Carbine Cassidy: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Cleaner'S Carbine|3.1 The Cleaner'S Carbine]]
== Description ==
== Description ==
* model: models/bots/Sniper/bot_Sniper.mdl
* '''Name''': Carbine Cassidy
* class: Sniper
* '''Class''': Sniper
* shortdescription: Headshotting Carbine
* '''Role''': Sniper
* name: Carbine Cassidy
* '''Subclass''': Sniper
* deathtip: Carbine Cassidy is weak to any kind of flinching
* '''Health''': 2000
* role: Sniper
* '''Health Bonus Per Human Player''': 30
* subclass: Sniper
* '''Short Description''': Headshot Carbine (very difficult)
* tips: Carbine crits on headshot
* '''Tips''': Carbine crits on headshon\nUse sm_fov command to alter your scope\nBinding is recomended
* health: 1250
* '''Death Tip''': Carbine Cassidy is weak to any kind of flinching
* health_bonus_per_player: 60
* '''Difficulty''': 3
* difficulty: 3
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
* '''Rc On Death''': 10
* move speed penalty: 0.7
 
* damage force reduction: 1.0
== Player Attributes ==
* airblast vulnerability multiplier: 1.0
{| class="wikitable"
* cancel falling damage: 1.0
! Attribute !! Value
* override footstep sound set: 2.0
|-
* ammo regen: 100.0
| Airblast Vulnerability Multiplier || 1.0
* head scale: 0.8
|-
* rage giving scale: 0.75
| Ammo Regen || 100.0
=== weapons ===
|-
=== The Cleaner's Carbine ===
| Cancel Falling Damage || 1.0
* skin: 0
|-
=== attributes ===
| Damage Force Reduction || 1.0
* killstreak tier: 1.0
|-
* fire rate bonus: 0.65
| Head Scale || 0.8
* clip size bonus: 0.3
|-
* lunchbox adds minicrits: 1.0
| Move Speed Penalty || 0.75
* hidden secondary max ammo penalty: 2.0
|-
* dmg penalty vs buildings: 0.5
| Override Footstep Sound Set || 2.0
* weapon spread bonus: 0.0
|-
* headshot damage increase: 2.0
| Rage Giving Scale || 0.75
* crit_dmg_falloff: 0.0
|}
* dmg penalty vs players: 1.8
 
* Reload time increased: 1.5
=== The Cleaner'S Carbine ===
{| class="wikitable"
! Attribute !! Value
|-
| Clip Size Bonus || 0.4
|-
| Crit Dmg Falloff || 0.0
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Dmg Penalty Vs Players || 1.4
|-
| Fire Rate Bonus || 1.1
|-
| Headshot Damage Increase || 2.0
|-
| Heal On Kill || 100.0
|-
| Hidden Secondary Max Ammo Penalty || 2.0
|-
| Killstreak Tier || 1.0
|-
| Lunchbox Adds Minicrits || 1.0
|-
| Reload Time Increased || 1.5
|-
| Weapon Spread Bonus || 0.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Sniper]]
* [[Robot Overview by Subclass|Robots in Subclass Sniper]]
* [[Robot Overview by Role|Robots with Role Sniper]]

Latest revision as of 04:28, 8 November 2025

Contents

Description

  • Name: Carbine Cassidy
  • Class: Sniper
  • Role: Sniper
  • Subclass: Sniper
  • Health: 2000
  • Health Bonus Per Human Player: 30
  • Short Description: Headshot Carbine (very difficult)
  • Tips: Carbine crits on headshon\nUse sm_fov command to alter your scope\nBinding is recomended
  • Death Tip: Carbine Cassidy is weak to any kind of flinching
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 10

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 1.0
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 1.0
Head Scale 0.8
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Cleaner'S Carbine

Attribute Value
Clip Size Bonus 0.4
Crit Dmg Falloff 0.0
Dmg Penalty Vs Buildings 0.5
Dmg Penalty Vs Players 1.4
Fire Rate Bonus 1.1
Headshot Damage Increase 2.0
Heal On Kill 100.0
Hidden Secondary Max Ammo Penalty 2.0
Killstreak Tier 1.0
Lunchbox Adds Minicrits 1.0
Reload Time Increased 1.5
Weapon Spread Bonus 0.0


See also: