Firewall: Difference between revisions

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(Updating robot details for Firewall)
 
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Huo-Long Heater|3.1 The Huo-Long Heater]]
== Description ==
== Description ==
* model: models/bots/heavy_boss/bot_heavy_boss.mdl
* '''Name''': Firewall
* class: Heavy
* '''Class''': Heavy
* shortdescription: Overheating Heavy
* '''Role''': Damage
* name: Firewall
* '''Subclass''': Hitscan
* deathtip: Firewall deals more damage the longer he has been firing
* '''Health''': 4920
* role: Damage
* '''Health Bonus Per Human Player''': 60
* subclass: Hitscan
* '''Short Description''': Overheating + Resistance Piercing Heavy
* tips: Overheat % = damage bonus\nDon't let it fully overheat!
* '''Tips''': Overheat % = damage bonus\nDon't let it fully overheat!
* health: 4920
* '''Death Tip''': Firewall deals more damage the longer he has been firing
* health_bonus_per_player: 60
* '''Robot Coins''': 30.0
* difficulty: 2
* '''Difficulty''': 2
* rc_cost: 30.0
* '''Model''': Robot Boss Model - Small head
=== player_attributes ===
 
* move speed penalty: 0.5
== Player Attributes ==
* damage force reduction: 0.5
{| class="wikitable"
* airblast vulnerability multiplier: 0.2
! Attribute !! Value
* aiming movespeed increased: 2.0
|-
* ammo regen: 100.0
| Aiming Movespeed Increased || 2.0
* cancel falling damage: 1.0
|-
* rage giving scale: 0.75
| Airblast Vulnerability Multiplier || 0.2
=== weapons ===
|-
| Ammo Regen || 100.0
|-
| Cancel Falling Damage || 1.0
|-
| Damage Force Reduction || 0.5
|-
| Move Speed Penalty || 0.5
|-
| Rage Giving Scale || 0.75
|}
 
=== The Huo-Long Heater ===
=== The Huo-Long Heater ===
* skin: 204
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* maxammo primary increased: 2.5
|-
* killstreak tier: 1.0
| Crit Vs Burning Players || 1.0
* dmg penalty vs buildings: 0.5
|-
* ring of fire while aiming: 45.0
| Damage Bonus Vs Burning || 0.5
* damage bonus vs burning: 0.5
|-
* crit vs burning players: 1.0
| Dmg Penalty Vs Buildings || 0.5
* minigun spinup time increased: 1.8
|-
=== custom_attributes_weapon ===
| Dmg Pierces Resists Absorbs || 1.0
* weapon overheat: heat_rate=0.0035 heat_rate_alt=0.0015 cooldown=3.0 decay_time=0.1 decay_rate=0.2 overheat_dmg_scale=3.0
|-
* weapon overheat sound: weapons/bumper_car_decelerate.wav
| Killstreak Tier || 1.0
|-
| Maxammo Primary Increased || 2.5
|-
| Minigun Spinup Time Increased || 1.8
|-
| Ring Of Fire While Aiming || 45.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Weapon Overheat || heat_rate=0.0035 heat_rate_alt=0.0015 cooldown=3.0 decay_time=0.1 decay_rate=0.2 overheat_dmg_scale=3.0
|-
| Weapon Overheat Sound || weapons/bumper_car_decelerate.wav
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Heavy]]
* [[Robot Overview by Subclass|Robots in Subclass Hitscan]]
* [[Robot Overview by Role|Robots with Role Damage]]

Latest revision as of 17:41, 25 June 2024

Contents

Description

  • Name: Firewall
  • Class: Heavy
  • Role: Damage
  • Subclass: Hitscan
  • Health: 4920
  • Health Bonus Per Human Player: 60
  • Short Description: Overheating + Resistance Piercing Heavy
  • Tips: Overheat % = damage bonus\nDon't let it fully overheat!
  • Death Tip: Firewall deals more damage the longer he has been firing
  • Robot Coins: 30.0
  • Difficulty: 2
  • Model: Robot Boss Model - Small head

Player Attributes

Attribute Value
Aiming Movespeed Increased 2.0
Airblast Vulnerability Multiplier 0.2
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.5
Move Speed Penalty 0.5
Rage Giving Scale 0.75

The Huo-Long Heater

Attribute Value
Crit Vs Burning Players 1.0
Damage Bonus Vs Burning 0.5
Dmg Penalty Vs Buildings 0.5
Dmg Pierces Resists Absorbs 1.0
Killstreak Tier 1.0
Maxammo Primary Increased 2.5
Minigun Spinup Time Increased 1.8
Ring Of Fire While Aiming 45.0

Custom Attributes Weapon

Attribute Value
Weapon Overheat heat_rate=0.0035 heat_rate_alt=0.0015 cooldown=3.0 decay_time=0.1 decay_rate=0.2 overheat_dmg_scale=3.0
Weapon Overheat Sound weapons/bumper_car_decelerate.wav


See also: