Mafia Bank: Difference between revisions

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(Updating robot details for Mafia Bank)
 
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Eviction Notice|3.1 The Eviction Notice]]
== Description ==
== Description ==
* model: models/bots/heavy/bot_heavy.mdl
* '''Name''': Mafia Bank
* class: Heavy
* '''Class''': Heavy
* shortdescription: Rapid Eviction Notice, Airblast Resist
* '''Role''': Damage
* name: Mafia Bank
* '''Subclass''': Melee
* deathtip: Don't get hit
* '''Health''': 3000
* role: Damage
* '''Health Bonus Per Human Player''': 100
* subclass: Melee
* '''Short Description''': Rapid Eviction Notice, Airblast Resist
* tips: Run up and punch players
* '''Tips''': Run up and punch players
* health: 3000
* '''Death Tip''': Don't get hit
* health_bonus_per_player: 100
* '''Robot Coins''': 12
* difficulty: 1
* '''Difficulty''': 1
* rc_cost: 12
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 1.1
== Player Attributes ==
* damage force reduction: 0.5
{| class="wikitable"
* airblast vulnerability multiplier: 0.25
! Attribute !! Value
* cancel falling damage: 1.0
|-
* rage giving scale: 0.75
| Airblast Vulnerability Multiplier || 0.25
* hand scale: 1.25
|-
=== weapons ===
| Cancel Falling Damage || 1.0
|-
| Damage Force Reduction || 0.5
|-
| Hand Scale || 1.25
|-
| Move Speed Penalty || 1.1
|-
| Rage Giving Scale || 0.75
|}
 
=== The Eviction Notice ===
=== The Eviction Notice ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* mod_maxhealth_drain_rate: 0.0
|-
* killstreak tier: 1.0
| Dmg Penalty Vs Buildings || 0.5
* dmg penalty vs players: 1.25
|-
* melee range multiplier: 1.25
| Dmg Penalty Vs Players || 1.25
* dmg penalty vs buildings: 0.5
|-
* dmg taken increased: 1.0
| Dmg Taken Increased || 1.0
* fire rate bonus: 0.45
|-
| Fire Rate Bonus || 0.45
|-
| Killstreak Tier || 1.0
|-
| Melee Range Multiplier || 1.25
|-
| Mod Maxhealth Drain Rate || 0.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Heavy]]
* [[Robot Overview by Subclass|Robots in Subclass Melee]]
* [[Robot Overview by Role|Robots with Role Damage]]

Latest revision as of 18:13, 19 March 2024

Contents

Description

  • Name: Mafia Bank
  • Class: Heavy
  • Role: Damage
  • Subclass: Melee
  • Health: 3000
  • Health Bonus Per Human Player: 100
  • Short Description: Rapid Eviction Notice, Airblast Resist
  • Tips: Run up and punch players
  • Death Tip: Don't get hit
  • Robot Coins: 12
  • Difficulty: 1
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.25
Cancel Falling Damage 1.0
Damage Force Reduction 0.5
Hand Scale 1.25
Move Speed Penalty 1.1
Rage Giving Scale 0.75

The Eviction Notice

Attribute Value
Dmg Penalty Vs Buildings 0.5
Dmg Penalty Vs Players 1.25
Dmg Taken Increased 1.0
Fire Rate Bonus 0.45
Killstreak Tier 1.0
Melee Range Multiplier 1.25
Mod Maxhealth Drain Rate 0.0


See also: