Carbine Cassidy: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Cleaner'S Carbine|3.1 The Cleaner'S Carbine]]
== Description ==
== Description ==
* model: models/bots/Sniper/bot_Sniper.mdl
* '''Name''': Carbine Cassidy
* class: Sniper
* '''Class''': Sniper
* shortdescription: Headshotting Carbine
* '''Role''': Sniper
* name: Carbine Cassidy
* '''Subclass''': Sniper
* deathtip: Carbine Cassidy is weak to any kind of flinching
* '''Health''': 1250
* role: Sniper
* '''Health Bonus Per Human Player''': 60
* subclass: Sniper
* '''Short Description''': Headshotting Carbine
* tips: Carbine crits on headshot
* '''Tips''': Carbine crits on headshot
* health: 1250
* '''Death Tip''': Carbine Cassidy is weak to any kind of flinching
* health_bonus_per_player: 60
* '''Difficulty''': 3
* difficulty: 3
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.7
== Player Attributes ==
* damage force reduction: 1.0
{| class="wikitable"
* airblast vulnerability multiplier: 1.0
! Attribute !! Value
* cancel falling damage: 1.0
|-
* override footstep sound set: 2.0
| Airblast Vulnerability Multiplier || 1.0
* ammo regen: 100.0
|-
* head scale: 0.8
| Ammo Regen || 100.0
* rage giving scale: 0.75
|-
=== weapons ===
| Cancel Falling Damage || 1.0
=== The Cleaner's Carbine ===
|-
* skin: 0
| Damage Force Reduction || 1.0
=== attributes ===
|-
* killstreak tier: 1.0
| Head Scale || 0.8
* fire rate bonus: 0.65
|-
* clip size bonus: 0.3
| Move Speed Penalty || 0.6
* lunchbox adds minicrits: 1.0
|-
* hidden secondary max ammo penalty: 2.0
| Override Footstep Sound Set || 2.0
* dmg penalty vs buildings: 0.5
|-
* weapon spread bonus: 0.0
| Rage Giving Scale || 0.75
* headshot damage increase: 2.0
|}
* crit_dmg_falloff: 0.0
 
* dmg penalty vs players: 1.8
=== The Cleaner'S Carbine ===
* Reload time increased: 1.5
{| class="wikitable"
! Attribute !! Value
|-
| Clip Size Bonus || 0.3
|-
| Crit Dmg Falloff || 0.0
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Dmg Penalty Vs Players || 1.4
|-
| Fire Rate Bonus || 1.1
|-
| Headshot Damage Increase || 2.0
|-
| Hidden Secondary Max Ammo Penalty || 2.0
|-
| Killstreak Tier || 1.0
|-
| Lunchbox Adds Minicrits || 1.0
|-
| Reload Time Increased || 1.5
|-
| Weapon Spread Bonus || 0.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Sniper]]
* [[Robot Overview by Subclass|Robots in Subclass Sniper]]
* [[Robot Overview by Role|Robots with Role Sniper]]

Latest revision as of 20:30, 6 June 2024

Contents

Description

  • Name: Carbine Cassidy
  • Class: Sniper
  • Role: Sniper
  • Subclass: Sniper
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Headshotting Carbine
  • Tips: Carbine crits on headshot
  • Death Tip: Carbine Cassidy is weak to any kind of flinching
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 1.0
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 1.0
Head Scale 0.8
Move Speed Penalty 0.6
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Cleaner'S Carbine

Attribute Value
Clip Size Bonus 0.3
Crit Dmg Falloff 0.0
Dmg Penalty Vs Buildings 0.5
Dmg Penalty Vs Players 1.4
Fire Rate Bonus 1.1
Headshot Damage Increase 2.0
Hidden Secondary Max Ammo Penalty 2.0
Killstreak Tier 1.0
Lunchbox Adds Minicrits 1.0
Reload Time Increased 1.5
Weapon Spread Bonus 0.0


See also: