Sensor Armstrong: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Fists|3.1 Fists]]
== Description ==
== Description ==
* model: models/bots/heavy/bot_heavy.mdl
* '''Name''': Sensor Armstrong
* class: Heavy
* '''Class''': Heavy
* shortdescription: Nanomachines
* '''Role''': Tank
* name: Sensor Armstrong
* '''Subclass''': Tank
* deathtip: Armstrong is slower in Nanomode\nTanks can be stunned by shields and stomps\nTanks take double melee damage
* '''Health''': 5000
* role: Tank
* '''Health Bonus Per Human Player''': 150
* subclass: Tank
* '''Short Description''': Nanomachines
* tips: Deal/take 4000 damage to fill meter\nOnce used become slower, Ubered, & repair yourself\nYou can't contest objectives
* '''Tips''': Deal/take 4000 damage to fill meter\nOnce used become slower, Ubered, & repair yourself\nYou can't contest objectives
* health: 5000
* '''Death Tip''': Armstrong is slower in Nanomode\nTanks can be stunned by shields and stomps\nTanks take double melee damage
* health_bonus_per_player: 150
* '''Robot Coins''': 25.0
* difficulty: 2
* '''Difficulty''': 2
* rc_cost: 25.0
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 1.2
== Player Attributes ==
* damage force reduction: 0.0
{| class="wikitable"
* airblast vulnerability multiplier: 0.1
! Attribute !! Value
* aiming movespeed increased: 2.0
|-
* cancel falling damage: 1.0
| Aiming Movespeed Increased || 2.0
* increase buff duration: 10.0
|-
* rage giving scale: 0.75
| Airblast Vulnerability Multiplier || 0.1
* head scale: 0.8
|-
* dmg taken from crit reduced: 0.75
| Attach Particle Effect || 35.0
* cannot pick up intelligence: 1.0
|-
* dmg from melee increased: 2.0
| Cancel Falling Damage || 1.0
* attach particle effect: 35.0
|-
* increase player capture value: -1.0
| Cannot Pick Up Intelligence || 1.0
=== weapons ===
|-
| Damage Force Reduction || 0.0
|-
| Dmg From Melee Increased || 2.0
|-
| Dmg Taken From Crit Reduced || 0.75
|-
| Head Scale || 0.8
|-
| Increase Buff Duration || 10.0
|-
| Increase Player Capture Value || -1.0
|-
| Move Speed Penalty || 1.2
|-
| Rage Giving Scale || 0.75
|}
 
=== Fists ===
=== Fists ===
* warpaint_id: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* killstreak tier: 1.0
|-
* damage bonus: 1.23076923076923077
| Damage Bonus || 1.23076923076923077
* fire rate penalty: 1.1
|-
* dmg penalty vs buildings: 0.35
| Dmg Penalty Vs Buildings || 0.35
=== custom_attributes_weapon ===
|-
* shake on step: amplitude=2.5 frequency=1.0 range=400.0
| Fire Rate Penalty || 1.1
* shake on hit: amplitude=10.0 frequency=2.0 duration=0.5
|-
| Killstreak Tier || 1.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Shake On Hit || amplitude=10.0 frequency=2.0 duration=0.5
|-
| Shake On Step || amplitude=2.5 frequency=1.0 range=400.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Heavy]]
* [[Robot Overview by Subclass|Robots in Subclass Tank]]
* [[Robot Overview by Role|Robots with Role Tank]]

Latest revision as of 18:16, 19 March 2024

Contents

Description

  • Name: Sensor Armstrong
  • Class: Heavy
  • Role: Tank
  • Subclass: Tank
  • Health: 5000
  • Health Bonus Per Human Player: 150
  • Short Description: Nanomachines
  • Tips: Deal/take 4000 damage to fill meter\nOnce used become slower, Ubered, & repair yourself\nYou can't contest objectives
  • Death Tip: Armstrong is slower in Nanomode\nTanks can be stunned by shields and stomps\nTanks take double melee damage
  • Robot Coins: 25.0
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Aiming Movespeed Increased 2.0
Airblast Vulnerability Multiplier 0.1
Attach Particle Effect 35.0
Cancel Falling Damage 1.0
Cannot Pick Up Intelligence 1.0
Damage Force Reduction 0.0
Dmg From Melee Increased 2.0
Dmg Taken From Crit Reduced 0.75
Head Scale 0.8
Increase Buff Duration 10.0
Increase Player Capture Value -1.0
Move Speed Penalty 1.2
Rage Giving Scale 0.75

Fists

Attribute Value
Damage Bonus 1.23076923076923077
Dmg Penalty Vs Buildings 0.35
Fire Rate Penalty 1.1
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Shake On Hit amplitude=10.0 frequency=2.0 duration=0.5
Shake On Step amplitude=2.5 frequency=1.0 range=400.0


See also: