Zonical: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Engineer'S Pistol|3.1 Engineer'S Pistol]]
** [[#The Gunslinger|3.2 The Gunslinger]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Zonical
* class: Engineer
* '''Class''': Engineer
* shortdescription: Quick-draw Pistol, Gunslinger
* '''Role''': Engineer
* name: Zonical
* '''Subclass''': SingleClass
* deathtip: Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
* '''Health''': 1250
* role: Engineer
* '''Health Bonus Per Human Player''': 60
* subclass: SingleClass
* '''Short Description''': Quick-draw Pistol, Gunslinger
* tips: Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
* '''Tips''': Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
* health: 1250
* '''Death Tip''': Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 3
* '''Difficulty''': 3
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.75
== Player Attributes ==
* damage force reduction: 0.3
{| class="wikitable"
* airblast vulnerability multiplier: 0.3
! Attribute !! Value
* cancel falling damage: 1.0
|-
* override footstep sound set: 2.0
| Airblast Vulnerability Multiplier || 0.3
* maxammo metal increased: 2.5
|-
* ammo regen: 100.0
| Ammo Regen || 100.0
* metal regen: 200.0
|-
* building cost reduction: 0.5
| Building Cost Reduction || 0.5
* mod teleporter cost: 18.0
|-
* major increased jump height: 1.25
| Cancel Falling Damage || 1.0
* rage giving scale: 0.75
|-
=== custom_attributes_player ===
| Damage Force Reduction || 0.3
* robot engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|-
=== weapons ===
| Major Increased Jump Height || 1.25
=== Engineer's Pistol ===
|-
* skin: 0
| Maxammo Metal Increased || 2.5
=== attributes ===
|-
* Construction rate increased: 10.0
| Metal Regen || 200.0
* killstreak tier: 1.0
|-
* melee range multiplier: 1.15
| Mod Teleporter Cost || 18.0
* Repair rate increased: 2.0
|-
* engineer building teleporting pickup: 10.0
| Move Speed Penalty || 0.75
* engy dispenser radius increased: 6.0
|-
* engy building health bonus: 1.6
| Override Footstep Sound Set || 2.0
* upgrade rate decrease: 8.0
|-
| Rage Giving Scale || 0.75
|}
'''Custom Attributes Player'''
{| class="wikitable"
! Attribute !! Value
|-
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|}
 
=== Engineer'S Pistol ===
{| class="wikitable"
! Attribute !! Value
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Killstreak Tier || 1.0
|}
 
=== The Gunslinger ===
=== The Gunslinger ===
* skin: 0
{| class="wikitable"
=== custom_attributes_weapon ===
! Attribute !! Value
* mod building health: teleporter=500 dispenser=750
|-
* owned building phasing: sentry=1 dispenser=1
| Construction Rate Increased || 10.0
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 1.6
|-
| Engy Dispenser Radius Increased || 6.0
|-
| Killstreak Tier || 1.0
|-
| Melee Range Multiplier || 1.15
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 8.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500 dispenser=750
|-
| Owned Building Phasing || sentry=1 dispenser=1
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 18:21, 19 March 2024

Contents

Description

  • Name: Zonical
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Quick-draw Pistol, Gunslinger
  • Tips: Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
  • Death Tip: Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Building Cost Reduction 0.5
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Maxammo Metal Increased 2.5
Metal Regen 200.0
Mod Teleporter Cost 18.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Custom Attributes Player

Attribute Value
Robot Engineer sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0

Engineer'S Pistol

Attribute Value
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0

The Gunslinger

Attribute Value
Construction Rate Increased 10.0
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 1.6
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Melee Range Multiplier 1.15
Repair Rate Increased 2.0
Upgrade Rate Decrease 8.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500 dispenser=750
Owned Building Phasing sentry=1 dispenser=1


See also: