Survivor: Difference between revisions

From bmod
(Updating robot details for Survivor)
 
m (Updating robot details for Survivor)
 
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== Description ==
== Description ==
* '''Name''': Survivor
* '''Name''': Survivor
* '''Class''': Pyro
* '''Class''': Soldier
* '''Role''': Damage
* '''Role''': Damage
* '''Subclass''': Flames
* '''Subclass''': Melee
* '''Health''': 1750
* '''Health''': 2750
* '''Health Bonus Per Human Player''': 100
* '''Health Bonus Per Human Player''': 100
* '''Short Description''': Auto Fire Projectiles, Level Up Over Time
* '''Short Description''': Ham, Level Up To Gain Auto Fire Projectiles
* '''Tips''': Level up by staying alive
* '''Tips''': Level up by staying alive
* '''Death Tip''': Agro's Scorch Shot has massive knockback
* '''Death Tip''': The robot only target the closest player
* '''Scale''': 1.75
* '''Scale''': 1.75
* '''Difficulty''': 2
* '''Difficulty''': 2
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|-
|-
| Airblast Vulnerability Multiplier || 0.8
| Airblast Vulnerability Multiplier || 0.8
|-
| Ammo Regen || 100.0
|-
|-
| Cancel Falling Damage || 1.0
| Cancel Falling Damage || 1.0
Line 34: Line 32:
| Head Scale || 0.75
| Head Scale || 0.75
|-
|-
| Move Speed Penalty || 0.95
| Move Speed Penalty || 1.15
|-
|-
| Override Footstep Sound Set || 2.0
| Override Footstep Sound Set || 2.0
Line 47: Line 45:
| Dmg Bonus Vs Buildings || 0.5
| Dmg Bonus Vs Buildings || 0.5
|-
|-
| Fire Rate Penalty || 1.2
| Fire Rate Penalty || 0.85
|-
|-
| Melee Range Multiplier || 1.4
| Melee Range Multiplier || 1.4
|-
| Rocket Jump Damage Reduction || 0.00
|}
|}




See also:
See also:
* [[Robot Overview by Class|Robots in Class Pyro]]
* [[Robot Overview by Class|Robots in Class Soldier]]
* [[Robot Overview by Subclass|Robots in Subclass Flames]]
* [[Robot Overview by Subclass|Robots in Subclass Melee]]
* [[Robot Overview by Role|Robots with Role Damage]]
* [[Robot Overview by Role|Robots with Role Damage]]

Latest revision as of 11:13, 14 June 2026

Contents

Description

  • Name: Survivor
  • Class: Soldier
  • Role: Damage
  • Subclass: Melee
  • Health: 2750
  • Health Bonus Per Human Player: 100
  • Short Description: Ham, Level Up To Gain Auto Fire Projectiles
  • Tips: Level up by staying alive
  • Death Tip: The robot only target the closest player
  • Scale: 1.75
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.8
Cancel Falling Damage 1.0
Damage Force Reduction 0.5
Head Scale 0.75
Move Speed Penalty 1.15
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Ham Shank

Attribute Value
Dmg Bonus Vs Buildings 0.5
Fire Rate Penalty 0.85
Melee Range Multiplier 1.4
Rocket Jump Damage Reduction 0.00


See also: