Equalizor: Difference between revisions
(Updating robot details for Equalizor) |
m (Updating robot details for Equalizor) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
= Contents = | |||
* [[#Description|1 Description]] | |||
* [[#Player Attributes|2 Player Attributes]] | |||
* [[#Weapons|3 Weapons]] | |||
** [[#The B.A.S.E. Jumper|3.1 The B.A.S.E. Jumper]] | |||
** [[#The Escape Plan|3.2 The Escape Plan]] | |||
== Description == | == Description == | ||
* | * '''Name''': Equalizor | ||
* | * '''Class''': Soldier | ||
* | * '''Role''': Damage | ||
* | * '''Subclass''': Melee | ||
* | * '''Health''': 3000 | ||
* | * '''Health Bonus Per Human Player''': 100 | ||
* | * '''Short Description''': Equalizer & Escape Plan fusion, Base Jumper | ||
* | * '''Tips''': Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases | ||
* health | * '''Death Tip''': Equalizor becomes buffed as health decreases | ||
* | * '''Robot Coins''': 20.0 | ||
* | * '''Difficulty''': 2 | ||
* | * '''Model''': Robot Regular Model - Normal head | ||
== | |||
== Player Attributes == | |||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |||
| Airblast Vulnerability Multiplier || 1.25 | |||
|- | |||
| Ammo Regen || 100.0 | |||
|- | |||
| Boots Falling Stomp || 1.0 | |||
|- | |||
| Damage Force Reduction || 0.0 | |||
|- | |||
= | | Head Scale || 0.75 | ||
|- | |||
=== | | Increase Buff Duration || 10.0 | ||
|- | |||
| Increased Air Control || 2.0 | |||
|- | |||
| Move Speed Penalty || 1.25 | |||
|- | |||
| No Self Blast Dmg || 0.0 | |||
|- | |||
| Rage Giving Scale || 0.75 | |||
|- | |||
| Rocket Jump Damage Reduction || 0.0 | |||
|- | |||
| Self Dmg Push Force Increased || 4.0 | |||
|} | |||
'''Custom Attributes Player''' | |||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |||
| Fall-Damage || static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0 | |||
|} | |||
=== The B.A.S.E. Jumper === | |||
=== The Escape Plan === | === The Escape Plan === | ||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |||
| Dmg Bonus While Half Dead || 1.5 | |||
|- | |||
| Dmg Penalty Vs Buildings || 0.5 | |||
|- | |||
| Dmg Penalty Vs Players || 1.15 | |||
|- | |||
| Fire Rate Bonus With Reduced Health || 0.2 | |||
|- | |||
| Killstreak Tier || 1.0 | |||
|- | |||
| Major Increased Jump Height || 2.7 | |||
|- | |||
| Melee Range Multiplier || 1.25 | |||
|- | |||
| Reduced Healing From Medics || 1.0 | |||
|- | |||
| Rocket Jump Damage Reduction || 0.0 | |||
|- | |||
| Self Mark For Death || 0.0 | |||
|} | |||
See also: | |||
* [[Robot Overview by Class|Robots in Class Soldier]] | |||
* [[Robot Overview by Subclass|Robots in Subclass Melee]] | |||
* [[Robot Overview by Role|Robots with Role Damage]] |
Latest revision as of 18:08, 19 March 2024
Contents
Description
- Name: Equalizor
- Class: Soldier
- Role: Damage
- Subclass: Melee
- Health: 3000
- Health Bonus Per Human Player: 100
- Short Description: Equalizer & Escape Plan fusion, Base Jumper
- Tips: Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases
- Death Tip: Equalizor becomes buffed as health decreases
- Robot Coins: 20.0
- Difficulty: 2
- Model: Robot Regular Model - Normal head
Player Attributes
Attribute | Value |
---|---|
Airblast Vulnerability Multiplier | 1.25 |
Ammo Regen | 100.0 |
Boots Falling Stomp | 1.0 |
Damage Force Reduction | 0.0 |
Head Scale | 0.75 |
Increase Buff Duration | 10.0 |
Increased Air Control | 2.0 |
Move Speed Penalty | 1.25 |
No Self Blast Dmg | 0.0 |
Rage Giving Scale | 0.75 |
Rocket Jump Damage Reduction | 0.0 |
Self Dmg Push Force Increased | 4.0 |
Custom Attributes Player
Attribute | Value |
---|---|
Fall-Damage | static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0 |
The B.A.S.E. Jumper
The Escape Plan
Attribute | Value |
---|---|
Dmg Bonus While Half Dead | 1.5 |
Dmg Penalty Vs Buildings | 0.5 |
Dmg Penalty Vs Players | 1.15 |
Fire Rate Bonus With Reduced Health | 0.2 |
Killstreak Tier | 1.0 |
Major Increased Jump Height | 2.7 |
Melee Range Multiplier | 1.25 |
Reduced Healing From Medics | 1.0 |
Rocket Jump Damage Reduction | 0.0 |
Self Mark For Death | 0.0 |
See also: