Mecha Face: Difference between revisions

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(Updating robot details for Mecha Face)
 
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Baby Face'S Blaster|3.1 Baby Face'S Blaster]]
== Description ==
== Description ==
* model: models/bots/scout_boss/bot_scout_boss.mdl
* '''Name''': Mecha Face
* class: Scout
* '''Class''': Scout
* shortdescription: Rapid Baby Face's Blaster
* '''Role''': Damage
* name: Mecha Face
* '''Subclass''': Hitscan
* deathtip: Mecha Face's speed decreases when damaged\nCounter him with sentries
* '''Health''': 1250
* role: Damage
* '''Health Bonus Per Human Player''': 40
* subclass: Hitscan
* '''Short Description''': Rapid Baby Face's Blaster
* tips: Move speed increases from damage dealt\n30%%%% damage bonus
* '''Tips''': Move speed increases from damage dealt\n30%%%% damage bonus
* health: 1250
* '''Death Tip''': Mecha Face's speed decreases when damaged\nCounter him with sentries
* health_bonus_per_player: 40
* '''Difficulty''': 2
* difficulty: 2
* '''Model''': Robot Boss Model - Small head
=== player_attributes ===
 
* ammo regen: 100.0
== Player Attributes ==
* damage force reduction: 1.5
{| class="wikitable"
* airblast vulnerability multiplier: 1.5
! Attribute !! Value
* airblast vertical vulnerability multiplier: 1.0
|-
* cancel falling damage: 1.0
| Airblast Vertical Vulnerability Multiplier || 1.0
* increased jump height: 1.25
|-
* rage giving scale: 0.75
| Airblast Vulnerability Multiplier || 1.5
* self dmg push force increased: 3.0
|-
=== weapons ===
| Ammo Regen || 100.0
=== Baby Face's Blaster ===
|-
* skin: 0
| Cancel Falling Damage || 1.0
=== attributes ===
|-
* dmg penalty vs buildings: 0.5
| Damage Force Reduction || 1.5
* killstreak tier: 1.0
|-
* hype resets on jump: 0.0
| Increased Jump Height || 1.25
* lose hype on take damage: 1.0
|-
* boost on damage: 1.0
| Rage Giving Scale || 0.75
* clip size bonus: 1.4
|-
* fire rate bonus: 0.75
| Self Dmg Push Force Increased || 3.0
* Reload time increased: 0.8
|}
* dmg penalty vs players: 1.15
 
=== Baby Face'S Blaster ===
{| class="wikitable"
! Attribute !! Value
|-
| Boost On Damage || 1.0
|-
| Clip Size Bonus || 1.4
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Dmg Penalty Vs Players || 1.15
|-
| Fire Rate Bonus || 0.75
|-
| Hype Resets On Jump || 0.0
|-
| Killstreak Tier || 1.0
|-
| Lose Hype On Take Damage || 1.0
|-
| Reload Time Increased || 0.8
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Scout]]
* [[Robot Overview by Subclass|Robots in Subclass Hitscan]]
* [[Robot Overview by Role|Robots with Role Damage]]

Latest revision as of 18:13, 19 March 2024

Contents

Description

  • Name: Mecha Face
  • Class: Scout
  • Role: Damage
  • Subclass: Hitscan
  • Health: 1250
  • Health Bonus Per Human Player: 40
  • Short Description: Rapid Baby Face's Blaster
  • Tips: Move speed increases from damage dealt\n30%%%% damage bonus
  • Death Tip: Mecha Face's speed decreases when damaged\nCounter him with sentries
  • Difficulty: 2
  • Model: Robot Boss Model - Small head

Player Attributes

Attribute Value
Airblast Vertical Vulnerability Multiplier 1.0
Airblast Vulnerability Multiplier 1.5
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 1.5
Increased Jump Height 1.25
Rage Giving Scale 0.75
Self Dmg Push Force Increased 3.0

Baby Face'S Blaster

Attribute Value
Boost On Damage 1.0
Clip Size Bonus 1.4
Dmg Penalty Vs Buildings 0.5
Dmg Penalty Vs Players 1.15
Fire Rate Bonus 0.75
Hype Resets On Jump 0.0
Killstreak Tier 1.0
Lose Hype On Take Damage 1.0
Reload Time Increased 0.8


See also: