Funke: Difference between revisions

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(Updating robot details for Funke)
 
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Batsaber|3.1 Batsaber]]
** [[#The Flying Guillotine|3.2 The Flying Guillotine]]
== Description ==
== Description ==
* model: models/bots/scout_boss/bot_scout_boss.mdl
* '''Name''': Funke
* class: Scout
* '''Class''': Scout
* shortdescription: Cleaver + Batsaber Combo
* '''Role''': Damage
* name: Funke
* '''Subclass''': Melee
* deathtip: This robot takes extreme knockback from pushforces and damage
* '''Health''': 1250
* role: Damage
* '''Health Bonus Per Human Player''': 100
* subclass: Melee
* '''Short Description''': Cleaver + Batsaber Combo
* tips: Batsaber deals minicrits to bleeding enemies\nYour cleavers recharge faster
* '''Tips''': Batsaber deals minicrits to bleeding enemies\nYour cleavers recharge faster
* health: 1250
* '''Death Tip''': This robot takes extreme knockback from pushforces and damage
* health_bonus_per_player: 100
* '''Difficulty''': 2
* difficulty: 2
* '''Model''': Robot Boss Model - Small head
=== player_attributes ===
 
* ammo regen: 100.0
== Player Attributes ==
* move speed penalty: 1.3
{| class="wikitable"
* damage force increase: 10.0
! Attribute !! Value
* airblast vulnerability multiplier: 2.25
|-
* airblast vertical vulnerability multiplier: 2.0
| Airblast Vertical Vulnerability Multiplier || 2.0
* cancel falling damage: 1.0
|-
* increased jump height: 1.25
| Airblast Vulnerability Multiplier || 2.25
* rage giving scale: 0.75
|-
=== weapons ===
| Ammo Regen || 100.0
|-
| Cancel Falling Damage || 1.0
|-
| Damage Force Increase || 10.0
|-
| Increased Jump Height || 1.25
|-
| Move Speed Penalty || 1.3
|-
| Rage Giving Scale || 0.75
|}
 
=== Batsaber ===
{| class="wikitable"
! Attribute !! Value
|-
| Dmg Penalty Vs Buildings || 0.8
|-
| Dmg Penalty Vs Players || 1.25
|-
| Killstreak Tier || 1.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Crit Type On Target Condition || condition=25 crit_type=1
|}
 
=== The Flying Guillotine ===
=== The Flying Guillotine ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* killstreak tier: 1.0
|-
* dmg penalty vs players: 1.25
| Damage Bonus || 2.0
* dmg penalty vs buildings: 0.8
|-
=== Batsaber ===
| Effect Bar Recharge Rate Increased || 1.5
* skin: 0
|-
=== custom_attributes_weapon ===
| Killstreak Tier || 1.0
* mod crit type on target condition: condition=25 crit_type=1
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Scout]]
* [[Robot Overview by Subclass|Robots in Subclass Melee]]
* [[Robot Overview by Role|Robots with Role Damage]]

Revision as of 18:09, 19 March 2024

Contents

Description

  • Name: Funke
  • Class: Scout
  • Role: Damage
  • Subclass: Melee
  • Health: 1250
  • Health Bonus Per Human Player: 100
  • Short Description: Cleaver + Batsaber Combo
  • Tips: Batsaber deals minicrits to bleeding enemies\nYour cleavers recharge faster
  • Death Tip: This robot takes extreme knockback from pushforces and damage
  • Difficulty: 2
  • Model: Robot Boss Model - Small head

Player Attributes

Attribute Value
Airblast Vertical Vulnerability Multiplier 2.0
Airblast Vulnerability Multiplier 2.25
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Increase 10.0
Increased Jump Height 1.25
Move Speed Penalty 1.3
Rage Giving Scale 0.75

Batsaber

Attribute Value
Dmg Penalty Vs Buildings 0.8
Dmg Penalty Vs Players 1.25
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Mod Crit Type On Target Condition condition=25 crit_type=1

The Flying Guillotine

Attribute Value
Damage Bonus 2.0
Effect Bar Recharge Rate Increased 1.5
Killstreak Tier 1.0


See also: