Terminator: Difference between revisions

From bmod
(Updating robot details for Terminator)
 
m (Updating robot details for Terminator)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Shotgun (Renamed/Strange)|3.1 Shotgun (Renamed/Strange)]]
== Description ==
== Description ==
* model: models/bots/heavy/bot_heavy.mdl
* '''Name''': Terminator
* class: Heavy
* '''Class''': Heavy
* shortdescription: Terminate specific players
* '''Role''': Tank
* name: Terminator
* '''Subclass''': Tank
* deathtip: Terminator has 90%% resistance to bullets & 50%% to explosives.
* '''Health''': 1100
* role: Tank
* '''Health Bonus Per Human Player''': 75
* subclass: Tank
* '''Short Description''': Terminate specific players
* tips: HiNet: Terminate your target
* '''Tips''': HiNet: Terminate your target
* health: 3000
* '''Death Tip''': Terminator has 85%% resistance to bullets & 50%% to explosives.
* health_bonus_per_player: 75
* '''Scale''': 1.15
* difficulty: 2
* '''Difficulty''': 2
* scale: 1.15
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.8
== Player Attributes ==
* damage force reduction: 0.5
{| class="wikitable"
* airblast vulnerability multiplier: 0.2
! Attribute !! Value
* aiming movespeed increased: 2.0
|-
* ammo regen: 100.0
| Aiming Movespeed Increased || 2.0
* cancel falling damage: 1.0
|-
* rage giving scale: 0.75
| Airblast Vulnerability Multiplier || 0.2
* dmg taken from bullets reduced: 0.25
|-
* SET BONUS: dmg from sentry reduced: 0.25
| Ammo Regen || 100.0
* dmg taken from blast reduced: 0.5
|-
* attach particle effect: 35.0
| Attach Particle Effect || 35.0
* cannot pick up intelligence: 1.0
|-
* increase player capture value: -1.0
| Cancel Falling Damage || 1.0
=== weapons ===
|-
| Cannot Pick Up Intelligence || 1.0
|-
| Damage Force Reduction || 0.5
|-
| Dmg Taken From Blast Reduced || 0.5
|-
| Dmg Taken From Bullets Reduced || 0.25
|-
| Increase Player Capture Value || -1.0
|-
| Move Speed Penalty || 0.8
|-
| Rage Giving Scale || 0.75
|}
 
=== Shotgun (Renamed/Strange) ===
=== Shotgun (Renamed/Strange) ===
* warpaint_id: 304
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* maxammo primary increased: 2.5
|-
* killstreak tier: 1.0
| Dmg Penalty Vs Buildings || 0.35
* dmg penalty vs buildings: 0.35
|-
* projectile penetration: 1.0
| Dmg Pierces Resists Absorbs || 1.0
* dmg pierces resists absorbs: 1.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Primary Increased || 2.5
|-
| Projectile Penetration || 1.0
|}
'''Warpaint Id:''' Sax Waxed
 
 
See also:
* [[Robot Overview by Class|Robots in Class Heavy]]
* [[Robot Overview by Subclass|Robots in Subclass Tank]]
* [[Robot Overview by Role|Robots with Role Tank]]

Latest revision as of 21:43, 14 April 2024

Contents

Description

  • Name: Terminator
  • Class: Heavy
  • Role: Tank
  • Subclass: Tank
  • Health: 1100
  • Health Bonus Per Human Player: 75
  • Short Description: Terminate specific players
  • Tips: HiNet: Terminate your target
  • Death Tip: Terminator has 85%% resistance to bullets & 50%% to explosives.
  • Scale: 1.15
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Aiming Movespeed Increased 2.0
Airblast Vulnerability Multiplier 0.2
Ammo Regen 100.0
Attach Particle Effect 35.0
Cancel Falling Damage 1.0
Cannot Pick Up Intelligence 1.0
Damage Force Reduction 0.5
Dmg Taken From Blast Reduced 0.5
Dmg Taken From Bullets Reduced 0.25
Increase Player Capture Value -1.0
Move Speed Penalty 0.8
Rage Giving Scale 0.75

Shotgun (Renamed/Strange)

Attribute Value
Dmg Penalty Vs Buildings 0.35
Dmg Pierces Resists Absorbs 1.0
Killstreak Tier 1.0
Maxammo Primary Increased 2.5
Projectile Penetration 1.0

Warpaint Id: Sax Waxed


See also: