Dr. Crossbow Cop: Difference between revisions

From bmod
(Updating robot details for Dr. Crossbow Cop)
 
m (Updating robot details for Dr. Crossbow Cop)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Crusader'S Crossbow|3.1 Crusader'S Crossbow]]
== Description ==
== Description ==
* model: models/bots/medic/bot_medic.mdl
* '''Name''': Dr. Crossbow Cop
* class: Medic
* '''Class''': Medic
* shortdescription: Strength Buff Crossbow
* '''Role''': Healer
* name: Dr. Crossbow Cop
* '''Subclass''': Healer
* deathtip: This robot is weak up close
* '''Health''': 1250
* role: Healer
* '''Health Bonus Per Human Player''': 60
* subclass: Healer
* '''Short Description''': Rapid-fire Strength Buff Crossbow
* tips: Strong Heal Bolts\nActivate Strength Bolts with M2\nProvide special buffs to other Cop bots
* '''Tips''': Strong Heal Bolts\nActivate Strength Bolts with M2\nProvide special buffs to other Cop bots
* health: 1250
* '''Death Tip''': This robot is weak up close
* health_bonus_per_player: 60
* '''Difficulty''': 3
* difficulty: 3
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
* '''Rc On Death''': 10
* move speed penalty: 0.8
 
* damage force reduction: 0.8
== Player Attributes ==
* airblast vulnerability multiplier: 0.75
{| class="wikitable"
* cancel falling damage: 1.0
! Attribute !! Value
* ammo regen: 100.0
|-
* health regen: 20.0
| Airblast Vulnerability Multiplier || 0.75
* head scale: 0.8
|-
* maxammo primary increased: 2.5
| Ammo Regen || 100.0
* rage giving scale: 0.75
|-
=== weapons ===
| Cancel Falling Damage || 1.0
=== Crusader's Crossbow ===
|-
* skin: 0
| Damage Force Reduction || 0.8
=== attributes ===
|-
* killstreak tier: 1.0
| Head Scale || 0.8
* fire rate penalty: 2.5
|-
* clip size bonus: 2.0
| Health Regen || 20.0
* hidden primary max ammo bonus: 2.0
|-
* dmg bonus vs buildings: 0.5
| Maxammo Primary Increased || 2.5
=== custom_attributes_weapon ===
|-
* reload full clip at once: 1.0
| Move Speed Penalty || 0.8
|-
| Rage Giving Scale || 0.75
|}
 
=== Crusader'S Crossbow ===
{| class="wikitable"
! Attribute !! Value
|-
| Clip Size Bonus || 5.0
|-
| Damage Penalty || 0.6
|-
| Dmg Bonus Vs Buildings || 0.4
|-
| Fire Rate Penalty || 0.7
|-
| Hidden Primary Max Ammo Bonus || 2.0
|-
| Killstreak Tier || 1.0
|-
| Reload Time Increased || 1.75
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Reload Full Clip At Once || 1.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Medic]]
* [[Robot Overview by Subclass|Robots in Subclass Healer]]
* [[Robot Overview by Role|Robots with Role Healer]]

Latest revision as of 22:35, 10 July 2025

Contents

Description

  • Name: Dr. Crossbow Cop
  • Class: Medic
  • Role: Healer
  • Subclass: Healer
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Rapid-fire Strength Buff Crossbow
  • Tips: Strong Heal Bolts\nActivate Strength Bolts with M2\nProvide special buffs to other Cop bots
  • Death Tip: This robot is weak up close
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.75
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.8
Head Scale 0.8
Health Regen 20.0
Maxammo Primary Increased 2.5
Move Speed Penalty 0.8
Rage Giving Scale 0.75

Crusader'S Crossbow

Attribute Value
Clip Size Bonus 5.0
Damage Penalty 0.6
Dmg Bonus Vs Buildings 0.4
Fire Rate Penalty 0.7
Hidden Primary Max Ammo Bonus 2.0
Killstreak Tier 1.0
Reload Time Increased 1.75

Custom Attributes Weapon

Attribute Value
Reload Full Clip At Once 1.0


See also: