Manned Machines Human Buffs/part3: Difference between revisions

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Cow Mangler 5000
n: 1.0<br>faster reload rate: 0.8
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| Primary +30% faster reload. +-85% splash damage bonus
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Equalizer
| Sniper Rifle
| mod rage on hit bonus: 20.0
| explosive sniper shot: 1.0


| 1900% increased rage build
| Explosive headshots upgrade
|-
|-
| The Market Gardener
| The Hitman's Heatmaker
|  
|  


| +50% damage bonus while rocket jumping aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| Gain focus on damage
|-
| The Bazaar Bargain
|
 
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
|-
| The Classic
| sniper no headshot without full charge: 0.0
 
| Headshot anytime
|-
| Kukri
| mult_player_movespeed_active: 1.15
 
| +15% move speed while active
|-
| The Shahanshah
|
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400
| On Hit: Self Knockback
|-
| SMG
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
|-
| The Cleaner's Carbine
| minicrit_boost_when_charged: 16.0
 
| Increased duration to 16 seconds
|-
| The Tribalman's Shiv
| bleeding duration: 20.0
 
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|}
 
= Scout =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Class Buff
|
faster-respawn: respawn=8.0
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
| Bat
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
 
| All weapons gain +50% maxammo and +20% faster reload
|-
| The Atomizer
| air dash count: 3.0<br>minicrits become crits: 1.0
 
| 3 Bonus Jumps. Crits when it would mini-crit
|-
| Scout's Pistol
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
|-
| Force-A-Nature
| apply z velocity on damage: 40.0
 
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
| The Back Scatter
|
tag last enemy hit: 8.0
| On Hit: Tag enemies for 8 seconds
|-
| The Candy Cane
| health from packs increased: 1.33<br>health regen: 4.0
 
| +33% more health from healthpacks. +4 health regenerated per second
|-
| Mad Milk
|
 
| Mad milk has less duration vs robots
|-
| Crit-a-Cola
|
 
| Applies 2 second crits when used
|-
| The Winger
| increased jump height: 1.50<br>cancel falling damage : 1.0
 
| +50% additional passive jump height bonus. Wearer takes no falling damage
|-
| The Sandman
|
 
| Knock robots dizzy
|-
| The Wrap Assassin
|
 
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine
| bleeding duration: 10.0
 
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine (Genuine)
| bleeding duration: 10.0
 
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| Sun-on-a-Stick
|
Spell-Caster: Spell=0 Cooldown=40.0
| Fire ball spell
|}
|}
= Engineer =
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Engineer's Pistol
| bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
|-
| The Southern Hospitality
|
| No upgrade penalty
|-
| The Gunslinger
| deploy time decreased: 0.75
| +25% faster weapon switch speed
|-
| The Short Circuit
|
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Pomson 6000
|
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| Engineer's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile pene

Revision as of 16:38, 21 September 2025

n: 1.0
faster reload rate: 0.8

| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus |- | Sniper Rifle | explosive sniper shot: 1.0

| Explosive headshots upgrade |- | The Hitman's Heatmaker |

| Gain focus on damage |- | The Bazaar Bargain |

| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads |- | The Classic | sniper no headshot without full charge: 0.0

| Headshot anytime |- | Kukri | mult_player_movespeed_active: 1.15

| +15% move speed while active |- | The Shahanshah | pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400 | On Hit: Self Knockback |- | SMG | speed_boost_on_hit: 2.0 damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 | On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP |- | The Cleaner's Carbine | minicrit_boost_when_charged: 16.0

| Increased duration to 16 seconds |- | The Tribalman's Shiv | bleeding duration: 20.0

| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds |}

Scout

Weapon Attributes Description
Class Buff

faster-respawn: respawn=8.0

Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
Bat maxammo primary increased: 1.5
maxammo secondary increased: 1.5
max health additive bonus: 20.0
All weapons gain +50% maxammo and +20% faster reload
The Atomizer air dash count: 3.0
minicrits become crits: 1.0
3 Bonus Jumps. Crits when it would mini-crit
Scout's Pistol speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
Force-A-Nature apply z velocity on damage: 40.0 On Penetration Hit:+ 40% increased robot knockback bonus
The Back Scatter

tag last enemy hit: 8.0

On Hit: Tag enemies for 8 seconds
The Candy Cane health from packs increased: 1.33
health regen: 4.0
+33% more health from healthpacks. +4 health regenerated per second
Mad Milk Mad milk has less duration vs robots
Crit-a-Cola Applies 2 second crits when used
The Winger increased jump height: 1.50
cancel falling damage : 1.0
+50% additional passive jump height bonus. Wearer takes no falling damage
The Sandman Knock robots dizzy
The Wrap Assassin Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine (Genuine) bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
Sun-on-a-Stick

Spell-Caster: Spell=0 Cooldown=40.0

Fire ball spell

Engineer

Weapon Attributes Description
Engineer's Pistol bidirectional teleport: 1.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
The Southern Hospitality No upgrade penalty
The Gunslinger deploy time decreased: 0.75 +25% faster weapon switch speed
The Short Circuit Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Pomson 6000 Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Engineer's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile pene