Agro: Difference between revisions

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m (Updating robot details for Agro)
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Degreaser|3.1 The Degreaser]]
** [[#The Maul|3.2 The Maul]]
** [[#The Scorch Shot|3.3 The Scorch Shot]]
== Description ==
== Description ==
* '''Name''': Agro
* '''Class''': Pyro
* '''Role''': Damage
* '''Subclass''': Flames
* '''Health''': 1750
* '''Health Bonus Per Human Player''': 100
* '''Short Description''': Degreaser, Scorch shot, Maul
* '''Tips''': You have 3 weapons\nHeal 200 on extinguish
* '''Death Tip''': Agro's Scorch Shot has massive knockback
* '''Scale''': 1.75
* '''Difficulty''': 1
* '''Model''': Robot Boss Model - Small head
* '''Rc On Death''': 10
== Player Attributes ==
{| class="wikitable"
! Attribute !! Value
|-
| Airblast Vulnerability Multiplier || 0.8
|-
| Ammo Regen || 100.0
|-
| Cancel Falling Damage || 1.0
|-
| Damage Force Reduction || 0.5
|-
| Head Scale || 0.75
|-
| Move Speed Penalty || 0.65
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
=== The Degreaser ===
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
! Attribute !! Value
|-
|-
| Name || Agro
| Airblast Cost Increased || 5.25
|-
|-
| Class || Pyro
| Attach Particle Effect || 4.0
|-
|-
| Role || Damage
| Dmg Penalty Vs Buildings || 0.8
|-
|-
| Subclass || Flames
| Extinguish Restores Health || 200.0
|-
|-
| Health || 3000
| Flame Size Bonus || 1.6
|-
|-
| Health Bonus Per Human Player || 28
| Flame Speed || 3600.0
|-
|-
| Short Description || Degreaser, Scorch shot, Maul
| Flame Spread Degree || 5.0
|-
|-
| Tips || You have 3 weapons\nHeal 200 on extinguish
| Killstreak Tier || 1.0
|-
|-
| Death Tip || Agro's Scorch Shot homes in on burning players
| Maxammo Primary Increased || 2.5
|-
|-
| Difficulty || 1
| Single Wep Deploy Time Decreased || 0.4
|-
|-
| Model || Robot Boss Model - Small head
| Switch From Wep Deploy Time Decreased || 0.7
|-
| Weapon Burn Dmg Reduced || 1.0
|}
|}
=== Player Attributes ===
 
* Airblast Vulnerability Multiplier: 0.8
=== The Maul ===
* Ammo Regen: 100.0
{| class="wikitable"
* Cancel Falling Damage: 1.0
! Attribute !! Value
* Damage Force Reduction: 0.5
* Head Scale: 0.75
* Move Speed Penalty: 0.65
* Override Footstep Sound Set: 2.0
* Rage Giving Scale: 0.75
|-
|-
| Scale || 1.75
| Dmg Bonus Vs Buildings || 1.5
|-
| Fire Rate Penalty || 1.2
|-
| Melee Range Multiplier || 1.4
|}
|}
=== Weapons ===


==== The Degreaser ====
=== The Scorch Shot ===
{| class="wikitable"
! Attribute !! Value
|-
| Damage Causes Airblast || 1.0
|-
| Projectile Speed Decreased || 0.6
|}


===== Attributes =====
* Dmg Bonus Vs Buildings: 3.25
* Fire Rate Penalty: 1.2
* Melee Range Multiplier: 1.4


==== The Maul ====
See also:
 
* [[Robot Overview by Class|Robots in Class Pyro]]
==== The Scorch Shot ====
* [[Robot Overview by Subclass|Robots in Subclass Flames]]
|}
* [[Robot Overview by Role|Robots with Role Damage]]

Latest revision as of 20:15, 11 November 2025

Contents

Description

  • Name: Agro
  • Class: Pyro
  • Role: Damage
  • Subclass: Flames
  • Health: 1750
  • Health Bonus Per Human Player: 100
  • Short Description: Degreaser, Scorch shot, Maul
  • Tips: You have 3 weapons\nHeal 200 on extinguish
  • Death Tip: Agro's Scorch Shot has massive knockback
  • Scale: 1.75
  • Difficulty: 1
  • Model: Robot Boss Model - Small head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.8
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.5
Head Scale 0.75
Move Speed Penalty 0.65
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Degreaser

Attribute Value
Airblast Cost Increased 5.25
Attach Particle Effect 4.0
Dmg Penalty Vs Buildings 0.8
Extinguish Restores Health 200.0
Flame Size Bonus 1.6
Flame Speed 3600.0
Flame Spread Degree 5.0
Killstreak Tier 1.0
Maxammo Primary Increased 2.5
Single Wep Deploy Time Decreased 0.4
Switch From Wep Deploy Time Decreased 0.7
Weapon Burn Dmg Reduced 1.0

The Maul

Attribute Value
Dmg Bonus Vs Buildings 1.5
Fire Rate Penalty 1.2
Melee Range Multiplier 1.4

The Scorch Shot

Attribute Value
Damage Causes Airblast 1.0
Projectile Speed Decreased 0.6


See also: