Survivor: Difference between revisions
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== Description == | == Description == | ||
* '''Name''': Survivor | * '''Name''': Survivor | ||
* '''Class''': | * '''Class''': Soldier | ||
* '''Role''': Damage | * '''Role''': Damage | ||
* '''Subclass''': | * '''Subclass''': Melee | ||
* '''Health''': | * '''Health''': 2750 | ||
* '''Health Bonus Per Human Player''': 100 | * '''Health Bonus Per Human Player''': 100 | ||
* '''Short Description''': Auto Fire Projectiles | * '''Short Description''': Ham, Level Up To Gain Auto Fire Projectiles | ||
* '''Tips''': Level up by staying alive | * '''Tips''': Level up by staying alive | ||
* '''Death Tip''': | * '''Death Tip''': The robot only target the closest player | ||
* '''Scale''': 1.75 | * '''Scale''': 1.75 | ||
* '''Difficulty''': 2 | * '''Difficulty''': 2 | ||
| Line 25: | Line 25: | ||
|- | |- | ||
| Airblast Vulnerability Multiplier || 0.8 | | Airblast Vulnerability Multiplier || 0.8 | ||
|- | |- | ||
| Cancel Falling Damage || 1.0 | | Cancel Falling Damage || 1.0 | ||
| Line 34: | Line 32: | ||
| Head Scale || 0.75 | | Head Scale || 0.75 | ||
|- | |- | ||
| Move Speed Penalty || | | Move Speed Penalty || 1.15 | ||
|- | |- | ||
| Override Footstep Sound Set || 2.0 | | Override Footstep Sound Set || 2.0 | ||
| Line 47: | Line 45: | ||
| Dmg Bonus Vs Buildings || 0.5 | | Dmg Bonus Vs Buildings || 0.5 | ||
|- | |- | ||
| Fire Rate Penalty || | | Fire Rate Penalty || 0.85 | ||
|- | |- | ||
| Melee Range Multiplier || 1.4 | | Melee Range Multiplier || 1.4 | ||
|- | |||
| Rocket Jump Damage Reduction || 0.00 | |||
|} | |} | ||
See also: | See also: | ||
* [[Robot Overview by Class|Robots in Class | * [[Robot Overview by Class|Robots in Class Soldier]] | ||
* [[Robot Overview by Subclass|Robots in Subclass | * [[Robot Overview by Subclass|Robots in Subclass Melee]] | ||
* [[Robot Overview by Role|Robots with Role Damage]] | * [[Robot Overview by Role|Robots with Role Damage]] | ||
Latest revision as of 11:13, 14 June 2026
Contents
Description
- Name: Survivor
- Class: Soldier
- Role: Damage
- Subclass: Melee
- Health: 2750
- Health Bonus Per Human Player: 100
- Short Description: Ham, Level Up To Gain Auto Fire Projectiles
- Tips: Level up by staying alive
- Death Tip: The robot only target the closest player
- Scale: 1.75
- Difficulty: 2
- Model: Robot Regular Model - Normal head
- Rc On Death: 10
Player Attributes
| Attribute | Value |
|---|---|
| Airblast Vulnerability Multiplier | 0.8 |
| Cancel Falling Damage | 1.0 |
| Damage Force Reduction | 0.5 |
| Head Scale | 0.75 |
| Move Speed Penalty | 1.15 |
| Override Footstep Sound Set | 2.0 |
| Rage Giving Scale | 0.75 |
The Ham Shank
| Attribute | Value |
|---|---|
| Dmg Bonus Vs Buildings | 0.5 |
| Fire Rate Penalty | 0.85 |
| Melee Range Multiplier | 1.4 |
| Rocket Jump Damage Reduction | 0.00 |
See also: