<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bmod.tf/index.php?action=history&amp;feed=atom&amp;title=Human_Buffs_for_Manned_Machines</id>
	<title>Human Buffs for Manned Machines - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bmod.tf/index.php?action=history&amp;feed=atom&amp;title=Human_Buffs_for_Manned_Machines"/>
	<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Human_Buffs_for_Manned_Machines&amp;action=history"/>
	<updated>2026-04-17T17:51:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Human_Buffs_for_Manned_Machines&amp;diff=1454&amp;oldid=prev</id>
		<title>Higps: Bot: Updating Human Buffs for Manned Machines with structured content including nested structures</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Human_Buffs_for_Manned_Machines&amp;diff=1454&amp;oldid=prev"/>
		<updated>2026-02-17T19:44:28Z</updated>

		<summary type="html">&lt;p&gt;Bot: Updating Human Buffs for Manned Machines with structured content including nested structures&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Pyro =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| dmg taken from fire reduced: 0.85&lt;br /&gt;
&lt;br /&gt;
| +15% fire resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Third Degree&lt;br /&gt;
| &lt;br /&gt;
third-degree: critType=2 hitGroup=1&lt;br /&gt;
| Crits players who are healed. Hits all players connected to the same heal source&lt;br /&gt;
|-&lt;br /&gt;
| The Axtinguisher&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff&lt;br /&gt;
|-&lt;br /&gt;
| The Powerjack&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Provides 50 heal on hit that overheals&lt;br /&gt;
|-&lt;br /&gt;
| Thermal Thruster&lt;br /&gt;
| falling_impact_radius_pushback: 0.0&amp;lt;br&amp;gt;thermal_thruster_air_launch: 1.0&lt;br /&gt;
&lt;br /&gt;
| Able to re-launch while already in-flight. Deals no knockback when landing&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scratcher&lt;br /&gt;
| bleeding duration: 20.0&amp;lt;br&amp;gt;health from healers reduced: 1.0&amp;lt;br&amp;gt;dmg from melee increased: 0.5&amp;lt;br&amp;gt;provide on active: 1.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Pyro&amp;#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Gas Passer&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gassed enemies take +40 % more fire damage for 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Neon Annihilator (Genuine)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= DemoMan =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Demo Knight&lt;br /&gt;
| dmg taken from bullets reduced: 0.75&amp;lt;br&amp;gt;dmg taken from crit reduced: 0.75&amp;lt;br&amp;gt;dmg from melee increased: 0.75&amp;lt;br&amp;gt;fire rate bonus: 0.75&lt;br /&gt;
&lt;br /&gt;
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loch-n-Load&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Loose Cannon&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Iron Bomber&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;auto fires full clip all at once: 1.0&amp;lt;br&amp;gt;projectile spread angle penalty: 5.0&amp;lt;br&amp;gt;Reload time increased: 4.5&amp;lt;br&amp;gt;single wep deploy time increased: 1.5&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
Fires full clip at once, &amp;amp; +350% slower reload rate% degrees less accurate,deploys 50% slower&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| Stickybomb Launcher (Renamed/Strange)&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Scottish Resistance&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;clip size bonus: 1.80&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+80% clip size&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Jumper&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
|-&lt;br /&gt;
| The Quickiebomb Launcher&lt;br /&gt;
| Reload time decreased: 0.80&amp;lt;br&amp;gt;dmg falloff decreased: 0.2&amp;lt;br&amp;gt;stickybomb_charge_damage_increase: 1.65&lt;br /&gt;
hp-damage: damage=250.0 only-bots=1&amp;lt;br&amp;gt;reload full clip at once: 1.0&lt;br /&gt;
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do&lt;br /&gt;
+65% charge damage increase&lt;br /&gt;
|-&lt;br /&gt;
| The Claidheamh Mòr&lt;br /&gt;
| speed_boost_on_hit: 2.0&amp;lt;br&amp;gt;charge time increased: 2.0&lt;br /&gt;
&lt;br /&gt;
| +200% charge time increase, +2 second speed boost on hit&lt;br /&gt;
|-&lt;br /&gt;
| Bottle&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bottle (Renamed/Strange)&lt;br /&gt;
| max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| +20 max health&lt;br /&gt;
|-&lt;br /&gt;
| Ullapool Caber&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| 200% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Scotsman&amp;#039;s Skullcutter&lt;br /&gt;
| damage bonus: 1.35&lt;br /&gt;
&lt;br /&gt;
| 35% increased damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Eyelander&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain a head every hit vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Minigun&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Minigun (Renamed/Strange)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Natascha&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;speed_boost_on_hit: 3.0&amp;lt;br&amp;gt;aiming movespeed increased: 1.3&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+3 second speed boost on hit +30 % faster movespeed while spun up&lt;br /&gt;
|-&lt;br /&gt;
| The Brass Beast&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Tomislav&lt;br /&gt;
| dmg penalty vs players: 0.7&amp;lt;br&amp;gt;minigun spinup time decreased: 0.25&amp;lt;br&amp;gt;major increased jump height: 1.8&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
+25% faster rev up speed. +180% increased jump height&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| The Huo-Long Heater (Genuine)&lt;br /&gt;
| dmg penalty vs players: 0.7&lt;br /&gt;
&lt;br /&gt;
| Minigun deal -30 % damage vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Fists&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Fists (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&lt;br /&gt;
&lt;br /&gt;
| +50% maxammo on all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&amp;#039;s Spirit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50 HP on hit against robots&lt;br /&gt;
|-&lt;br /&gt;
| The Killing Gloves of Boxing&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&amp;#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| The Family Business&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Fists of Steel&lt;br /&gt;
| dmg taken from crit reduced: 0.5&lt;br /&gt;
&lt;br /&gt;
| While Active: +50% Crit Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Razorback&lt;br /&gt;
| dmg from melee increased: 0.5&lt;br /&gt;
&lt;br /&gt;
| +50% melee damage resistance. Instantly recharge, stuns spy robots.&lt;br /&gt;
|-&lt;br /&gt;
| Cozy Camper&lt;br /&gt;
| maxammo primary increased: 3.0&lt;br /&gt;
&lt;br /&gt;
| +200% Max Ammo&lt;br /&gt;
|-&lt;br /&gt;
| The Huntsman&lt;br /&gt;
| maxammo primary increased: 1.93&amp;lt;br&amp;gt;projectile penetration: 1.0&amp;lt;br&amp;gt;faster reload rate: 0.8&lt;br /&gt;
&lt;br /&gt;
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle (Renamed/Strange)&lt;br /&gt;
| explosive sniper shot: 1.0&lt;br /&gt;
&lt;br /&gt;
| Explosive headshots upgrade&lt;br /&gt;
|-&lt;br /&gt;
| The Hitman&amp;#039;s Heatmaker&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Gain focus on damage&lt;br /&gt;
|-&lt;br /&gt;
| The Bazaar Bargain&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads&lt;br /&gt;
|-&lt;br /&gt;
| The Classic&lt;br /&gt;
| sniper no headshot without full charge: 0.0&lt;br /&gt;
&lt;br /&gt;
| Headshot anytime&lt;br /&gt;
|-&lt;br /&gt;
| Kukri&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| Kukri (Renamed/Strange)&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| +15% move speed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Shahanshah&lt;br /&gt;
| &lt;br /&gt;
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400&lt;br /&gt;
| On Hit: Self Knockback&lt;br /&gt;
|-&lt;br /&gt;
| SMG&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| SMG (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Cleaner&amp;#039;s Carbine&lt;br /&gt;
| minicrit_boost_when_charged: 16.0&lt;br /&gt;
&lt;br /&gt;
| Increased duration to 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Tribalman&amp;#039;s Shiv&lt;br /&gt;
| bleeding duration: 20.0&lt;br /&gt;
&lt;br /&gt;
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Class Buff&lt;br /&gt;
| &lt;br /&gt;
faster-respawn: respawn=8.0&lt;br /&gt;
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster&lt;br /&gt;
|-&lt;br /&gt;
| Bat&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| Bat (Renamed/Strange)&lt;br /&gt;
| maxammo primary increased: 1.5&amp;lt;br&amp;gt;maxammo secondary increased: 1.5&amp;lt;br&amp;gt;max health additive bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| All weapons gain +50% maxammo and +20% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The Atomizer&lt;br /&gt;
| air dash count: 3.0&amp;lt;br&amp;gt;minicrits become crits: 1.0&lt;br /&gt;
&lt;br /&gt;
| 3 Bonus Jumps. Crits when it would mini-crit&lt;br /&gt;
|-&lt;br /&gt;
| Scout&amp;#039;s Pistol&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| speed_boost_on_hit: 2.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| Festive Force-A-Nature&lt;br /&gt;
| apply z velocity on damage: 40.0&lt;br /&gt;
&lt;br /&gt;
| On Penetration Hit:+ 40% increased robot knockback bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Back Scatter&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| On Hit: Tag enemies for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Baby Face&amp;#039;s Blaster&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Deal damage based on speed&lt;br /&gt;
|-&lt;br /&gt;
| The Candy Cane&lt;br /&gt;
| health from packs increased: 1.33&amp;lt;br&amp;gt;health regen: 4.0&lt;br /&gt;
&lt;br /&gt;
| +33% more health from healthpacks. +4 health regenerated per second&lt;br /&gt;
|-&lt;br /&gt;
| Mad Milk&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Mad milk has less duration vs robots&lt;br /&gt;
|-&lt;br /&gt;
| Crit-a-Cola&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Applies 2 second crits when used&lt;br /&gt;
|-&lt;br /&gt;
| The Winger&lt;br /&gt;
| increased jump height: 1.50&amp;lt;br&amp;gt;cancel falling damage : 1.0&lt;br /&gt;
&lt;br /&gt;
| +50% additional passive jump height bonus. Wearer takes no falling damage&lt;br /&gt;
|-&lt;br /&gt;
| The Sandman&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Knock robots dizzy&lt;br /&gt;
|-&lt;br /&gt;
| The Wrap Assassin&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| The Flying Guillotine (Genuine)&lt;br /&gt;
| bleeding duration: 10.0&lt;br /&gt;
&lt;br /&gt;
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Sun-on-a-Stick&lt;br /&gt;
| &lt;br /&gt;
Spell-Caster: Spell=0 Cooldown=40.0&lt;br /&gt;
| Fire ball spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&amp;#039;s Pistol&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Pistol (Renamed/Strange)&lt;br /&gt;
| bidirectional teleport: 1.0&lt;br /&gt;
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15&lt;br /&gt;
| Increased +15% damage bonus vs robots below 30% HP&lt;br /&gt;
|-&lt;br /&gt;
| The Southern Hospitality&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| No upgrade penalty&lt;br /&gt;
|-&lt;br /&gt;
| The Gunslinger&lt;br /&gt;
| deploy time decreased: 0.75&lt;br /&gt;
&lt;br /&gt;
| +25% faster weapon switch speed&lt;br /&gt;
|-&lt;br /&gt;
| The Short Circuit&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Pomson 6000&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&amp;#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Medic =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| Syringe Gun (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce robot damage by -15% for 4 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Blutsauger&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Hit: Reduce Enemy healing by -65% for 1 second.&lt;br /&gt;
|-&lt;br /&gt;
| The Overdose&lt;br /&gt;
| overheal decay disabled: 1000.0&amp;lt;br&amp;gt;increased jump height from weapon: 1.6&lt;br /&gt;
&lt;br /&gt;
| No Overheal decay. While Active: +60% greater jump height bonus&lt;br /&gt;
|-&lt;br /&gt;
| Amputator&lt;br /&gt;
| dmg taken from crit reduced: 0.4&lt;br /&gt;
&lt;br /&gt;
| Provides +60% Passive critical resistance&lt;br /&gt;
|-&lt;br /&gt;
| The Solemn Vow&lt;br /&gt;
| healing mastery: 1.0&amp;lt;br&amp;gt;mod see enemy health: 1.0&lt;br /&gt;
&lt;br /&gt;
| Healing Mastery 1&lt;br /&gt;
|-&lt;br /&gt;
| The Vita-Saw&lt;br /&gt;
| dmg from melee increased: 0.4&lt;br /&gt;
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0&lt;br /&gt;
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crusader&amp;#039;s Crossbow&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Protection Rune teammate for 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw (Renamed/Strange)&lt;br /&gt;
| uber duration bonus: 1.0&lt;br /&gt;
&lt;br /&gt;
| +1 second longer uber duration.&lt;br /&gt;
|-&lt;br /&gt;
| The Quick-Fix&lt;br /&gt;
| generate rage on heal: 1.0&amp;lt;br&amp;gt;increase buff duration: 0.8&lt;br /&gt;
rage fill multiplier: 0.5&lt;br /&gt;
| Medic MvM Shield&lt;br /&gt;
|-&lt;br /&gt;
| The Vaccinator&lt;br /&gt;
| medigun bullet resist deployed: 0.85&amp;lt;br&amp;gt;medigun blast resist deployed: 0.85&amp;lt;br&amp;gt;medigun fire resist deployed: 0.85&lt;br /&gt;
&lt;br /&gt;
| +10% higher deployed resistances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Revolver&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Revolver (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; Tags robots on hit for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Knife (Renamed/Strange)&lt;br /&gt;
| &lt;br /&gt;
tag last enemy hit: 8.0&lt;br /&gt;
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| The Big Earner&lt;br /&gt;
| mult_player_movespeed_active: 1.15&lt;br /&gt;
&lt;br /&gt;
| Grants 15% movespeed while active&lt;br /&gt;
|-&lt;br /&gt;
| The Spy-cicle&lt;br /&gt;
| damage bonus: 2.0&lt;br /&gt;
&lt;br /&gt;
| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage&lt;br /&gt;
|-&lt;br /&gt;
| Your Eternal Reward&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| On Backstab: Disguise as enemy spy&lt;br /&gt;
|-&lt;br /&gt;
| The Enforcer&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;last shot crits: 1.0&lt;br /&gt;
dmg-bonus-vs-sapped-buildings: damage=3.0&lt;br /&gt;
| Projectile penetration bonus &amp;amp; +200% Damage bonus vs sapped buildings &amp;amp; Last shot in the clip crits&lt;br /&gt;
|-&lt;br /&gt;
| The Ambassador&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| The Diamondback&lt;br /&gt;
| crit_dmg_falloff: 0.0&lt;br /&gt;
&lt;br /&gt;
| No critical damage falloff&lt;br /&gt;
|-&lt;br /&gt;
| L&amp;#039;Etranger&lt;br /&gt;
| &lt;br /&gt;
reduce-max-hp: damage_ratio=1.0&lt;br /&gt;
| On Hit: Reduce target max health by damage dealt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soldier =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Air Strike&lt;br /&gt;
| clipsize increase on kill: 8.0&amp;lt;br&amp;gt;rocketjump attackrate bonus: 0.25&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Black Box&lt;br /&gt;
| max health additive bonus: 20.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| + 20 Bonus Max Health&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Beggar&amp;#039;s Bazooka&lt;br /&gt;
| clip size upgrade atomic: 3.0&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| +3 clip size&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Renamed/Strange)&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jumper&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Original&lt;br /&gt;
| Blast radius increased: 1.5&amp;lt;br&amp;gt;Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Rocket Launcher +50% larger explosion radius&lt;br /&gt;
Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Direct Hit&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| The Liberty Launcher&lt;br /&gt;
| clip size bonus: 1.6&lt;br /&gt;
&lt;br /&gt;
| +60% clip&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;The Liberty Launcher&amp;#039;&amp;#039;&amp;#039; Enhances these weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto; width:98%;&amp;quot;&lt;br /&gt;
! Enhanced Weapon&lt;br /&gt;
! Attributes&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&amp;#039;s Shotgun&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Shotgun: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| clip size bonus: 1.5&lt;br /&gt;
| Reserve Shooter: +50% Bonus Clip on Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| faster reload rate: 0.65&lt;br /&gt;
| Bison: +35% faster reload&lt;br /&gt;
|-&lt;br /&gt;
| The B.A.S.E. Jumper&lt;br /&gt;
| max health additive bonus: 25.0&lt;br /&gt;
| Base Jumper: +25 max hp&lt;br /&gt;
|-&lt;br /&gt;
| Gunboats&lt;br /&gt;
| rocket jump damage reduction: 0.1&lt;br /&gt;
| -90% rocket jump damage reduction&lt;br /&gt;
|-&lt;br /&gt;
| The Mantreads&lt;br /&gt;
| move speed bonus: 1.3&lt;br /&gt;
| +30% faster move speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Mangler 5000&lt;br /&gt;
| Reload time decreased: 0.7&amp;lt;br&amp;gt;dmg falloff decreased: 0.15&lt;br /&gt;
&lt;br /&gt;
| Primary +30% faster reload. +-85% splash damage bonus&lt;br /&gt;
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Equalizer&lt;br /&gt;
| mod rage on hit bonus: 20.0&lt;br /&gt;
&lt;br /&gt;
| 1900% increased rage build&lt;br /&gt;
|-&lt;br /&gt;
| The Market Gardener&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| +50% damage bonus while rocket jumping&lt;br /&gt;
|-&lt;br /&gt;
| The Half-Zatoichi&lt;br /&gt;
| heal on hit for rapidfire: 25.0&lt;br /&gt;
&lt;br /&gt;
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal&lt;br /&gt;
|-&lt;br /&gt;
| The Righteous Bison&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration&lt;br /&gt;
|-&lt;br /&gt;
| The Reserve Shooter&lt;br /&gt;
| single wep deploy time decreased: 0.6&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.25 critType=2&lt;br /&gt;
| +25% damage bonus vs jumping robots. +40% faster deploy speed&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&amp;#039;s Shotgun&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun (Renamed/Strange)&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| projectile penetration: 1.0&amp;lt;br&amp;gt;Reload time decreased: 0.8&amp;lt;br&amp;gt;fire rate bonus: 0.8&lt;br /&gt;
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1&lt;br /&gt;
| Penetrates &amp;amp; +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
</feed>