Uncle Dane: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Widowmaker|3.1 The Widowmaker]]
** [[#Wrench (Renamed/Strange)|3.2 Wrench (Renamed/Strange)]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Uncle Dane
* class: Engineer
* '''Class''': Engineer
* shortdescription: Widowmaker, Wrench
* '''Role''': Engineer
* name: Uncle Dane
* '''Subclass''': SingleClass
* deathtip: Use explosive weapons to damage both engineers and their buildings at once
* '''Health''': 1250
* role: Engineer
* '''Health Bonus Per Human Player''': 60
* subclass: SingleClass
* '''Short Description''': Widowmaker, Wrench
* tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* '''Tips''': Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* health: 1250
* '''Death Tip''': Use explosive weapons to damage both engineers and their buildings at once
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 1
* '''Difficulty''': 2
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.75
== Player Attributes ==
* damage force reduction: 0.3
{| class="wikitable"
* airblast vulnerability multiplier: 0.3
! Attribute !! Value
* cancel falling damage: 1.0
|-
* override footstep sound set: 2.0
| Airblast Vulnerability Multiplier || 0.3
* maxammo metal increased: 2.5
|-
* metal regen: 200.0
| Cancel Falling Damage || 1.0
* mod teleporter cost: 9.0
|-
* major increased jump height: 1.25
| Damage Force Reduction || 0.3
* rage giving scale: 0.75
|-
=== weapons ===
| Major Increased Jump Height || 1.25
|-
| Metal Regen || 100.0
|-
| Move Speed Penalty || 0.75
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
 
=== The Widowmaker ===
=== The Widowmaker ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* damage bonus: 1.25
|-
* Construction rate increased: 10.0
| Add Onhit Addammo || 250
* killstreak tier: 1.0
|-
* melee range multiplier: 1.65
| Damage Bonus || 1.25
* Repair rate increased: 2.0
|-
* single wep deploy time increased: 1.6
| Dmg Penalty Vs Buildings || 0.5
* engineer building teleporting pickup: 10.0
|-
* engy building health bonus: 2.32
| Engineer Building Teleporting Pickup || 10.0
* engy dispenser radius increased: 6.0
|-
* upgrade rate decrease: 4.0
| Killstreak Tier || 1.0
|-
| Mod Ammo Per Shot || 30.0
|}
 
=== Wrench (Renamed/Strange) ===
=== Wrench (Renamed/Strange) ===
* skin: 0
{| class="wikitable"
=== custom_attributes_weapon ===
! Attribute !! Value
* mod building health: teleporter=500
|-
* owned building phasing: sentry=1 dispenser=1
| Building Cost Reduction || 0.65
* robot engineer: sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|-
| Construction Rate Increased || 10.0
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 2.0
|-
| Engy Dispenser Radius Increased || 6.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 5.5
|-
| Repair Rate Increased || 2.0
|-
| Single Wep Deploy Time Increased || 1.8
|-
| Upgrade Rate Decrease || 2.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 18:15, 15 November 2024

Contents

Description

  • Name: Uncle Dane
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Widowmaker, Wrench
  • Tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
  • Death Tip: Use explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Widowmaker

Attribute Value
Add Onhit Addammo 250
Damage Bonus 1.25
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0
Mod Ammo Per Shot 30.0

Wrench (Renamed/Strange)

Attribute Value
Building Cost Reduction 0.65
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 2.0
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 5.5
Repair Rate Increased 2.0
Single Wep Deploy Time Increased 1.8
Upgrade Rate Decrease 2.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0


See also: