Brainiac: Difference between revisions
m (Updating robot details for Brainiac) |
m (Updating robot details for Brainiac) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
= Contents = | |||
* [[#Description|1 Description]] | |||
* [[#Player Attributes|2 Player Attributes]] | |||
* [[#Weapons|3 Weapons]] | |||
** [[#The Eureka Effect|3.1 The Eureka Effect]] | |||
** [[#The Rescue Ranger|3.2 The Rescue Ranger]] | |||
== Description == | == Description == | ||
* '''Name''': Brainiac | * '''Name''': Brainiac | ||
Line 14: | Line 21: | ||
* '''Model''': Robot Regular Model - Normal head | * '''Model''': Robot Regular Model - Normal head | ||
== Player Attributes == | |||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Value | |||
|- | |- | ||
| Airblast Vulnerability Multiplier || 0.3 | | Airblast Vulnerability Multiplier || 0.3 | ||
Line 29: | Line 37: | ||
| Major Increased Jump Height || 1.25 | | Major Increased Jump Height || 1.25 | ||
|- | |- | ||
| Metal Regen || 100.0 | |||
| Metal Regen || | |||
|- | |- | ||
| Move Speed Penalty || 0.75 | | Move Speed Penalty || 0.75 | ||
Line 42: | Line 46: | ||
|} | |} | ||
=== The Eureka Effect === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Value | |||
|- | |- | ||
| | | Building Cost Reduction || 0.65 | ||
|- | |- | ||
| Construction Rate Increased || 10.0 | | Construction Rate Increased || 10.0 | ||
Line 62: | Line 61: | ||
|- | |- | ||
| Killstreak Tier || 1.0 | | Killstreak Tier || 1.0 | ||
|- | |||
| Maxammo Metal Increased || 1.25 | |||
|- | |- | ||
| Melee Range Multiplier || 1.65 | | Melee Range Multiplier || 1.65 | ||
|- | |||
| Mod Teleporter Cost || 4.0 | |||
|- | |- | ||
| Mod Wrench Builds Minisentry || 0.0 | | Mod Wrench Builds Minisentry || 0.0 | ||
Line 71: | Line 74: | ||
| Upgrade Rate Decrease || 4.0 | | Upgrade Rate Decrease || 4.0 | ||
|} | |} | ||
=== The Rescue Ranger === | |||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |- | ||
| '''Custom Attributes Weapon''' | | Damage Bonus || 1.75 | ||
|- | |||
| Dmg Penalty Vs Buildings || 0.5 | |||
|- | |||
| Engineer Building Teleporting Pickup || 10.0 | |||
|- | |||
| Faster Reload Rate || 0.25 | |||
|- | |||
| Fire Rate Bonus || 0.75 | |||
|- | |||
| Killstreak Tier || 1.0 | |||
|} | |||
'''Custom Attributes Weapon''' | |||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Value | |||
|- | |- | ||
| Mod Building Health || teleporter=500 | | Mod Building Health || teleporter=500 | ||
Line 81: | Line 101: | ||
| Robot Engineer || sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0 | | Robot Engineer || sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0 | ||
|} | |} | ||
| | |||
| | |||
See also: | |||
* [[Robot Overview by Class|Robots in Class Engineer]] | |||
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]] | |||
* [[Robot Overview by Role|Robots with Role Engineer]] |
Latest revision as of 18:03, 15 November 2024
Contents
Description
- Name: Brainiac
- Class: Engineer
- Role: Engineer
- Subclass: SingleClass
- Health: 2000
- Health Bonus Per Human Player: 60
- Short Description: MatePorter ability, Upgrading Rescue Ranger, Eureka Effect
- Tips: Use +use or special attack to open MatePort menu to teleport to teammates
- Death Tip: Brainiac can warp to any of his teammates\nUse explosive weapons to damage both engineers and their buildings at once
- Robot Coins: 20.0
- Scale: 1.65
- Difficulty: 3
- Model: Robot Regular Model - Normal head
Player Attributes
Attribute | Value |
---|---|
Airblast Vulnerability Multiplier | 0.3 |
Ammo Regen | 100.0 |
Cancel Falling Damage | 1.0 |
Damage Force Reduction | 0.3 |
Head Scale | 0.85 |
Major Increased Jump Height | 1.25 |
Metal Regen | 100.0 |
Move Speed Penalty | 0.75 |
Override Footstep Sound Set | 2.0 |
Rage Giving Scale | 0.75 |
The Eureka Effect
Attribute | Value |
---|---|
Building Cost Reduction | 0.65 |
Construction Rate Increased | 10.0 |
Damage Bonus | 1.25 |
Engineer Building Teleporting Pickup | 10.0 |
Engy Dispenser Radius Increased | 3.0 |
Killstreak Tier | 1.0 |
Maxammo Metal Increased | 1.25 |
Melee Range Multiplier | 1.65 |
Mod Teleporter Cost | 4.0 |
Mod Wrench Builds Minisentry | 0.0 |
Repair Rate Increased | 2.0 |
Upgrade Rate Decrease | 4.0 |
The Rescue Ranger
Attribute | Value |
---|---|
Damage Bonus | 1.75 |
Dmg Penalty Vs Buildings | 0.5 |
Engineer Building Teleporting Pickup | 10.0 |
Faster Reload Rate | 0.25 |
Fire Rate Bonus | 0.75 |
Killstreak Tier | 1.0 |
Custom Attributes Weapon
Attribute | Value |
---|---|
Mod Building Health | teleporter=500 |
Owned Building Phasing | sentry=1 dispenser=1 |
Robot Engineer | sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0 |
See also: