Barricade: Difference between revisions

From bmod
(Updating robot details for Barricade)
 
m (Updating robot details for Barricade)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Shotgun (Renamed/Strange)|3.1 Shotgun (Renamed/Strange)]]
** [[#The Southern Hospitality|3.2 The Southern Hospitality]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Barricade
* class: Engineer
* '''Class''': Engineer
* shortdescription: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* '''Role''': Engineer
* name: Barricade
* '''Subclass''': SingleClass
* deathtip: Barricade's sentry has very small range and shoots slowly
* '''Health''': 1250
* role: Engineer
* '''Health Bonus Per Human Player''': 60
* subclass: SingleClass
* '''Short Description''': Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* tips: Build teamporters to easily teleport your team to the front lines
* '''Tips''': Build teamporters to easily teleport your team to the front lines
* health: 1250
* '''Death Tip''': Barricade's sentry has very small range and shoots slowly
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 3
* '''Difficulty''': 3
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.75
== Player Attributes ==
* damage force reduction: 0.3
{| class="wikitable"
* airblast vulnerability multiplier: 0.3
! Attribute !! Value
* cancel falling damage: 1.0
|-
* override footstep sound set: 2.0
| Airblast Vulnerability Multiplier || 0.3
* maxammo metal increased: 2.5
|-
* ammo regen: 100.0
| Ammo Regen || 100.0
* metal regen: 200.0
|-
* building cost reduction: 0.5
| Cancel Falling Damage || 1.0
* mod teleporter cost: 18.0
|-
* major increased jump height: 1.25
| Damage Force Reduction || 0.3
* rage giving scale: 0.75
|-
=== custom_attributes_player ===
| Major Increased Jump Height || 1.25
* robot engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|-
=== weapons ===
| Metal Regen || 100.0
|-
| Move Speed Penalty || 0.75
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
'''Custom Attributes Player'''
{| class="wikitable"
! Attribute !! Value
|-
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|}
 
=== Shotgun (Renamed/Strange) ===
=== Shotgun (Renamed/Strange) ===
* warpaint_id: 417
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* damage bonus: 1.25
|-
* Construction rate increased: 10.0
| Dmg Penalty Vs Buildings || 0.5
* killstreak tier: 1.0
|-
* melee range multiplier: 1.65
| Engineer Building Teleporting Pickup || 10.0
* Repair rate increased: 2.0
|-
* engineer building teleporting pickup: 10.0
| Faster Reload Rate || 1.85
* engy sentry damage bonus: 0.4
|-
* engy dispenser radius increased: 10.0
| Fire Rate Bonus || 0.8
* engy building health bonus: 5.6
|-
* upgrade rate decrease: 8.0
| Killstreak Tier || 1.0
=== custom_attributes_weapon ===
|}
* mod building health: teleporter=500 dispenser=1000
'''Custom Attributes Weapon'''
* robot engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
{| class="wikitable"
* owned building phasing: sentry=1 dispenser=1
! Attribute !! Value
|-
| Mod Building Health || teleporter=500 dispenser=1000
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
|}
'''Warpaint Id:''' Team Serviced
 
=== The Southern Hospitality ===
=== The Southern Hospitality ===
* skin: 0
{| class="wikitable"
! Attribute !! Value
|-
| Building Cost Reduction || 0.65
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 5.6
|-
| Engy Dispenser Radius Increased || 10.0
|-
| Engy Sentry Damage Bonus || 0.4
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 5.5
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 2.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 18:00, 15 November 2024

Contents

Description

  • Name: Barricade
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
  • Tips: Build teamporters to easily teleport your team to the front lines
  • Death Tip: Barricade's sentry has very small range and shoots slowly
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Custom Attributes Player

Attribute Value
Robot Engineer sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0

Shotgun (Renamed/Strange)

Attribute Value
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Faster Reload Rate 1.85
Fire Rate Bonus 0.8
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500 dispenser=1000
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5

Warpaint Id: Team Serviced

The Southern Hospitality

Attribute Value
Building Cost Reduction 0.65
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 5.6
Engy Dispenser Radius Increased 10.0
Engy Sentry Damage Bonus 0.4
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 5.5
Repair Rate Increased 2.0
Upgrade Rate Decrease 2.0


See also: