Barricade: Difference between revisions
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= Contents = | |||
* [[#Description|1 Description]] | |||
* [[#Player Attributes|2 Player Attributes]] | |||
* [[#Weapons|3 Weapons]] | |||
** [[#Shotgun (Renamed/Strange)|3.1 Shotgun (Renamed/Strange)]] | |||
** [[#The Southern Hospitality|3.2 The Southern Hospitality]] | |||
== Description == | == Description == | ||
* Name: Barricade | * '''Name''': Barricade | ||
* Class: Engineer | * '''Class''': Engineer | ||
* Role: Engineer | * '''Role''': Engineer | ||
* Subclass: SingleClass | * '''Subclass''': SingleClass | ||
* Health: 1250 | * '''Health''': 1250 | ||
* Health Bonus Per Human Player: 60 | * '''Health Bonus Per Human Player''': 60 | ||
* Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality | * '''Short Description''': Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality | ||
* Tips: Build teamporters to easily teleport your team to the front lines | * '''Tips''': Build teamporters to easily teleport your team to the front lines | ||
* Death Tip: Barricade's sentry has very small range and shoots slowly | * '''Death Tip''': Barricade's sentry has very small range and shoots slowly | ||
* Difficulty: 3 | * '''Scale''': 1.65 | ||
* Model: Robot Regular Model - Normal head | * '''Difficulty''': 3 | ||
* '''Model''': Robot Regular Model - Normal head | |||
== Player Attributes == | |||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |||
| Airblast Vulnerability Multiplier || 0.3 | |||
|- | |||
| Ammo Regen || 100.0 | |||
|- | |||
| Cancel Falling Damage || 1.0 | |||
|- | |||
| Damage Force Reduction || 0.3 | |||
|- | |||
| Major Increased Jump Height || 1.25 | |||
|- | |||
=== | | Metal Regen || 100.0 | ||
|- | |||
| Move Speed Penalty || 0.75 | |||
|- | |||
| Override Footstep Sound Set || 2.0 | |||
|- | |||
| Rage Giving Scale || 0.75 | |||
|} | |||
'''Custom Attributes Player''' | |||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |||
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0 | |||
|} | |||
=== Shotgun (Renamed/Strange) === | === Shotgun (Renamed/Strange) === | ||
= | {| class="wikitable" | ||
! Attribute !! Value | |||
|- | |||
| Dmg Penalty Vs Buildings || 0.5 | |||
|- | |||
| Engineer Building Teleporting Pickup || 10.0 | |||
|- | |||
| Faster Reload Rate || 1.85 | |||
|- | |||
| Fire Rate Bonus || 0.8 | |||
|- | |||
| Killstreak Tier || 1.0 | |||
|} | |||
'''Custom Attributes Weapon''' | |||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |||
| Mod Building Health || teleporter=500 dispenser=1000 | |||
|- | |||
| Owned Building Phasing || sentry=1 dispenser=1 | |||
|- | |||
| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5 | |||
|} | |||
'''Warpaint Id:''' Team Serviced | |||
=== The Southern Hospitality === | === The Southern Hospitality === | ||
* | {| class="wikitable" | ||
! Attribute !! Value | |||
|- | |||
| Building Cost Reduction || 0.65 | |||
|- | |||
| Damage Bonus || 1.25 | |||
|- | |||
| Engineer Building Teleporting Pickup || 10.0 | |||
|- | |||
| Engy Building Health Bonus || 5.6 | |||
|- | |||
| Engy Dispenser Radius Increased || 10.0 | |||
|- | |||
| Engy Sentry Damage Bonus || 0.4 | |||
|- | |||
| Killstreak Tier || 1.0 | |||
|- | |||
| Maxammo Metal Increased || 1.25 | |||
|- | |||
| Melee Range Multiplier || 1.65 | |||
|- | |||
| Mod Teleporter Cost || 5.5 | |||
|- | |||
| Repair Rate Increased || 2.0 | |||
|- | |||
| Upgrade Rate Decrease || 2.0 | |||
|} | |||
See also: | |||
* [[Robot Overview by Class|Robots in Class Engineer]] | |||
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]] | |||
* [[Robot Overview by Role|Robots with Role Engineer]] |
Latest revision as of 18:00, 15 November 2024
Contents
Description
- Name: Barricade
- Class: Engineer
- Role: Engineer
- Subclass: SingleClass
- Health: 1250
- Health Bonus Per Human Player: 60
- Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
- Tips: Build teamporters to easily teleport your team to the front lines
- Death Tip: Barricade's sentry has very small range and shoots slowly
- Scale: 1.65
- Difficulty: 3
- Model: Robot Regular Model - Normal head
Player Attributes
Attribute | Value |
---|---|
Airblast Vulnerability Multiplier | 0.3 |
Ammo Regen | 100.0 |
Cancel Falling Damage | 1.0 |
Damage Force Reduction | 0.3 |
Major Increased Jump Height | 1.25 |
Metal Regen | 100.0 |
Move Speed Penalty | 0.75 |
Override Footstep Sound Set | 2.0 |
Rage Giving Scale | 0.75 |
Custom Attributes Player
Attribute | Value |
---|---|
Robot Engineer | sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0 |
Shotgun (Renamed/Strange)
Attribute | Value |
---|---|
Dmg Penalty Vs Buildings | 0.5 |
Engineer Building Teleporting Pickup | 10.0 |
Faster Reload Rate | 1.85 |
Fire Rate Bonus | 0.8 |
Killstreak Tier | 1.0 |
Custom Attributes Weapon
Attribute | Value |
---|---|
Mod Building Health | teleporter=500 dispenser=1000 |
Owned Building Phasing | sentry=1 dispenser=1 |
Robot Engineer | dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5 |
Warpaint Id: Team Serviced
The Southern Hospitality
Attribute | Value |
---|---|
Building Cost Reduction | 0.65 |
Damage Bonus | 1.25 |
Engineer Building Teleporting Pickup | 10.0 |
Engy Building Health Bonus | 5.6 |
Engy Dispenser Radius Increased | 10.0 |
Engy Sentry Damage Bonus | 0.4 |
Killstreak Tier | 1.0 |
Maxammo Metal Increased | 1.25 |
Melee Range Multiplier | 1.65 |
Mod Teleporter Cost | 5.5 |
Repair Rate Increased | 2.0 |
Upgrade Rate Decrease | 2.0 |
See also: