Uncle Dane: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Widowmaker|3.1 The Widowmaker]]
** [[#Wrench (Renamed/Strange)|3.2 Wrench (Renamed/Strange)]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Uncle Dane
* class: Engineer
* '''Class''': Engineer
* shortdescription: Widowmaker, Wrench
* '''Role''': Engineer
* name: Uncle Dane
* '''Subclass''': Engineer
* deathtip: Use explosive weapons to damage both engineers and their buildings at once
* '''Health''': 2250
* role: Engineer
* '''Health Bonus Per Human Player''': 20
* subclass: SingleClass
* '''Short Description''': Widowmaker, Wrench, LVL 3 Sentry
* tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* '''Tips''': Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
* health: 1250
* '''Death Tip''': Use explosive weapons to damage both engineers and their buildings at once
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 1
* '''Difficulty''': 2
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
* '''Rc On Death''': 10
* move speed penalty: 0.75
 
* damage force reduction: 0.3
== Player Attributes ==
* airblast vulnerability multiplier: 0.3
{| class="wikitable"
* cancel falling damage: 1.0
! Attribute !! Value
* override footstep sound set: 2.0
|-
* maxammo metal increased: 2.5
| Airblast Vulnerability Multiplier || 0.3
* metal regen: 200.0
|-
* mod teleporter cost: 9.0
| Cancel Falling Damage || 1.0
* major increased jump height: 1.25
|-
* rage giving scale: 0.75
| Damage Force Reduction || 0.3
=== weapons ===
|-
| Major Increased Jump Height || 1.25
|-
| Metal Regen || 100.0
|-
| Move Speed Penalty || 0.85
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
 
=== The Widowmaker ===
=== The Widowmaker ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* damage bonus: 1.25
|-
* Construction rate increased: 10.0
| Add Onhit Addammo || 250
* killstreak tier: 1.0
|-
* melee range multiplier: 1.65
| Damage Bonus || 1.25
* Repair rate increased: 2.0
|-
* single wep deploy time increased: 1.6
| Dmg Penalty Vs Buildings || 0.5
* engineer building teleporting pickup: 10.0
|-
* engy building health bonus: 2.32
| Engineer Building Teleporting Pickup || 10.0
* engy dispenser radius increased: 6.0
|-
* upgrade rate decrease: 4.0
| Killstreak Tier || 1.0
|-
| Mod Ammo Per Shot || 30.0
|}
 
=== Wrench (Renamed/Strange) ===
=== Wrench (Renamed/Strange) ===
* skin: 0
{| class="wikitable"
=== custom_attributes_weapon ===
! Attribute !! Value
* mod building health: teleporter=500
|-
* owned building phasing: sentry=1 dispenser=1
| Building Cost Reduction || 0.65
* robot engineer: sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|-
| Construction Rate Increased || 10.0
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 2.0
|-
| Engy Dispenser Radius Increased || 6.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 5.5
|-
| Repair Rate Increased || 2.0
|-
| Single Wep Deploy Time Increased || 1.8
|-
| Upgrade Rate Decrease || 2.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass Engineer]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 22:46, 10 July 2025

Contents

Description

  • Name: Uncle Dane
  • Class: Engineer
  • Role: Engineer
  • Subclass: Engineer
  • Health: 2250
  • Health Bonus Per Human Player: 20
  • Short Description: Widowmaker, Wrench, LVL 3 Sentry
  • Tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
  • Death Tip: Use explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.85
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Widowmaker

Attribute Value
Add Onhit Addammo 250
Damage Bonus 1.25
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0
Mod Ammo Per Shot 30.0

Wrench (Renamed/Strange)

Attribute Value
Building Cost Reduction 0.65
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 2.0
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 5.5
Repair Rate Increased 2.0
Single Wep Deploy Time Increased 1.8
Upgrade Rate Decrease 2.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0


See also: