Uncle Dane: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Widowmaker|3.1 The Widowmaker]]
** [[#Wrench (Renamed/Strange)|3.2 Wrench (Renamed/Strange)]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
https://www.bmod.tf/assets/images/mm/cropped/uncle_dane.webp?image.png
* class: Engineer
''Image source: [https://www.bmod.tf/assets/images/mm/cropped/uncle_dane.webp?image.png Uncle Dane]''
* shortdescription: Widowmaker, Wrench
* '''Name''': Uncle Dane
* name: Uncle Dane
* '''Class''': Engineer
* deathtip: Use explosive weapons to damage both engineers and their buildings at once
* '''Role''': Engineer
* role: Engineer
* '''Subclass''': Engineer
* subclass: SingleClass
* '''Health''': 2250
* tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* '''Health Bonus Per Human Player''': 20
* health: 1250
* '''Short Description''': Widowmaker, Wrench, LVL 3 Sentry
* health_bonus_per_player: 60
* '''Tips''': Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* difficulty: 1
* '''Death Tip''': Use explosive weapons to damage both engineers and their buildings at once
* scale: 1.65
* '''Scale''': 1.65
=== player_attributes ===
* '''Difficulty''': 2
* move speed penalty: 0.75
* '''Model''': Robot Regular Model - Normal head
* damage force reduction: 0.3
* '''Rc On Death''': 10
* airblast vulnerability multiplier: 0.3
 
* cancel falling damage: 1.0
== Player Attributes ==
* override footstep sound set: 2.0
{| class="wikitable"
* maxammo metal increased: 2.5
! Attribute !! Value
* metal regen: 200.0
|-
* mod teleporter cost: 9.0
| Airblast Vulnerability Multiplier || 0.3
* major increased jump height: 1.25
|-
* rage giving scale: 0.75
| Cancel Falling Damage || 1.0
=== weapons ===
|-
| Damage Force Reduction || 0.3
|-
| Major Increased Jump Height || 1.25
|-
| Metal Regen || 100.0
|-
| Move Speed Penalty || 0.85
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
 
=== The Widowmaker ===
=== The Widowmaker ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* damage bonus: 1.25
|-
* Construction rate increased: 10.0
| Add Onhit Addammo || 250
* killstreak tier: 1.0
|-
* melee range multiplier: 1.65
| Damage Bonus || 1.25
* Repair rate increased: 2.0
|-
* single wep deploy time increased: 1.6
| Dmg Penalty Vs Buildings || 0.5
* engineer building teleporting pickup: 10.0
|-
* engy building health bonus: 2.32
| Engineer Building Teleporting Pickup || 10.0
* engy dispenser radius increased: 6.0
|-
* upgrade rate decrease: 4.0
| Killstreak Tier || 1.0
|-
| Mod Ammo Per Shot || 30.0
|}
 
=== Wrench (Renamed/Strange) ===
=== Wrench (Renamed/Strange) ===
* skin: 0
{| class="wikitable"
=== custom_attributes_weapon ===
! Attribute !! Value
* mod building health: teleporter=500
|-
* owned building phasing: sentry=1 dispenser=1
| Building Cost Reduction || 0.65
* robot engineer: sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|-
| Construction Rate Increased || 10.0
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 2.0
|-
| Engy Dispenser Radius Increased || 6.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 5.5
|-
| Repair Rate Increased || 2.0
|-
| Single Wep Deploy Time Increased || 1.8
|-
| Upgrade Rate Decrease || 2.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass Engineer]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 17:06, 1 September 2026

Contents

Description

uncle_dane.webp?image.png Image source: Uncle Dane

  • Name: Uncle Dane
  • Class: Engineer
  • Role: Engineer
  • Subclass: Engineer
  • Health: 2250
  • Health Bonus Per Human Player: 20
  • Short Description: Widowmaker, Wrench, LVL 3 Sentry
  • Tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
  • Death Tip: Use explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.85
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Widowmaker

Attribute Value
Add Onhit Addammo 250
Damage Bonus 1.25
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0
Mod Ammo Per Shot 30.0

Wrench (Renamed/Strange)

Attribute Value
Building Cost Reduction 0.65
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 2.0
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 5.5
Repair Rate Increased 2.0
Single Wep Deploy Time Increased 1.8
Upgrade Rate Decrease 2.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0


See also: