Manned Machines Human Buffs Alpha page: Difference between revisions

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| Class Buff
| Class Buff
| dmg taken from fire reduced: 0.85
| dmg taken from fire reduced: 0.85
| ; +15% fire resistance
 
| +15% fire resistance
|-
|-
| The Third Degree
| The Third Degree
| Custom Attribute
|  
| ; Crits players who are healed. Hits all players connected to the same heal source
third-degree: critType=2 hitGroup=1
| Crits players who are healed. Hits all players connected to the same heal source
|-
|-
| The Axtinguisher
| The Axtinguisher
| Custom Attribute
|  
| ; Provides 5 second speed boost and 5 seconds of Battalion Backup buff
 
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
|-
|-
| The Powerjack
| The Powerjack
| Custom Attribute
|  
| ; Provides 50 heal on hit that overheals
 
| Provides 50 heal on hit that overheals
|-
|-
| Thermal Thruster
| Thermal Thruster
| falling_impact_radius_pushback: 0.0
| falling_impact_radius_pushback: 0.0
| ; Deals no knockback when landing
 
| Deals no knockback when landing
|-
|-
| The Back Scratcher
| The Back Scratcher
| bleeding duration: 20.0<br>health from healers reduced: 1.0
| bleeding duration: 20.0<br>health from healers reduced: 1.0
| ; On Hit: Bleed for 20 seconds, No healing penalty
 
| On Hit: Bleed for 20 seconds, No healing penalty
|-
|-
| The Reserve Shooter
| The Reserve Shooter
| single wep deploy time decreased: 0.6
| single wep deploy time decreased: 0.6
| ; +25% damage bonus vs jumping robots. +40% faster deploy speed
dmg-crit-vs-jumping-robots: damage=1.75 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-
| Pyro's Shotgun
| Pyro's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Panic Attack
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
|}


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| Demo Knight
| Demo Knight
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75
| ; Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
 
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
|-
|-
| The Quickiebomb Launcher
| The Quickiebomb Launcher
| stickybomb_charge_damage_increase: 1.65
| stickybomb_charge_damage_increase: 1.65
| ; +65% charge damage increase
 
| +65% charge damage increase
|-
|-
| The Iron Bomber
| The Iron Bomber
| auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
| auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
| ; Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
reload full clip at once: 1.0
| Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
|-
| The Claidheamh Mòr
| The Claidheamh Mòr
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0
| ; +200% charge time increase, +2 second speed boost on hit
 
| +200% charge time increase, +2 second speed boost on hit
|-
|-
| Bottle
| Bottle
| max health additive bonus: 20.0
| max health additive bonus: 20.0
| ; +20 max health
 
|-
| +20 max health
| The Pain Train
| max health additive bonus: 20.0
| ; +20 max health
|-
|-
| Ullapool Caber
| Ullapool Caber
| damage bonus: 2.0
| damage bonus: 2.0
| ; 200% increased damage bonus
 
| 200% increased damage bonus
|-
|-
| The Scotsman's Skullcutter
| The Scotsman's Skullcutter
| damage bonus: 1.35
| damage bonus: 1.35
| ; 35% increased damage bonus
 
| 35% increased damage bonus
|-
|-
| The Eyelander
| The Eyelander
| Custom Attribute
|  
| ; Gain a head every hit vs robots
 
| Gain a head every hit vs robots
|-
|-
| The Half-Zatoichi
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
| heal on hit for rapidfire: 25.0
| ; gains 25 HP on hit
 
| gains 25 HP on hit
|}
|}


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| Natascha
| Natascha
| speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.2
| speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.2
| ; +3 second speed boost on hit +20 % faster movespeed while spun up
 
| +3 second speed boost on hit +20 % faster movespeed while spun up
|-
|-
| Tomislav
| Tomislav
| minigun spinup time decreased: 0.4<br>closerange backattack minicrits: 1.0
| minigun spinup time decreased: 0.4<br>closerange backattack minicrits: 1.0
| ; Mini-crits from behind. +40% faster rev up speed.
 
| Mini-crits from behind. +40% faster rev up speed.
|-
|-
| Fists
| Fists
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
| ; +50% maxammo on all weapons
 
| +50% maxammo on all weapons
|-
|-
| Warrior's Spirit
| Warrior's Spirit
| Custom Attribute
|  
| ; +50 HP on hit against robots
 
| +50 HP on hit against robots
|-
|-
| The Killing Gloves of Boxing
| The Killing Gloves of Boxing
| Custom Attribute
|  
| ; +6 seconds of critical hits when landing a quick 3 hit combo vs robots
 
| +6 seconds of critical hits when landing a quick 3 hit combo vs robots
|-
|-
| Heavy's Shotgun
| Heavy's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| The Family Business
| The Family Business
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Panic Attack
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
|}


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| The Huntsman
| The Huntsman
| maxammo primary increased: 1.93<br>projectile penetration: 1.0<br>faster reload rate: 0.8
| maxammo primary increased: 1.93<br>projectile penetration: 1.0<br>faster reload rate: 0.8
| ; Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
 
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
|-
|-
| Sniper Rifle
| Sniper Rifle
| explosive sniper shot: 1.0
| explosive sniper shot: 1.0
| ; Explosive headshots upgrade
 
| Explosive headshots upgrade
|-
|-
| The Bazaar Bargain
| The Bazaar Bargain
| Custom Attribute
|  
| ; On Headshot: +1 head , On Bodyshot: -2 heads
 
| On Headshot: +1 head , On Bodyshot: -2 heads
|-
|-
| The Classic
| The Classic
| sniper no headshot without full charge: 0.0
| sniper no headshot without full charge: 0.0
| ; Headshot anytime
 
| Headshot anytime
|-
|-
| Kukri
| Kukri
| mult_player_movespeed_active: 1.15
| mult_player_movespeed_active: 1.15
| ; +15% move speed while active
 
| +15% move speed while active
|-
|-
| The Shahanshah
| The Shahanshah
| Custom Attribute
|  
| ; On Hit: Self Knockback
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400
| On Hit: Self Knockback
|-
|-
| SMG
| SMG
| speed_boost_on_hit: 2.0
| speed_boost_on_hit: 2.0
| ; On Hit: Speed boost for 2 seconds
 
| On Hit: Speed boost for 2 seconds
|-
|-
| The Cleaner's Carbine
| The Cleaner's Carbine
| minicrit_boost_when_charged: 16.0
| minicrit_boost_when_charged: 16.0
| ; Increased duration to 16 seconds
 
| Increased duration to 16 seconds
|-
|-
| The Tribalman's Shiv
| The Tribalman's Shiv
| bleeding duration: 20.0
| bleeding duration: 20.0
| ; Bleed lasts 20 seconds
 
| Bleed lasts 20 seconds
|}
|}


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|-
|-
| Class Buff
| Class Buff
| Custom Attribute
|  
| ; Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
faster-respawn: respawn=8.0
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
|-
| Bat
| Bat
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
| ; All weapons gain +50% maxammo and +20% faster reload
 
| All weapons gain +50% maxammo and +20% faster reload
|-
|-
| The Atomizer
| The Atomizer
| air dash count: 3.0<br>minicrits become crits: 1.0
| air dash count: 3.0<br>minicrits become crits: 1.0
| ; 3 Bonus Jumps. Crits when it would mini-crit
 
| 3 Bonus Jumps. Crits when it would mini-crit
|-
|-
| Scout's Pistol
| Scout's Pistol
| speed_boost_on_hit: 2.0
| speed_boost_on_hit: 2.0
| ; On Hit: Speed boost for 2 seconds
 
| On Hit: Speed boost for 2 seconds
|-
|-
| Sun-on-a-Stick
| Sun-on-a-Stick
| Custom Attribute
|  
| ; Fire ball spell
Spell-Caster: Spell=0 Cooldown=40.0
| Fire ball spell
|-
|-
| The Candy Cane
| The Candy Cane
| health from packs increased: 1.33<br>health regen: 4.0
| health from packs increased: 1.33<br>health regen: 4.0
| ; +33% more health from healthpacks. +4 health regenerated per second
 
| +33% more health from healthpacks. +4 health regenerated per second
|-
|-
| Mad Milk
| Mad Milk
| Custom Attribute
|  
| ; Mad milk has less duration vs robots
 
| Mad milk has less duration vs robots
|-
|-
| Crit-a-Cola
| Crit-a-Cola
| Custom Attribute
|  
| ; Applies 2 second crits when used
 
| Applies 2 second crits when used
|-
|-
| The Winger
| The Winger
| increased jump height: 1.50
| increased jump height: 1.50
| ; +50% additional passive jump height bonus
 
| +50% additional passive jump height bonus
|-
|-
| The Sandman
| The Sandman
| Custom Attribute
|  
| ; Knock robots dizzy
 
| Knock robots dizzy
|-
|-
| The Wrap Assassin
| The Wrap Assassin
| Custom Attribute
|  
| ; Reduce robots heal rate for 5 seconds
 
| Reduce robots heal rate for 5 seconds
|-
|-
| The Flying Guillotine
| The Flying Guillotine
| bleeding duration: 10.0
| bleeding duration: 10.0
| ; On Hit: Bleed for 10 seconds
 
| On Hit: Bleed for 10 seconds
|-
|-
| The Flying Guillotine (Genuine)
| The Flying Guillotine (Genuine)
| bleeding duration: 10.0
| bleeding duration: 10.0
| ; On Hit: Bleed for 10 seconds
 
| On Hit: Bleed for 10 seconds
|}
|}


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| Engineer's Pistol
| Engineer's Pistol
| clip size bonus: 2.0
| clip size bonus: 2.0
| ; +100% clip size
 
| +100% clip size
|-
|-
| The Southern Hospitality
| The Southern Hospitality
| Custom Attribute
|  
| ; No upgrade penalty
 
| No upgrade penalty
|-
|-
| The Gunslinger
| The Gunslinger
| engineer sentry build rate multiplier: 8.0
| engineer sentry build rate multiplier: 8.0
| ; +700% faster sentry build speed
 
| +700% faster sentry build speed
|-
|-
| The Short Circuit
| The Short Circuit
| Custom Attribute
|  
| ; Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Pomson 6000
| The Pomson 6000
| Custom Attribute
|  
| ; Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| Engineer's Shotgun
| Engineer's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Panic Attack
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
|}


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|-
|-
| Syringe Gun
| Syringe Gun
| Custom Attribute
|  
| ; On Hit: Reduce robot damage by -15% for 1 second.
 
| On Hit: Reduce robot damage by -15% for 1 second.
|-
|-
| The Blutsauger
| The Blutsauger
| Custom Attribute
|  
| ; On Hit: Reduce Enemy healing by -65% for 1 second.
 
| On Hit: Reduce Enemy healing by -65% for 1 second.
|-
|-
| The Overdose
| The Overdose
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
| ; No Overheal decay. While Active: +60% greater jump height bonus
 
| No Overheal decay. While Active: +60% greater jump height bonus
|-
|-
| Amputator
| Amputator
| dmg taken from crit reduced: 0.4
| dmg taken from crit reduced: 0.4
| ; Provides +60% Passive critical resistance
 
| Provides +60% Passive critical resistance
|-
|-
| The Solemn Vow
| The Solemn Vow
| healing mastery: 1.0<br>mod see enemy health: 1.0
| healing mastery: 1.0<br>mod see enemy health: 1.0
| ; Healing Mastery 1
 
| Healing Mastery 1
|-
|-
| The Vita-Saw
| The Vita-Saw
| dmg from melee increased: 0.4
| dmg from melee increased: 0.4
| ; While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 1 seconds
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=1.0
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 1 seconds
|-
|-
| Crusader's Crossbow
| Crusader's Crossbow
| Custom Attribute
|  
| ; Protection Rune teammate for 1 seconds
 
| Protection Rune teammate for 1 seconds
|-
|-
| Bonesaw
| Bonesaw
| uber duration bonus: 1.0
| uber duration bonus: 1.0
| ; +1 second longer uber duration.
 
| +1 second longer uber duration.
|-
|-
| The Quick-Fix
| The Quick-Fix
| generate rage on heal: 1.0<br>increase buff duration: 0.8
| generate rage on heal: 1.0<br>increase buff duration: 0.8
| ; Medic MvM Shield
rage fill multiplier: 0.5
| Medic MvM Shield
|-
|-
| The Vaccinator
| The Vaccinator
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85
| ; +10% higher deployed resistances
 
| +10% higher deployed resistances
|}
|}


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| Revolver
| Revolver
| projectile penetration: 1.0
| projectile penetration: 1.0
| ; Projectile penetration bonus & Tags robots on hit for 8 seconds
tag last enemy hit: 8.0
| Projectile penetration bonus & Tags robots on hit for 8 seconds
|-
|-
| Knife
| Knife
| Custom Attribute
|  
| ; Tags robots on hit for 8 seconds
tag last enemy hit: 8.0
| Tags robots on hit for 8 seconds
|-
|-
| The Big Earner
| The Big Earner
| mult_player_movespeed_active: 1.15
| mult_player_movespeed_active: 1.15
| ; Grants 15% movespeed while actove
 
| Grants 15% movespeed while actove
|-
|-
| The Spy-cicle
| The Spy-cicle
| Custom Attribute
|  
| ; On Backstab: Slows enemy attack speed by -30% for 6 seconds
 
| On Backstab: Slows enemy attack speed by -30% for 6 seconds
|-
|-
| The Enforcer
| The Enforcer
| projectile penetration: 1.0
| projectile penetration: 1.0
| ; Projectile penetration bonus & 200% Damage bonus vs sapped buildings
dmg-bonus-vs-sapped-buildings: damage=3.0
| Projectile penetration bonus & 200% Damage bonus vs sapped buildings
|-
|-
| The Ambassador
| The Ambassador
| crit_dmg_falloff: 0.0
| crit_dmg_falloff: 0.0
| ; No critical damage falloff
 
| No critical damage falloff
|-
|-
| The Diamondback
| The Diamondback
| crit_dmg_falloff: 0.0
| crit_dmg_falloff: 0.0
| ; No critical damage falloff
 
| No critical damage falloff
|}
|}


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| The Air Strike
| The Air Strike
| clipsize increase on kill: 8.0<br>Reload time decreased: 0.8
| clipsize increase on kill: 8.0<br>Reload time decreased: 0.8
| ; Gains additional clip by doing 250 damage to robots, +4 extra bonus clip; Primary +20% faster reload
 
| Gains additional clip by doing 250 damage to robots, +4 extra bonus clipPrimary +20% faster reload
|-
|-
| The Black Box
| The Black Box
| heal on hit for rapidfire: 30.0<br>Reload time decreased: 0.8
| heal on hit for rapidfire: 30.0<br>Reload time decreased: 0.8
| ; On Hit: Up to 30 bonus health; Primary +20% faster reload
 
| On Hit: Up to 30 bonus healthPrimary +20% faster reload
|-
|-
| The Beggar's Bazooka
| The Beggar's Bazooka
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.8
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.8
| ; +3 clip size; Primary +20% faster reload
 
| +3 clip sizePrimary +20% faster reload
|-
|-
| Rocket Launcher
| Rocket Launcher
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| ; Primary +20% faster reload; Rocket Launcher +50% larger explosion radius
 
| Primary +20% faster reloadRocket Launcher +50% larger explosion radius
|-
|-
| The Direct Hit
| The Direct Hit
| Reload time decreased: 0.8
| Reload time decreased: 0.8
| ; Primary +20% faster reload
 
| Primary +20% faster reload
|-
|-
| Rocket Jumper
| Rocket Jumper
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| ; Primary +20% faster reload; Rocket Launcher +50% larger explosion radius
 
| Primary +20% faster reloadRocket Launcher +50% larger explosion radius
|-
|-
| The Liberty Launcher
| The Liberty Launcher
| clip size bonus: 1.6
| clip size bonus: 1.6
| +60% clip
| +60% clip


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| The Cow Mangler 5000
| The Cow Mangler 5000
| Reload time decreased: 0.8
| Reload time decreased: 0.8
| ; Primary +20% faster reload; Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
 
| Primary +20% faster reloadYour electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Original
| The Original
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| ; Primary +20% faster reload; Rocket Launcher +50% larger explosion radius
 
| Primary +20% faster reloadRocket Launcher +50% larger explosion radius
|-
|-
| The Equalizer
| The Equalizer
| mod rage on hit bonus: 20.0
| mod rage on hit bonus: 20.0
| ; 1900% increased rage build
 
| 1900% increased rage build
|-
|-
| The Market Gardener
| The Market Gardener
| Custom Attribute
|  
| ; +50% damage bonus while rocket jumping
 
| +50% damage bonus while rocket jumping
|-
|-
| The Half-Zatoichi
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
| heal on hit for rapidfire: 25.0
| ; gains 25 HP on hit
 
| gains 25 HP on hit
|-
|-
| The Righteous Bison
| The Righteous Bison
| Custom Attribute
|  
| ; Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Reserve Shooter
| The Reserve Shooter
| single wep deploy time decreased: 0.6
| single wep deploy time decreased: 0.6
| ; +25% damage bonus vs jumping robots. +40% faster deploy speed
dmg-crit-vs-jumping-robots: damage=1.75 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-
| Soldier's Shotgun
| Soldier's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Panic Attack
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| ; Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
|}

Latest revision as of 02:20, 12 March 2024

Pyro

Weapon Attributes Description
Class Buff dmg taken from fire reduced: 0.85 +15% fire resistance
The Third Degree

third-degree: critType=2 hitGroup=1

Crits players who are healed. Hits all players connected to the same heal source
The Axtinguisher Provides 5 second speed boost and 5 seconds of Battalion Backup buff
The Powerjack Provides 50 heal on hit that overheals
Thermal Thruster falling_impact_radius_pushback: 0.0 Deals no knockback when landing
The Back Scratcher bleeding duration: 20.0
health from healers reduced: 1.0
On Hit: Bleed for 20 seconds, No healing penalty
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.75 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Pyro's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots

DemoMan

Weapon Attributes Description
Demo Knight dmg taken from bullets reduced: 0.75
dmg taken from crit reduced: 0.75
dmg from melee increased: 0.75
fire rate bonus: 0.75
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
The Quickiebomb Launcher stickybomb_charge_damage_increase: 1.65 +65% charge damage increase
The Iron Bomber auto fires full clip all at once: 1.0
projectile spread angle penalty: 5.0
Reload time increased: 4.5
single wep deploy time increased: 1.5

reload full clip at once: 1.0

Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
The Claidheamh Mòr speed_boost_on_hit: 2.0
charge time increased: 2.0
+200% charge time increase, +2 second speed boost on hit
Bottle max health additive bonus: 20.0 +20 max health
Ullapool Caber damage bonus: 2.0 200% increased damage bonus
The Scotsman's Skullcutter damage bonus: 1.35 35% increased damage bonus
The Eyelander Gain a head every hit vs robots
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit

Heavy

Weapon Attributes Description
Natascha speed_boost_on_hit: 3.0
aiming movespeed increased: 1.2
+3 second speed boost on hit +20 % faster movespeed while spun up
Tomislav minigun spinup time decreased: 0.4
closerange backattack minicrits: 1.0
Mini-crits from behind. +40% faster rev up speed.
Fists maxammo primary increased: 1.5
maxammo secondary increased: 1.5
+50% maxammo on all weapons
Warrior's Spirit +50 HP on hit against robots
The Killing Gloves of Boxing +6 seconds of critical hits when landing a quick 3 hit combo vs robots
Heavy's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
The Family Business projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots

Sniper

Weapon Attributes Description
The Huntsman maxammo primary increased: 1.93
projectile penetration: 1.0
faster reload rate: 0.8
Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
Sniper Rifle explosive sniper shot: 1.0 Explosive headshots upgrade
The Bazaar Bargain On Headshot: +1 head , On Bodyshot: -2 heads
The Classic sniper no headshot without full charge: 0.0 Headshot anytime
Kukri mult_player_movespeed_active: 1.15 +15% move speed while active
The Shahanshah

pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400

On Hit: Self Knockback
SMG speed_boost_on_hit: 2.0 On Hit: Speed boost for 2 seconds
The Cleaner's Carbine minicrit_boost_when_charged: 16.0 Increased duration to 16 seconds
The Tribalman's Shiv bleeding duration: 20.0 Bleed lasts 20 seconds

Scout

Weapon Attributes Description
Class Buff

faster-respawn: respawn=8.0

Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
Bat maxammo primary increased: 1.5
maxammo secondary increased: 1.5
max health additive bonus: 20.0
All weapons gain +50% maxammo and +20% faster reload
The Atomizer air dash count: 3.0
minicrits become crits: 1.0
3 Bonus Jumps. Crits when it would mini-crit
Scout's Pistol speed_boost_on_hit: 2.0 On Hit: Speed boost for 2 seconds
Sun-on-a-Stick

Spell-Caster: Spell=0 Cooldown=40.0

Fire ball spell
The Candy Cane health from packs increased: 1.33
health regen: 4.0
+33% more health from healthpacks. +4 health regenerated per second
Mad Milk Mad milk has less duration vs robots
Crit-a-Cola Applies 2 second crits when used
The Winger increased jump height: 1.50 +50% additional passive jump height bonus
The Sandman Knock robots dizzy
The Wrap Assassin Reduce robots heal rate for 5 seconds
The Flying Guillotine bleeding duration: 10.0 On Hit: Bleed for 10 seconds
The Flying Guillotine (Genuine) bleeding duration: 10.0 On Hit: Bleed for 10 seconds

Engineer

Weapon Attributes Description
Engineer's Pistol clip size bonus: 2.0 +100% clip size
The Southern Hospitality No upgrade penalty
The Gunslinger engineer sentry build rate multiplier: 8.0 +700% faster sentry build speed
The Short Circuit Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Pomson 6000 Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Engineer's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots

Medic

Weapon Attributes Description
Syringe Gun On Hit: Reduce robot damage by -15% for 1 second.
The Blutsauger On Hit: Reduce Enemy healing by -65% for 1 second.
The Overdose overheal decay disabled: 1000.0
increased jump height from weapon: 1.6
No Overheal decay. While Active: +60% greater jump height bonus
Amputator dmg taken from crit reduced: 0.4 Provides +60% Passive critical resistance
The Solemn Vow healing mastery: 1.0
mod see enemy health: 1.0
Healing Mastery 1
The Vita-Saw dmg from melee increased: 0.4

heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=1.0

While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 1 seconds
Crusader's Crossbow Protection Rune teammate for 1 seconds
Bonesaw uber duration bonus: 1.0 +1 second longer uber duration.
The Quick-Fix generate rage on heal: 1.0
increase buff duration: 0.8

rage fill multiplier: 0.5

Medic MvM Shield
The Vaccinator medigun bullet resist deployed: 0.85
medigun blast resist deployed: 0.85
medigun fire resist deployed: 0.85
+10% higher deployed resistances

Spy

Weapon Attributes Description
Revolver projectile penetration: 1.0

tag last enemy hit: 8.0

Projectile penetration bonus & Tags robots on hit for 8 seconds
Knife

tag last enemy hit: 8.0

Tags robots on hit for 8 seconds
The Big Earner mult_player_movespeed_active: 1.15 Grants 15% movespeed while actove
The Spy-cicle On Backstab: Slows enemy attack speed by -30% for 6 seconds
The Enforcer projectile penetration: 1.0

dmg-bonus-vs-sapped-buildings: damage=3.0

Projectile penetration bonus & 200% Damage bonus vs sapped buildings
The Ambassador crit_dmg_falloff: 0.0 No critical damage falloff
The Diamondback crit_dmg_falloff: 0.0 No critical damage falloff

Soldier

Weapon Attributes Description
The Air Strike clipsize increase on kill: 8.0
Reload time decreased: 0.8
Gains additional clip by doing 250 damage to robots, +4 extra bonus clipPrimary +20% faster reload
The Black Box heal on hit for rapidfire: 30.0
Reload time decreased: 0.8
On Hit: Up to 30 bonus healthPrimary +20% faster reload
The Beggar's Bazooka clip size upgrade atomic: 3.0
Reload time decreased: 0.8
+3 clip sizePrimary +20% faster reload
Rocket Launcher Reload time decreased: 0.8
Blast radius increased: 1.5
Primary +20% faster reloadRocket Launcher +50% larger explosion radius
The Direct Hit Reload time decreased: 0.8 Primary +20% faster reload
Rocket Jumper Reload time decreased: 0.8
Blast radius increased: 1.5
Primary +20% faster reloadRocket Launcher +50% larger explosion radius
The Liberty Launcher clip size bonus: 1.6 +60% clip
The Liberty Launcher Enhances these weapons:
Enhanced Weapon Attributes Description
IsShotGun clip size bonus: 1.5 Shotgun: +50% Bonus Clip on Shotgun
IsBison faster reload rate: 0.65 Bison: +35% faster reload
IsBaseJumper max health additive bonus: 25.0 Base Jumper: +25 max hp
Gunboats rocket jump damage reduction: 0.1 -90% rocket jump damage reduction
The Mantreads move speed bonus: 1.3 +30% faster move speed
The Cow Mangler 5000 Reload time decreased: 0.8 Primary +20% faster reloadYour electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Original Reload time decreased: 0.8
Blast radius increased: 1.5
Primary +20% faster reloadRocket Launcher +50% larger explosion radius
The Equalizer mod rage on hit bonus: 20.0 1900% increased rage build
The Market Gardener +50% damage bonus while rocket jumping
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit
The Righteous Bison Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.75 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Soldier's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots