Brainiac: Difference between revisions

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m (Updating robot details for Brainiac)
m (Updating robot details for Brainiac)
 
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Eureka Effect|3.1 The Eureka Effect]]
** [[#The Rescue Ranger|3.2 The Rescue Ranger]]
== Description ==
== Description ==
* '''Name''': Brainiac
* '''Name''': Brainiac
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* '''Model''': Robot Regular Model - Normal head
* '''Model''': Robot Regular Model - Normal head


'''Player Attributes'''
== Player Attributes ==
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
|-
|-
| Airblast Vulnerability Multiplier || 0.3
| Airblast Vulnerability Multiplier || 0.3
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| Major Increased Jump Height || 1.25
| Major Increased Jump Height || 1.25
|-
|-
| Maxammo Metal Increased || 2.5
| Metal Regen || 100.0
|-
| Metal Regen || 200.0
|-
| Mod Teleporter Cost || 9.0
|-
|-
| Move Speed Penalty || 0.75
| Move Speed Penalty || 0.75
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|}
|}


'''Weapons'''
=== The Eureka Effect ===
{| class="wikitable"
|-
| The Eureka Effect || Normal Stats
|-
| '''The Rescue Ranger'''
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
|-
|-
| '''Attributes'''
| Building Cost Reduction || 0.65
{| class="wikitable"
|-
|-
| Construction Rate Increased || 10.0
| Construction Rate Increased || 10.0
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|-
|-
| Killstreak Tier || 1.0
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
|-
| Melee Range Multiplier || 1.65
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 4.0
|-
|-
| Mod Wrench Builds Minisentry || 0.0
| Mod Wrench Builds Minisentry || 0.0
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| Upgrade Rate Decrease || 4.0
| Upgrade Rate Decrease || 4.0
|}
|}
=== The Rescue Ranger ===
{| class="wikitable"
! Attribute !! Value
|-
|-
| '''Custom Attributes Weapon'''
| Damage Bonus || 1.75
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Faster Reload Rate || 0.25
|-
| Fire Rate Bonus || 0.75
|-
| Killstreak Tier || 1.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
|-
|-
| Mod Building Health || teleporter=500
| Mod Building Health || teleporter=500
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| Robot Engineer || sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0
| Robot Engineer || sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0
|}
|}
|}
 
|}
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 18:03, 15 November 2024

Contents

Description

  • Name: Brainiac
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 2000
  • Health Bonus Per Human Player: 60
  • Short Description: MatePorter ability, Upgrading Rescue Ranger, Eureka Effect
  • Tips: Use +use or special attack to open MatePort menu to teleport to teammates
  • Death Tip: Brainiac can warp to any of his teammates\nUse explosive weapons to damage both engineers and their buildings at once
  • Robot Coins: 20.0
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Head Scale 0.85
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Eureka Effect

Attribute Value
Building Cost Reduction 0.65
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Dispenser Radius Increased 3.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 4.0
Mod Wrench Builds Minisentry 0.0
Repair Rate Increased 2.0
Upgrade Rate Decrease 4.0

The Rescue Ranger

Attribute Value
Damage Bonus 1.75
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Faster Reload Rate 0.25
Fire Rate Bonus 0.75
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0


See also: