Theory-Y: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Crusader'S Crossbow|3.1 Crusader'S Crossbow]]
** [[#The Vaccinator|3.2 The Vaccinator]]
== Description ==
== Description ==
* model: models/bots/medic/bot_medic.mdl
* '''Name''': Theory-Y
* class: Medic
* '''Class''': Medic
* shortdescription: Multi-Banner Vaccinator
* '''Role''': Healer
* name: Theory-Y
* '''Subclass''': Healer
* deathtip: Use Airblast to separate from the rest of his team
* '''Health''': 1250
* role: Healer
* '''Health Bonus Per Human Player''': 60
* subclass: Healer
* '''Short Description''': Multi-buff Vaccinator
* tips: Bullet charge = mini-crits\nExplosive charge = Conch buff\nFire charge = Battalions Buff
* '''Tips''': Bullet charge = mini-crits\nExplosive charge = Conch buff\nFire charge = Quick-Heal
* health: 1250
* '''Death Tip''': Use Airblast to separate from the rest of his team
* health_bonus_per_player: 60
* '''Difficulty''': 2
* difficulty: 1
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
* '''Rc On Death''': 10
* damage force reduction: 0.8
 
* airblast vulnerability multiplier: 0.5
== Player Attributes ==
* cancel falling damage: 1.0
{| class="wikitable"
* ammo regen: 100.0
! Attribute !! Value
* move speed penalty: 0.8
|-
* health regen: 20.0
| Airblast Vulnerability Multiplier || 0.5
* head scale: 0.8
|-
* rage giving scale: 0.75
| Ammo Regen || 100.0
=== weapons ===
|-
| Cancel Falling Damage || 1.0
|-
| Damage Force Reduction || 0.8
|-
| Head Scale || 0.8
|-
| Health Regen || 20.0
|-
| Move Speed Penalty || 0.8
|-
| Rage Giving Scale || 0.75
|}
 
=== Crusader'S Crossbow ===
{| class="wikitable"
! Attribute !! Value
|-
| Dmg Bonus Vs Buildings || 0.25
|-
| Hidden Primary Max Ammo Bonus || 2.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Primary Increased || 2.5
|}
 
=== The Vaccinator ===
=== The Vaccinator ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* killstreak tier: 1.0
|-
* maxammo primary increased: 2.5
| Heal Rate Bonus || 2.0
* hidden primary max ammo bonus: 2.0
|-
* dmg bonus vs buildings: 0.25
| Killstreak Tier || 1.0
=== Crusader's Crossbow ===
|-
* skin: 0
| Medigun Blast Resist Deployed || 0.35
|-
| Medigun Blast Resist Passive || 0.15
|-
| Medigun Bullet Resist Deployed || 0.35
|-
| Medigun Bullet Resist Passive || 0.15
|-
| Medigun Fire Resist Deployed || 0.35
|-
| Medigun Fire Resist Passive || 0.15
|-
| Overheal Penalty || 0.01
|-
| Uber Duration Bonus || 1.0
|-
| Ubercharge Overheal Rate Penalty || 1.0
|-
| Ubercharge Rate Penalty || 0.85
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Medic]]
* [[Robot Overview by Subclass|Robots in Subclass Healer]]
* [[Robot Overview by Role|Robots with Role Healer]]

Latest revision as of 22:46, 10 July 2025

Contents

Description

  • Name: Theory-Y
  • Class: Medic
  • Role: Healer
  • Subclass: Healer
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Multi-buff Vaccinator
  • Tips: Bullet charge = mini-crits\nExplosive charge = Conch buff\nFire charge = Quick-Heal
  • Death Tip: Use Airblast to separate from the rest of his team
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.5
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.8
Head Scale 0.8
Health Regen 20.0
Move Speed Penalty 0.8
Rage Giving Scale 0.75

Crusader'S Crossbow

Attribute Value
Dmg Bonus Vs Buildings 0.25
Hidden Primary Max Ammo Bonus 2.0
Killstreak Tier 1.0
Maxammo Primary Increased 2.5

The Vaccinator

Attribute Value
Heal Rate Bonus 2.0
Killstreak Tier 1.0
Medigun Blast Resist Deployed 0.35
Medigun Blast Resist Passive 0.15
Medigun Bullet Resist Deployed 0.35
Medigun Bullet Resist Passive 0.15
Medigun Fire Resist Deployed 0.35
Medigun Fire Resist Passive 0.15
Overheal Penalty 0.01
Uber Duration Bonus 1.0
Ubercharge Overheal Rate Penalty 1.0
Ubercharge Rate Penalty 0.85


See also: