Skeeter: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Classic|3.1 The Classic]]
== Description ==
== Description ==
* model: models/bots/Sniper/bot_Sniper.mdl
* '''Name''': Skeeter
* class: Sniper
* '''Class''': Sniper
* shortdescription: Knockback Sniper
* '''Role''': Sniper
* name: Skeeter
* '''Subclass''': Sniper
* deathtip: Skeeter's shots knock you back depending on damage\nCounter-snipe or backstab sniper bots while they are distracted
* '''Health''': 1750
* role: Sniper
* '''Health Bonus Per Human Player''': 30
* subclass: Sniper
* '''Short Description''': Rapid Knockback Sniper, Heal Team for 80% of damage dealt
* tips: Your shots deal knockback on target\nCharge rifle for greater knockback\nDefend yourself with your secondary
* '''Tips''': Your shots deal knockback on target\nCharge rifle for greater knockback\nDefend yourself with your secondary
* health: 1250
* '''Death Tip''': Skeeter's shots knock you back depending on damage\nCounter-snipe or backstab sniper bots while they are distracted
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 3
* '''Difficulty''': 3
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
* '''Rc On Death''': 10
* move speed penalty: 0.9
 
* damage force reduction: 1.0
== Player Attributes ==
* airblast vulnerability multiplier: 1.0
{| class="wikitable"
* cancel falling damage: 1.0
! Attribute !! Value
* override footstep sound set: 2.0
|-
* ammo regen: 100.0
| Airblast Vulnerability Multiplier || 1.0
* head scale: 0.8
|-
* rage giving scale: 0.75
| Ammo Regen || 100.0
=== weapons ===
|-
| Cancel Falling Damage || 1.0
|-
| Damage Force Reduction || 1.0
|-
| Head Scale || 0.8
|-
| Move Speed Penalty || 0.9
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
 
=== The Classic ===
=== The Classic ===
* skin: 0
{| class="wikitable"
! Attribute !! Value
|-
| Aiming No Flinch || 1.0
|-
| Apply Z Velocity On Damage || 450.0
|-
| Damage Penalty On Bodyshot || 0.5
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Faster Reload Rate || 0.275
|-
| Killstreak Tier || 1.0
|-
| Lunchbox Adds Minicrits || 3.0
|-
| Sniper Aiming Movespeed Decreased || 0.01
|-
| Sniper Charge Per Sec || 2.0
|-
| Sniper Fires Tracer Hidden || 1.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Sniper]]
* [[Robot Overview by Subclass|Robots in Subclass Sniper]]
* [[Robot Overview by Role|Robots with Role Sniper]]

Latest revision as of 04:39, 8 November 2025

Contents

Description

  • Name: Skeeter
  • Class: Sniper
  • Role: Sniper
  • Subclass: Sniper
  • Health: 1750
  • Health Bonus Per Human Player: 30
  • Short Description: Rapid Knockback Sniper, Heal Team for 80% of damage dealt
  • Tips: Your shots deal knockback on target\nCharge rifle for greater knockback\nDefend yourself with your secondary
  • Death Tip: Skeeter's shots knock you back depending on damage\nCounter-snipe or backstab sniper bots while they are distracted
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 1.0
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 1.0
Head Scale 0.8
Move Speed Penalty 0.9
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Classic

Attribute Value
Aiming No Flinch 1.0
Apply Z Velocity On Damage 450.0
Damage Penalty On Bodyshot 0.5
Dmg Penalty Vs Buildings 0.5
Faster Reload Rate 0.275
Killstreak Tier 1.0
Lunchbox Adds Minicrits 3.0
Sniper Aiming Movespeed Decreased 0.01
Sniper Charge Per Sec 2.0
Sniper Fires Tracer Hidden 1.0


See also: