;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;[[Project:About|{{SITENAME}}]]!&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
with {{NUMBEROFACTIVEUSERS}} users working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] on TF2 [[Balance Mod]], (&#039;&#039;a.k.a. Bmod.TF&#039;&#039;), as well as the custom gamemode called [[Manned Machines]].&lt;br /&gt;
{{External Links}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; | Did you know {{edit link|Template:Did you know}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Updates {{edit link|Template:Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Did you know}}&lt;br /&gt;
|{{Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Balance Mod]]&lt;br /&gt;
! [[Manned Machines]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Mantra]]&lt;br /&gt;
* [[:Categeory:Weapons|Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* [[:Category:Machines|Machines]]&lt;br /&gt;
* [[:Category:MM Maps| Maps]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=26</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=26"/>
		<updated>2023-12-21T16:41:28Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____INDEX__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size:24pt;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;[[Project:About {{SITENAME}}]]!&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
with {{NUMBEROFACTIVEUSERS}} users working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] on TF2 [[Balance Mod]], (&#039;&#039;a.k.a. Bmod.TF&#039;&#039;), as well as the custom gamemode called [[Manned Machines]].&lt;br /&gt;
{{External Links}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; | Did you know {{edit link|Template:Did you know}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Updates {{edit link|Template:Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Did you know}}&lt;br /&gt;
|{{Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Balance Mod]]&lt;br /&gt;
! [[Manned Machines]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Mantra]]&lt;br /&gt;
* [[:Categeory:Weapons|Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* [[:Category:Machines|Machines]]&lt;br /&gt;
* [[:Category:MM Maps| Maps]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=25</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=25"/>
		<updated>2023-12-21T16:34:16Z</updated>

		<summary type="html">&lt;p&gt;Tumble: better main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____INDEX__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size:24pt;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;[[{{SITENAME}}]]!&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
with {{NUMBEROFACTIVEUSERS}} users working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] on TF2 [[Balance Mod]], (&#039;&#039;a.k.a. Bmod.TF&#039;&#039;), as well as the custom gamemode called [[Manned Machines]].&lt;br /&gt;
{{External Links}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; | Did you know {{edit link|Template:Did you know}}&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; |Updates {{edit link|Template:Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Did you know}}&lt;br /&gt;
|{{Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Balance Mod]]&lt;br /&gt;
! [[Manned Machines]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Mantra]]&lt;br /&gt;
* [[:Categeory:Weapons|Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* [[:Category:Machines|Machines]]&lt;br /&gt;
* [[:Category:MM Maps| Maps]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:External_Links&amp;diff=24</id>
		<title>Template:External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:External_Links&amp;diff=24"/>
		<updated>2023-12-21T16:33:19Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%; margin-left:auto;margin-right:auto&amp;quot; |[http://bmod.tf Website] |[https://discord.gg/czyBYnVn9j Discord] |[https://www.patreon.com/higps Donate] |[https://www.bmod.tf/servers/?sort=4-desc/ Servers] |[https://www.twitch.tv/higps Twitch] |[http://www.youtube.com/higpstf2 YouTube] |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;width:50%; margin-left:auto;margin-right:auto&amp;quot;&lt;br /&gt;
|[http://bmod.tf Website]&lt;br /&gt;
|[https://discord.gg/czyBYnVn9j Discord]&lt;br /&gt;
|[https://www.patreon.com/higps Donate]&lt;br /&gt;
|[https://www.bmod.tf/servers/?sort=4-desc/ Servers]&lt;br /&gt;
|[https://www.twitch.tv/higps Twitch]&lt;br /&gt;
|[http://www.youtube.com/higpstf2 YouTube]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=23</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=23"/>
		<updated>2023-12-21T16:23:09Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Wiki contains information on the TF2 [[Balance Mod]], also known as Bmod.TF, as well as the custom gamemode called [[Manned Machines]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Did you know {{edit link|Template:Did you know}}&lt;br /&gt;
! Updates {{edit link|Template:Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Did you know}}&lt;br /&gt;
|{{Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Balance Mod]]&lt;br /&gt;
! [[Manned Machines]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Mantra]]&lt;br /&gt;
* [[:Categeory:Weapons|Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* [[:Category:Machines]]&lt;br /&gt;
* [[:Category:MM Maps| Maps]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Edit_link&amp;diff=22</id>
		<title>Template:Edit link</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Edit_link&amp;diff=22"/>
		<updated>2023-12-21T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;Tumble: uses visual editor now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{{1|{{FULLPAGENAME}}}}}|vaction=edit}} edit]&amp;lt;/span&amp;gt;]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Edit_link&amp;diff=21</id>
		<title>Template:Edit link</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Edit_link&amp;diff=21"/>
		<updated>2023-12-21T16:22:24Z</updated>

		<summary type="html">&lt;p&gt;Tumble: edit link no longer a red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{{1|{{FULLPAGENAME}}}}}|action=edit}} edit]&amp;lt;/span&amp;gt;]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Edit_link&amp;diff=20</id>
		<title>Template:Edit link</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Edit_link&amp;diff=20"/>
		<updated>2023-12-21T16:18:54Z</updated>

		<summary type="html">&lt;p&gt;Tumble: created edit link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[{{{1|{{FULLPAGENAME}}}}}?vaction=edit|edit]]&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Latest_Updates&amp;diff=19</id>
		<title>Template:Latest Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Latest_Updates&amp;diff=19"/>
		<updated>2023-12-21T16:13:21Z</updated>

		<summary type="html">&lt;p&gt;Tumble: added news&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{news item|December 16, 2023|Manned Machines|Stickler got nerfed! (again!)|https://www.bmod.tf/posts/updates/mm/mm-update-89/}}&lt;br /&gt;
{{news item|December 09, 2023|Manned Machines|Stickler is back! (again)|https://www.bmod.tf/posts/updates/mm/mm-update-88/}}&lt;br /&gt;
{{news item|December 02, 2023|Manned Machines|Low power damage tweak|https://www.bmod.tf/posts/updates/mm/mm-update-86/}}&lt;br /&gt;
{{news item|December 02, 2023|Manned Machines|Barricade nerf and tank damage building nerf|https://www.bmod.tf/posts/updates/mm/mm-update-87/}}&lt;br /&gt;
{{news item|November 30, 2023|Manned Machines|Buffing barriade and kappy, reverting human bazaar bargain|https://www.bmod.tf/posts/updates/mm/mm-update-85/}}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=18</id>
		<title>Template:News item</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=18"/>
		<updated>2023-12-21T16:09:06Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* {{{1}}} [[{{{2}}}]] - &#039;&#039;&#039;{{{3}}}&#039;&#039;&#039; - {{{4}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{mbox|title=Todo|type=warning&lt;br /&gt;
|text=Make the title a link to the external url}}&lt;br /&gt;
{{news item|December 16, 2023|Manned Machines|Stickler got nerfed! (again!)|https://www.bmod.tf/posts/updates/mm/mm-update-89/}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{news item|December 16, 2023|Manned Machines|Stickler got nerfed! (again!)|https://www.bmod.tf/posts/updates/mm/mm-update-89/}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=17</id>
		<title>Template:News item</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=17"/>
		<updated>2023-12-21T16:08:31Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* {{{1}}} [[{{{2}}}]] - {{{3}}} - {{{4}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{mbox|title=Todo|type=warning&lt;br /&gt;
|text=Make the title a link to the external url}}&lt;br /&gt;
{{news item|December 16, 2023|Manned Machines|Stickler got nerfed! (again!)|https://www.bmod.tf/posts/updates/mm/mm-update-89/}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{news item|December 16, 2023|Manned Machines|Stickler got nerfed! (again!)|https://www.bmod.tf/posts/updates/mm/mm-update-89/}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=16</id>
		<title>Template:News item</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=16"/>
		<updated>2023-12-21T15:22:29Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* {{{1}}} [[{{{2}}}]] [{{{3}}} {{{4}}}]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{news item|December 16, 2023|Manned Machines|Stickler got nerfed! (again!)|https://www.bmod.tf/posts/updates/mm/mm-update-89/}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{news item|December 16, 2023|Manned Machines|Stickler got nerfed! (again!)|https://www.bmod.tf/posts/updates/mm/mm-update-89/}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:News_Item&amp;diff=15</id>
		<title>Template:News Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:News_Item&amp;diff=15"/>
		<updated>2023-12-21T15:19:45Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Tumble moved page Template:News Item to Template:News item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:News item]]&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=14</id>
		<title>Template:News item</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=14"/>
		<updated>2023-12-21T15:19:45Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Tumble moved page Template:News Item to Template:News item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* {{{1}}} [[{{{2}}}]] [{{{3}}} {{{4}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{news item&lt;br /&gt;
|December 16, 2023&lt;br /&gt;
|Manned Machines&lt;br /&gt;
|Stickler got nerfed! (again!)&lt;br /&gt;
|https://www.bmod.tf/posts/updates/mm/mm-update-89/&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{news item&lt;br /&gt;
|December 16, 2023&lt;br /&gt;
|Manned Machines&lt;br /&gt;
|Stickler got nerfed! (again!)&lt;br /&gt;
|https://www.bmod.tf/posts/updates/mm/mm-update-89/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=13</id>
		<title>Template:News item</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:News_item&amp;diff=13"/>
		<updated>2023-12-21T15:19:33Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;* {{{1}}} {{{2}}} [{{{3}}} {{{4}}} &amp;lt;noinclude&amp;gt; ==Usage== &amp;lt;pre&amp;gt; {{news item |December 16, 2023 |Manned Machines |Stickler got nerfed! (again!) |https://www.bmod.tf/posts/updates/mm/mm-update-89/ }} &amp;lt;/pre&amp;gt; {{news item |December 16, 2023 |Manned Machines |Stickler got nerfed! (again!) |https://www.bmod.tf/posts/updates/mm/mm-update-89/ }}  &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* {{{1}}} [[{{{2}}}]] [{{{3}}} {{{4}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{news item&lt;br /&gt;
|December 16, 2023&lt;br /&gt;
|Manned Machines&lt;br /&gt;
|Stickler got nerfed! (again!)&lt;br /&gt;
|https://www.bmod.tf/posts/updates/mm/mm-update-89/&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{news item&lt;br /&gt;
|December 16, 2023&lt;br /&gt;
|Manned Machines&lt;br /&gt;
|Stickler got nerfed! (again!)&lt;br /&gt;
|https://www.bmod.tf/posts/updates/mm/mm-update-89/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=12</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Main_Page&amp;diff=12"/>
		<updated>2023-12-21T15:04:37Z</updated>

		<summary type="html">&lt;p&gt;Tumble: created main page content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Wiki contains information on the TF2 [[Balance Mod]], also known as Bmod.TF, as well as the custom gamemode called [[Manned Machines]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Did you know&lt;br /&gt;
! Updates&lt;br /&gt;
|-&lt;br /&gt;
|{{Did you know}}&lt;br /&gt;
|{{Latest Updates}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Balance Mod]]&lt;br /&gt;
! [[Manned Machines]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Mantra]]&lt;br /&gt;
* [[:Categeory:Weapons|Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* [[:Category:Machines]]&lt;br /&gt;
* [[:Category:MM Maps| Maps]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Template:Mbox&amp;diff=11</id>
		<title>Template:Mbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Template:Mbox&amp;diff=11"/>
		<updated>2023-12-21T14:47:38Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;&amp;lt;div class=&amp;quot;mw-message-box-{{{type}}} mw-message-box&amp;quot;&amp;gt; &amp;lt;strong&amp;gt;{{{title}}}&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt; {{{text}}} &amp;lt;/div&amp;gt;  &amp;lt;noinclude&amp;gt; todo: use #if &amp;lt;div class=&amp;quot;{{#if:{{{type|}}}|mw-message-box-{{{type}}}|}} mw-message-box&amp;quot;&amp;gt; {{#if:{{{title|}}}|&amp;lt;strong&amp;gt;{{{title}}}&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;|}} {{{text}}} &amp;lt;/div&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box-{{{type}}} mw-message-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;{{{title}}}&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
todo: use #if&lt;br /&gt;
&amp;lt;div class=&amp;quot;{{#if:{{{type|}}}|mw-message-box-{{{type}}}|}} mw-message-box&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{title|}}}|&amp;lt;strong&amp;gt;{{{title}}}&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;|}}&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:Every_item_and_machine&amp;diff=10</id>
		<title>Bmod:Every item and machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:Every_item_and_machine&amp;diff=10"/>
		<updated>2023-12-21T14:33:19Z</updated>

		<summary type="html">&lt;p&gt;Tumble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a project to create pages for ever item and machine and categorise them.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
The tenmplates to be made should be Message box for notifying of things like if a page needs expansion (stub), infobox for quick info cards about stuff and navbox for groupping things in categories.&lt;br /&gt;
&lt;br /&gt;
== Machines ==&lt;br /&gt;
These are the playable characters in [[manned machines]], these should have nice descriptions and their pros and cons and abilities&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
This should show their stats and stuff&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
We should try and have a video on every page showcasing the item and how to use it.&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:Every_item_and_machine&amp;diff=9</id>
		<title>Bmod:Every item and machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:Every_item_and_machine&amp;diff=9"/>
		<updated>2023-12-21T14:32:14Z</updated>

		<summary type="html">&lt;p&gt;Tumble: created basic project description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a project to create pages for ever item and machine and categorise them.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
The tenmplates to be made should be Message box for notifying of things like if a page needs expansion (stub), infobox for quick info cards about stuff and navbox for groupping things in categories.&lt;br /&gt;
&lt;br /&gt;
== Machines ==&lt;br /&gt;
These are the playable characters in [[manned machines]], these should have nice descriptions amnd their pros and cons and abilities&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
This should show their stats and stuff&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
We should try and have a video on every page showcasing the item and how to use it.&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Bmod:Every_item_and_machine&amp;diff=8</id>
		<title>Bmod:Every item and machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Bmod:Every_item_and_machine&amp;diff=8"/>
		<updated>2023-12-21T14:31:34Z</updated>

		<summary type="html">&lt;p&gt;Tumble: Created page with &amp;quot;This is a project to create pages for ever item and machine and categorise them.  == Templates == The tenmplates to be made should be Mox for notifying of things like if a page needs expantion, infobox for quick info cards about stuff and navbox for groupping things in categories.  == Machines == These are the playable characters in manned machines, these should have nice descriptions amnd their pros and cons and abilities  == Weapons == This should show their stats...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a project to create pages for ever item and machine and categorise them.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
The tenmplates to be made should be Mox for notifying of things like if a page needs expantion, infobox for quick info cards about stuff and navbox for groupping things in categories.&lt;br /&gt;
&lt;br /&gt;
== Machines ==&lt;br /&gt;
These are the playable characters in [[manned machines]], these should have nice descriptions amnd their pros and cons and abilities&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
This should show their stats and stuff&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
We should try and have a video on every page showcasing the item and how to use it.&lt;/div&gt;</summary>
		<author><name>Tumble</name></author>
	</entry>
</feed>