Zonical: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Engineer'S Pistol|3.1 Engineer'S Pistol]]
** [[#The Gunslinger|3.2 The Gunslinger]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Zonical
* class: Engineer
* '''Class''': Engineer
* shortdescription: Quick-draw Pistol, Gunslinger
* '''Role''': Engineer
* name: Zonical
* '''Subclass''': SingleClass
* deathtip: Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
* '''Health''': 1250
* role: Engineer
* '''Health Bonus Per Human Player''': 60
* subclass: SingleClass
* '''Short Description''': Quick-draw Pistol, Gunslinger
* tips: Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
* '''Tips''': Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
* health: 1250
* '''Death Tip''': Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 3
* '''Difficulty''': 3
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.75
== Player Attributes ==
* damage force reduction: 0.3
{| class="wikitable"
* airblast vulnerability multiplier: 0.3
! Attribute !! Value
* cancel falling damage: 1.0
|-
* override footstep sound set: 2.0
| Airblast Vulnerability Multiplier || 0.3
* maxammo metal increased: 2.5
|-
* ammo regen: 100.0
| Ammo Regen || 100.0
* metal regen: 200.0
|-
* building cost reduction: 0.5
| Cancel Falling Damage || 1.0
* mod teleporter cost: 18.0
|-
* major increased jump height: 1.25
| Damage Force Reduction || 0.3
* rage giving scale: 0.75
|-
=== custom_attributes_player ===
| Major Increased Jump Height || 1.25
* robot engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|-
=== weapons ===
| Metal Regen || 100.0
=== Engineer's Pistol ===
|-
* skin: 0
| Move Speed Penalty || 0.75
=== attributes ===
|-
* Construction rate increased: 10.0
| Override Footstep Sound Set || 2.0
* killstreak tier: 1.0
|-
* melee range multiplier: 1.15
| Rage Giving Scale || 0.75
* Repair rate increased: 2.0
|}
* engineer building teleporting pickup: 10.0
'''Custom Attributes Player'''
* engy dispenser radius increased: 6.0
{| class="wikitable"
* engy building health bonus: 1.6
! Attribute !! Value
* upgrade rate decrease: 8.0
|-
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|}
 
=== Engineer'S Pistol ===
{| class="wikitable"
! Attribute !! Value
|-
| Damage Bonus || 1.10
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Killstreak Tier || 1.0
|}
 
=== The Gunslinger ===
=== The Gunslinger ===
* skin: 0
{| class="wikitable"
=== custom_attributes_weapon ===
! Attribute !! Value
* mod building health: teleporter=500 dispenser=750
|-
* owned building phasing: sentry=1 dispenser=1
| Building Cost Reduction || 0.65
|-
| Construction Rate Increased || 10.0
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 1.6
|-
| Engy Dispenser Radius Increased || 6.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.15
|-
| Mod Teleporter Cost || 5.5
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 8.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500 dispenser=750
|-
| Owned Building Phasing || sentry=1 dispenser=1
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 18:17, 15 November 2024

Contents

Description

  • Name: Zonical
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Quick-draw Pistol, Gunslinger
  • Tips: Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
  • Death Tip: Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Custom Attributes Player

Attribute Value
Robot Engineer sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0

Engineer'S Pistol

Attribute Value
Damage Bonus 1.10
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0

The Gunslinger

Attribute Value
Building Cost Reduction 0.65
Construction Rate Increased 10.0
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 1.6
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.15
Mod Teleporter Cost 5.5
Repair Rate Increased 2.0
Upgrade Rate Decrease 8.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500 dispenser=750
Owned Building Phasing sentry=1 dispenser=1


See also: