Brainiac: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Eureka Effect|3.1 The Eureka Effect]]
** [[#The Rescue Ranger|3.2 The Rescue Ranger]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
https://www.bmod.tf/assets/images/mm/cropped/brainiac.webp?image.png
* class: Engineer
''Image source: [https://www.bmod.tf/assets/images/mm/cropped/brainiac.webp?image.png Brainiac]''
* shortdescription: MatePorter ability, Upgrading Rescue Ranger, Eureka Effect
* '''Name''': Brainiac
* name: Brainiac
* '''Class''': Engineer
* deathtip: Brainiac can warp to any of his teammates\nUse explosive weapons to damage both engineers and their buildings at once
* '''Role''': Engineer
* role: Engineer
* '''Subclass''': Engineer
* subclass: SingleClass
* '''Health''': 2250
* rc_cost: 20.0
* '''Health Bonus Per Human Player''': 30
* health: 2000
* '''Short Description''': Warp to teammate ability , Rescue Ranger, Eureka Effect
* health_bonus_per_player: 60
* '''Tips''': Use +use or special attack to open MatePort menu to teleport to teammates
* scale: 1.65
* '''Death Tip''': Brainiac can warp to any of his teammates\nUse explosive weapons to damage both engineers and their buildings at once
* difficulty: 3
* '''Robot Coins''': 20.0
* tips: Use +use or special attack to open MatePort menu to teleport to teammates
* '''Scale''': 1.65
=== player_attributes ===
* '''Difficulty''': 3
* move speed penalty: 0.75
* '''Model''': Robot Regular Model - Normal head
* damage force reduction: 0.3
* '''Rc On Death''': 0
* airblast vulnerability multiplier: 0.3
 
* cancel falling damage: 1.0
== Player Attributes ==
* override footstep sound set: 2.0
{| class="wikitable"
* maxammo metal increased: 2.5
! Attribute !! Value
* metal regen: 200.0
|-
* ammo regen: 100.0
| Airblast Vulnerability Multiplier || 0.3
* mod teleporter cost: 9.0
|-
* major increased jump height: 1.25
| Ammo Regen || 100.0
* rage giving scale: 0.75
|-
* head scale: 0.85
| Cancel Falling Damage || 1.0
=== weapons ===
|-
| Damage Force Reduction || 0.3
|-
| Head Scale || 0.85
|-
| Major Increased Jump Height || 1.25
|-
| Metal Regen || 100.0
|-
| Move Speed Penalty || 0.85
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
 
=== The Eureka Effect ===
{| class="wikitable"
! Attribute !! Value
|-
| Building Cost Reduction || 0.25
|-
| Construction Rate Increased || 10.0
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 2.0
|-
| Engy Dispenser Radius Increased || 3.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.65
|-
| Metal Pickup Decreased || 1.0
|-
| Mod Teleporter Cost || 4.0
|-
| Mod Wrench Builds Minisentry || 0.0
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 4.0
|}
 
=== The Rescue Ranger ===
=== The Rescue Ranger ===
=== attributes ===
{| class="wikitable"
* damage bonus: 1.25
! Attribute !! Value
* Construction rate increased: 10.0
|-
* killstreak tier: 1.0
| Damage Bonus || 1.75
* melee range multiplier: 1.65
|-
* Repair rate increased: 2.0
| Dmg Penalty Vs Buildings || 0.5
* mod wrench builds minisentry: 0.0
|-
* engineer building teleporting pickup: 10.0
| Engineer Building Teleporting Pickup || 10.0
* engy dispenser radius increased: 3.0
|-
* upgrade rate decrease: 4.0
| Faster Reload Rate || 0.25
=== custom_attributes_weapon ===
|-
* mod building health: teleporter=500
| Fire Rate Bonus || 0.75
* owned building phasing: sentry=1 dispenser=1
|-
* robot engineer: sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0
| Killstreak Tier || 1.0
=== The Eureka Effect ===
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || sentry_scale=1.45 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass Engineer]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 19:20, 16 September 2026

Contents

Description

brainiac.webp?image.png Image source: Brainiac

  • Name: Brainiac
  • Class: Engineer
  • Role: Engineer
  • Subclass: Engineer
  • Health: 2250
  • Health Bonus Per Human Player: 30
  • Short Description: Warp to teammate ability , Rescue Ranger, Eureka Effect
  • Tips: Use +use or special attack to open MatePort menu to teleport to teammates
  • Death Tip: Brainiac can warp to any of his teammates\nUse explosive weapons to damage both engineers and their buildings at once
  • Robot Coins: 20.0
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head
  • Rc On Death: 0

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Head Scale 0.85
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.85
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Eureka Effect

Attribute Value
Building Cost Reduction 0.25
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 2.0
Engy Dispenser Radius Increased 3.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Metal Pickup Decreased 1.0
Mod Teleporter Cost 4.0
Mod Wrench Builds Minisentry 0.0
Repair Rate Increased 2.0
Upgrade Rate Decrease 4.0

The Rescue Ranger

Attribute Value
Damage Bonus 1.75
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Faster Reload Rate 0.25
Fire Rate Bonus 0.75
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer sentry_scale=1.45 dispenser_scale=1.15 infinite_ammo=0 sentries=1 dispensers=2 remove_all_sappers=1 yeet=0


See also: