Equalizor: Difference between revisions

From bmod
(Updating robot details for Equalizor)
 
m (Updating robot details for Equalizor)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The B.A.S.E. Jumper|3.1 The B.A.S.E. Jumper]]
** [[#The Escape Plan|3.2 The Escape Plan]]
== Description ==
== Description ==
* model: models/bots/soldier/bot_soldier.mdl
* '''Name''': Equalizor
* class: Soldier
* '''Class''': Soldier
* shortdescription: Equalizer & Escape Plan fusion, Base Jumper
* '''Role''': Damage
* name: Equalizor
* '''Subclass''': Melee
* deathtip: Equalizor becomes buffed as health decreases
* '''Health''': 3000
* role: Damage
* '''Health Bonus Per Human Player''': 100
* subclass: Melee
* '''Short Description''': Equalizer & Escape Plan fusion, Base Jumper
* tips: Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases
* '''Tips''': Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases
* health: 3000
* '''Death Tip''': Equalizor becomes buffed as health decreases
* health_bonus_per_player: 100
* '''Robot Coins''': 20.0
* difficulty: 2
* '''Difficulty''': 2
* rc_cost: 20.0
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* ammo regen: 100.0
== Player Attributes ==
* move speed penalty: 1.25
{| class="wikitable"
* airblast vulnerability multiplier: 1.25
! Attribute !! Value
* increased air control: 2.0
|-
* increase buff duration: 10.0
| Airblast Vulnerability Multiplier || 1.25
* self dmg push force increased: 4.0
|-
* boots falling stomp: 1.0
| Ammo Regen || 100.0
* damage force reduction: 0.0
|-
* rage giving scale: 0.75
| Boots Falling Stomp || 1.0
* head scale: 0.75
|-
* rocket jump damage reduction: 0.0
| Damage Force Reduction || 0.0
* no self blast dmg: 0.0
|-
=== custom_attributes_player ===
| Head Scale || 0.75
* fall-damage: static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0
|-
=== weapons ===
| Increase Buff Duration || 10.0
|-
| Increased Air Control || 2.0
|-
| Move Speed Penalty || 1.25
|-
| No Self Blast Dmg || 0.0
|-
| Rage Giving Scale || 0.75
|-
| Rocket Jump Damage Reduction || 0.0
|-
| Self Dmg Push Force Increased || 4.0
|}
'''Custom Attributes Player'''
{| class="wikitable"
! Attribute !! Value
|-
| Fall-Damage || static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0
|}
 
=== The B.A.S.E. Jumper ===
 
=== The Escape Plan ===
=== The Escape Plan ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* dmg penalty vs players: 1.15
|-
* melee range multiplier: 1.25
| Dmg Bonus While Half Dead || 1.5
* dmg bonus while half dead: 1.5
|-
* reduced_healing_from_medics: 1.0
| Dmg Penalty Vs Buildings || 0.5
* dmg penalty vs buildings: 0.5
|-
* rocket jump damage reduction: 0.0
| Dmg Penalty Vs Players || 1.15
* fire rate bonus with reduced health: 0.2
|-
* self mark for death: 0.0
| Fire Rate Bonus With Reduced Health || 0.2
* killstreak tier: 1.0
|-
* major increased jump height: 2.7
| Killstreak Tier || 1.0
=== The B.A.S.E. Jumper ===
|-
| Major Increased Jump Height || 2.7
|-
| Melee Range Multiplier || 1.25
|-
| Reduced Healing From Medics || 1.0
|-
| Rocket Jump Damage Reduction || 0.0
|-
| Self Mark For Death || 0.0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Soldier]]
* [[Robot Overview by Subclass|Robots in Subclass Melee]]
* [[Robot Overview by Role|Robots with Role Damage]]

Latest revision as of 18:08, 19 March 2024

Contents

Description

  • Name: Equalizor
  • Class: Soldier
  • Role: Damage
  • Subclass: Melee
  • Health: 3000
  • Health Bonus Per Human Player: 100
  • Short Description: Equalizer & Escape Plan fusion, Base Jumper
  • Tips: Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases
  • Death Tip: Equalizor becomes buffed as health decreases
  • Robot Coins: 20.0
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 1.25
Ammo Regen 100.0
Boots Falling Stomp 1.0
Damage Force Reduction 0.0
Head Scale 0.75
Increase Buff Duration 10.0
Increased Air Control 2.0
Move Speed Penalty 1.25
No Self Blast Dmg 0.0
Rage Giving Scale 0.75
Rocket Jump Damage Reduction 0.0
Self Dmg Push Force Increased 4.0

Custom Attributes Player

Attribute Value
Fall-Damage static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0

The B.A.S.E. Jumper

The Escape Plan

Attribute Value
Dmg Bonus While Half Dead 1.5
Dmg Penalty Vs Buildings 0.5
Dmg Penalty Vs Players 1.15
Fire Rate Bonus With Reduced Health 0.2
Killstreak Tier 1.0
Major Increased Jump Height 2.7
Melee Range Multiplier 1.25
Reduced Healing From Medics 1.0
Rocket Jump Damage Reduction 0.0
Self Mark For Death 0.0


See also: