Barricade: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Shotgun (Renamed/Strange)|3.1 Shotgun (Renamed/Strange)]]
** [[#The Southern Hospitality|3.2 The Southern Hospitality]]
== Description ==
== Description ==
* Name: Barricade
* '''Name''': Barricade
* Class: Engineer
* '''Class''': Engineer
* Role: Engineer
* '''Role''': Engineer
* Subclass: SingleClass
* '''Subclass''': SingleClass
* Health: 1250
* '''Health''': 1250
* Health Bonus Per Human Player: 60
* '''Health Bonus Per Human Player''': 60
* Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* '''Short Description''': Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* Tips: Build teamporters to easily teleport your team to the front lines
* '''Tips''': Build teamporters to easily teleport your team to the front lines
* Death Tip: Barricade's sentry has very small range and shoots slowly
* '''Death Tip''': Barricade's sentry has very small range and shoots slowly
* Difficulty: 3
* '''Scale''': 1.65
* Model: Robot Regular Model - Normal head
* '''Difficulty''': 3
=== Player Attributes ===
* '''Model''': Robot Regular Model - Normal head
* Airblast Vulnerability Multiplier: 0.3
 
* Ammo Regen: 100.0
== Player Attributes ==
* Building Cost Reduction: 0.5
{| class="wikitable"
* Cancel Falling Damage: 1.0
! Attribute !! Value
=== Custom Attributes Player ===
|-
* Robot Engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
| Airblast Vulnerability Multiplier || 0.3
* Damage Force Reduction: 0.3
|-
* Major Increased Jump Height: 1.25
| Ammo Regen || 100.0
* Maxammo Metal Increased: 2.5
|-
* Metal Regen: 200.0
| Cancel Falling Damage || 1.0
* Mod Teleporter Cost: 18.0
|-
* Move Speed Penalty: 0.75
| Damage Force Reduction || 0.3
* Override Footstep Sound Set: 2.0
|-
* Rage Giving Scale: 0.75
| Major Increased Jump Height || 1.25
* Scale: 1.65
|-
=== Weapons ===
| Metal Regen || 100.0
|-
| Move Speed Penalty || 0.75
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
'''Custom Attributes Player'''
{| class="wikitable"
! Attribute !! Value
|-
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|}
 
=== Shotgun (Renamed/Strange) ===
=== Shotgun (Renamed/Strange) ===
=== Attributes ===
{| class="wikitable"
* Construction Rate Increased: 10.0
! Attribute !! Value
* Damage Bonus: 1.25
|-
* Engineer Building Teleporting Pickup: 10.0
| Dmg Penalty Vs Buildings || 0.5
* Engy Building Health Bonus: 5.6
|-
* Engy Dispenser Radius Increased: 10.0
| Engineer Building Teleporting Pickup || 10.0
* Engy Sentry Damage Bonus: 0.4
|-
* Killstreak Tier: 1.0
| Faster Reload Rate || 1.85
* Melee Range Multiplier: 1.65
|-
* Repair Rate Increased: 2.0
| Fire Rate Bonus || 0.8
* Upgrade Rate Decrease: 8.0
|-
=== Custom Attributes Weapon ===
| Killstreak Tier || 1.0
* Mod Building Health: teleporter=500 dispenser=1000
|}
* Owned Building Phasing: sentry=1 dispenser=1
'''Custom Attributes Weapon'''
* Robot Engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
{| class="wikitable"
* Warpaint Id: Team Serviced
! Attribute !! Value
|-
| Mod Building Health || teleporter=500 dispenser=1000
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
|}
'''Warpaint Id:''' Team Serviced
 
=== The Southern Hospitality ===
=== The Southern Hospitality ===
* Skin: 0
{| class="wikitable"
! Attribute !! Value
|-
| Building Cost Reduction || 0.65
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 5.6
|-
| Engy Dispenser Radius Increased || 10.0
|-
| Engy Sentry Damage Bonus || 0.4
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 5.5
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 2.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 18:00, 15 November 2024

Contents

Description

  • Name: Barricade
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
  • Tips: Build teamporters to easily teleport your team to the front lines
  • Death Tip: Barricade's sentry has very small range and shoots slowly
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Custom Attributes Player

Attribute Value
Robot Engineer sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0

Shotgun (Renamed/Strange)

Attribute Value
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Faster Reload Rate 1.85
Fire Rate Bonus 0.8
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500 dispenser=1000
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5

Warpaint Id: Team Serviced

The Southern Hospitality

Attribute Value
Building Cost Reduction 0.65
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 5.6
Engy Dispenser Radius Increased 10.0
Engy Sentry Damage Bonus 0.4
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 5.5
Repair Rate Increased 2.0
Upgrade Rate Decrease 2.0


See also: