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	<id>https://wiki.bmod.tf/index.php?action=history&amp;feed=atom&amp;title=Paid_Damage_Melee_Soldier_Equalizor</id>
	<title>Paid Damage Melee Soldier Equalizor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bmod.tf/index.php?action=history&amp;feed=atom&amp;title=Paid_Damage_Melee_Soldier_Equalizor"/>
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	<updated>2026-05-28T01:28:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bmod.tf/index.php?title=Paid_Damage_Melee_Soldier_Equalizor&amp;diff=452&amp;oldid=prev</id>
		<title>Higps: Updating robot details for Paid Damage Melee Soldier Equalizor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bmod.tf/index.php?title=Paid_Damage_Melee_Soldier_Equalizor&amp;diff=452&amp;oldid=prev"/>
		<updated>2024-03-19T01:30:55Z</updated>

		<summary type="html">&lt;p&gt;Updating robot details for Paid Damage Melee Soldier Equalizor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Description ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Equalizor&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;: Soldier&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Role&amp;#039;&amp;#039;&amp;#039;: Damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subclass&amp;#039;&amp;#039;&amp;#039;: Melee&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039;: 3000&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health Bonus Per Human Player&amp;#039;&amp;#039;&amp;#039;: 100&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Short Description&amp;#039;&amp;#039;&amp;#039;: Equalizer &amp;amp; Escape Plan fusion, Base Jumper&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;: Taunt to get airborne to use the base jumper\nSpeed &amp;amp; damage increase as health decreases&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Death Tip&amp;#039;&amp;#039;&amp;#039;: Equalizor becomes buffed as health decreases&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Robot Coins&amp;#039;&amp;#039;&amp;#039;: 20.0&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Difficulty&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Model&amp;#039;&amp;#039;&amp;#039;: Robot Regular Model - Normal head&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Airblast Vulnerability Multiplier || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regen || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Boots Falling Stomp || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Custom Attributes Player&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fall-Damage || static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| Damage Force Reduction || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Head Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Increase Buff Duration || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| Increased Air Control || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Move Speed Penalty || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| No Self Blast Dmg || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Rage Giving Scale || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jump Damage Reduction || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Self Dmg Push Force Increased || 4.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The B.A.S.E. Jumper || Normal Stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Escape Plan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Bonus While Half Dead || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Buildings || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Dmg Penalty Vs Players || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate Bonus With Reduced Health || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak Tier || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Major Increased Jump Height || 2.7&lt;br /&gt;
|-&lt;br /&gt;
| Melee Range Multiplier || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Reduced Healing From Medics || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Jump Damage Reduction || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Self Mark For Death || 0.0&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| Skin || 0&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Higps</name></author>
	</entry>
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