Manned Machines Human Buffs/part1: Difference between revisions

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= Scout =
= Pyro =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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|-
|-
| Class Buff
| Class Buff
|  
| dmg taken from fire reduced: 0.85
faster-respawn: respawn=8.0
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
| Bat
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
 
| All weapons gain +50% maxammo and +20% faster reload
|-
| The Atomizer
| air dash count: 3.0<br>minicrits become crits: 1.0
 
| 3 Bonus Jumps. Crits when it would mini-crit
|-
| Scout's Pistol
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
|-
| Force-A-Nature
| apply z velocity on damage: 40.0


| On Penetration Hit:+ 40% increased robot knockback bonus
| +15% fire resistance
|-
|-
| The Back Scatter
| The Third Degree
|  
|  
tag last enemy hit: 8.0
third-degree: critType=2 hitGroup=1
| On Hit: Tag enemies for 8 seconds
| Crits players who are healed. Hits all players connected to the same heal source
|-
| The Candy Cane
| health from packs increased: 1.33<br>health regen: 4.0
 
| +33% more health from healthpacks. +4 health regenerated per second
|-
|-
| Mad Milk
| The Axtinguisher
|  
|  


| Mad milk has less duration vs robots
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
|-
|-
| Crit-a-Cola
| The Powerjack
|  
|  


| Applies 2 second crits when used
| Provides 50 heal on hit that overheals
|-
| The Winger
| increased jump height: 1.50<br>cancel falling damage : 1.0
 
| +50% additional passive jump height bonus. Wearer takes no falling damage
|-
|-
| The Sandman
| Thermal Thruster
|  
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0


| Knock robots dizzy
| Able to re-launch while already in-flight. Deals no knockback when landing
|-
|-
| The Wrap Assassin
| The Back Scratcher
|  
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0


| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
|-
|-
| The Flying Guillotine
| The Reserve Shooter
| bleeding duration: 10.0
| single wep deploy time decreased: 0.6
 
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-
| The Flying Guillotine (Genuine)
| Pyro's Shotgun
| bleeding duration: 10.0
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
 
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Sun-on-a-Stick
| Panic Attack
|  
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
Spell-Caster: Spell=0 Cooldown=40.0
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Fire ball spell
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
 
= Engineer =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Engineer's Pistol
| bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
|-
|-
| The Southern Hospitality
| Gas Passer
|  
|  


| No upgrade penalty
| Gassed enemies take +40 % more fire damage for 5 seconds
|-
| The Gunslinger
| deploy time decreased: 0.75
 
| +25% faster weapon switch speed
|-
|-
| The Short Circuit
| Neon Annihilator
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Pomson 6000
| Neon Annihilator (Genuine)
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| Engineer's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
|}


= Medic =
= DemoMan =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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! Description
! Description
|-
|-
| Syringe Gun
| Demo Knight
|  
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75


| On Hit: Reduce robot damage by -15% for 4 second.
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
|-
|-
| The Blutsauger
| Grenade Launcher
|  
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
 
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| On Hit: Reduce Enemy healing by -65% for 1 second.
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
|-
| The Overdose
| The Loch-n-Load
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
 
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| No Overheal decay. While Active: +60% greater jump height bonus
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
|-
| Amputator
| The Loose Cannon
| dmg taken from crit reduced: 0.4
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
 
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| Provides +60% Passive critical resistance
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
|-
| The Solemn Vow
| The Iron Bomber
| healing mastery: 1.0<br>mod see enemy health: 1.0
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
 
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| Healing Mastery 1
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
|-
| The Vita-Saw
| Stickybomb Launcher
| dmg from melee increased: 0.4
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| While Active: +60% Melee resistance Vit
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more dam

Latest revision as of 16:37, 21 September 2025

Pyro

Weapon Attributes Description
Class Buff dmg taken from fire reduced: 0.85 +15% fire resistance
The Third Degree

third-degree: critType=2 hitGroup=1

Crits players who are healed. Hits all players connected to the same heal source
The Axtinguisher Provides 5 second speed boost and 5 seconds of Battalion Backup buff
The Powerjack Provides 50 heal on hit that overheals
Thermal Thruster falling_impact_radius_pushback: 0.0
thermal_thruster_air_launch: 1.0
Able to re-launch while already in-flight. Deals no knockback when landing
The Back Scratcher bleeding duration: 20.0
health from healers reduced: 1.0
dmg from melee increased: 0.5
provide on active: 1.0
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Pyro's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Gas Passer Gassed enemies take +40 % more fire damage for 5 seconds
Neon Annihilator Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Neon Annihilator (Genuine) Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration

DemoMan

Weapon Attributes Description
Demo Knight dmg taken from bullets reduced: 0.75
dmg taken from crit reduced: 0.75
dmg from melee increased: 0.75
fire rate bonus: 0.75
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
Grenade Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loch-n-Load Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loose Cannon Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Iron Bomber Reload time decreased: 0.80
dmg falloff decreased: 0.2
auto fires full clip all at once: 1.0
projectile spread angle penalty: 5.0
Reload time increased: 4.5
single wep deploy time increased: 1.5

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower

Stickybomb Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more dam