Mini-Medic: Difference between revisions

From bmod
m (Updating robot details for Mini-Medic)
m (Updating robot details for Mini-Medic)
Line 10: Line 10:
* '''Role''': Healer
* '''Role''': Healer
* '''Subclass''': Healer
* '''Subclass''': Healer
* '''Health''': 800
* '''Health''': 1250
* '''Health Bonus Per Human Player''': 15
* '''Health Bonus Per Human Player''': 15
* '''Short Description''': Fast Mini-Medic
* '''Short Description''': Rapid Overheal Mini-Medic
* '''Tips''': You are speed
* '''Tips''': You are speed
* '''Death Tip''': How did you die to a bot that can't hurt you?
* '''Death Tip''': How did you die to a bot that can't hurt you?
Line 32: Line 32:
| Health Regen || 20.0
| Health Regen || 20.0
|-
|-
| Move Speed Penalty || 1.3
| Move Speed Penalty || 1.2
|-
|-
| Rage Giving Scale || 0.85
| Rage Giving Scale || 0.85
Line 41: Line 41:
! Attribute !! Value
! Attribute !! Value
|-
|-
| Heal Rate Bonus || 1.0
| Heal Rate Bonus || 1.5
|-
|-
| Killstreak Tier || 1.0
| Killstreak Tier || 1.0
Line 49: Line 49:
| Overheal Decay Bonus || 0.1
| Overheal Decay Bonus || 0.1
|-
|-
| Overheal Fill Rate Reduced || 8.0
| Overheal Fill Rate Reduced || 6.0
|-
|-
| Ubercharge Rate Penalty || 0.8
| Ubercharge Rate Penalty || 0.8

Revision as of 22:41, 10 July 2025

Contents

Description

  • Name: Mini-Medic
  • Class: Medic
  • Role: Healer
  • Subclass: Healer
  • Health: 1250
  • Health Bonus Per Human Player: 15
  • Short Description: Rapid Overheal Mini-Medic
  • Tips: You are speed
  • Death Tip: How did you die to a bot that can't hurt you?
  • Scale: 1.15
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vertical Vulnerability Multiplier 1.15
Airblast Vulnerability Multiplier 1.15
Cancel Falling Damage 1.0
Health Regen 20.0
Move Speed Penalty 1.2
Rage Giving Scale 0.85

Medi Gun

Attribute Value
Heal Rate Bonus 1.5
Killstreak Tier 1.0
Overheal Bonus 15.0
Overheal Decay Bonus 0.1
Overheal Fill Rate Reduced 6.0
Ubercharge Rate Penalty 0.8


See also: