Uncle Dane: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Widowmaker|3.1 The Widowmaker]]
** [[#Wrench (Renamed/Strange)|3.2 Wrench (Renamed/Strange)]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Uncle Dane
* class: Engineer
* '''Class''': Engineer
* shortdescription: Widowmaker, Wrench
* '''Role''': Engineer
* name: Uncle Dane
* '''Subclass''': SingleClass
* deathtip: Use explosive weapons to damage both engineers and their buildings at once
* '''Health''': 1250
* role: Engineer
* '''Health Bonus Per Human Player''': 60
* subclass: SingleClass
* '''Short Description''': Widowmaker, Wrench
* tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* '''Tips''': Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* health: 1250
* '''Death Tip''': Use explosive weapons to damage both engineers and their buildings at once
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 1
* '''Difficulty''': 1
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.75
== Player Attributes ==
* damage force reduction: 0.3
{| class="wikitable"
* airblast vulnerability multiplier: 0.3
! Attribute !! Value
* cancel falling damage: 1.0
|-
* override footstep sound set: 2.0
| Airblast Vulnerability Multiplier || 0.3
* maxammo metal increased: 2.5
|-
* metal regen: 200.0
| Cancel Falling Damage || 1.0
* mod teleporter cost: 9.0
|-
* major increased jump height: 1.25
| Damage Force Reduction || 0.3
* rage giving scale: 0.75
|-
=== weapons ===
| Major Increased Jump Height || 1.25
|-
| Maxammo Metal Increased || 2.5
|-
| Metal Regen || 200.0
|-
| Mod Teleporter Cost || 9.0
|-
| Move Speed Penalty || 0.75
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
 
=== The Widowmaker ===
=== The Widowmaker ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* damage bonus: 1.25
|-
* Construction rate increased: 10.0
| Damage Bonus || 1.25
* killstreak tier: 1.0
|-
* melee range multiplier: 1.65
| Dmg Penalty Vs Buildings || 0.5
* Repair rate increased: 2.0
|-
* single wep deploy time increased: 1.6
| Engineer Building Teleporting Pickup || 10.0
* engineer building teleporting pickup: 10.0
|-
* engy building health bonus: 2.32
| Killstreak Tier || 1.0
* engy dispenser radius increased: 6.0
|-
* upgrade rate decrease: 4.0
| Mod Ammo Per Shot || 30.0
|}
 
=== Wrench (Renamed/Strange) ===
=== Wrench (Renamed/Strange) ===
* skin: 0
{| class="wikitable"
=== custom_attributes_weapon ===
! Attribute !! Value
* mod building health: teleporter=500
|-
* owned building phasing: sentry=1 dispenser=1
| Construction Rate Increased || 10.0
* robot engineer: sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 2.32
|-
| Engy Dispenser Radius Increased || 6.0
|-
| Killstreak Tier || 1.0
|-
| Melee Range Multiplier || 1.65
|-
| Repair Rate Increased || 2.0
|-
| Single Wep Deploy Time Increased || 1.6
|-
| Upgrade Rate Decrease || 4.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Revision as of 18:20, 19 March 2024

Contents

Description

  • Name: Uncle Dane
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Widowmaker, Wrench
  • Tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
  • Death Tip: Use explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 1
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Maxammo Metal Increased 2.5
Metal Regen 200.0
Mod Teleporter Cost 9.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Widowmaker

Attribute Value
Damage Bonus 1.25
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0
Mod Ammo Per Shot 30.0

Wrench (Renamed/Strange)

Attribute Value
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 2.32
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Melee Range Multiplier 1.65
Repair Rate Increased 2.0
Single Wep Deploy Time Increased 1.6
Upgrade Rate Decrease 4.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0


See also: