Gnome: Difference between revisions

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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#The Frontier Justice|3.1 The Frontier Justice]]
** [[#Wrench|3.2 Wrench]]
== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Gnome
* class: Engineer
* '''Class''': Engineer
* shortdescription: Throw your buildings, Frontier Justice
* '''Role''': Engineer
* name: Gnome
* '''Subclass''': SingleClass
* deathtip: Use explosive weapons to damage both engineers and their buildings at once
* '''Health''': 2000
* role: Engineer
* '''Health Bonus Per Human Player''': 60
* subclass: SingleClass
* '''Short Description''': Throw your buildings, Frontier Justice
* tips: Reload to throw buildings\nBuild teamporters to easily teleport your team to the front lines
* '''Tips''': Reload to throw buildings\nBuild teamporters to easily teleport your team to the front lines
* health: 2000
* '''Death Tip''': Use explosive weapons to damage both engineers and their buildings at once
* health_bonus_per_player: 60
* '''Robot Coins''': 12
* difficulty: 3
* '''Scale''': 1.65
* rc_cost: 12
* '''Difficulty''': 3
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.75
== Player Attributes ==
* damage force reduction: 0.3
{| class="wikitable"
* airblast vulnerability multiplier: 0.3
! Attribute !! Value
* cancel falling damage: 1.0
|-
* override footstep sound set: 2.0
| Airblast Vulnerability Multiplier || 0.3
* maxammo metal increased: 2.5
|-
* metal regen: 200.0
| Cancel Falling Damage || 1.0
* mod teleporter cost: 9.0
|-
* major increased jump height: 1.25
| Damage Force Reduction || 0.3
* rage giving scale: 0.75
|-
* head scale: 0.85
| Head Scale || 0.85
=== weapons ===
|-
| Major Increased Jump Height || 1.25
|-
| Metal Regen || 100.0
|-
| Move Speed Penalty || 0.75
|-
| Override Footstep Sound Set || 2.0
|-
| Rage Giving Scale || 0.75
|}
 
=== The Frontier Justice ===
=== The Frontier Justice ===
* skin: 0
{| class="wikitable"
=== attributes ===
! Attribute !! Value
* damage bonus: 1.25
|-
* Construction rate increased: 10.0
| Clip Size Penalty || 1.0
* killstreak tier: 1.0
|-
* melee range multiplier: 1.65
| Damage Bonus || 1.25
* Repair rate increased: 2.0
|-
* engineer building teleporting pickup: 10.0
| Dmg Penalty Vs Buildings || 0.5
* engy dispenser radius increased: 3.0
|-
* engy building health bonus: 2.32
| Engineer Building Teleporting Pickup || 10.0
* upgrade rate decrease: 4.0
|-
| Killstreak Tier || 1.0
|-
| Mod Sentry Killed Revenge || 1.0
|}
 
=== Wrench ===
=== Wrench ===
* skin: 0
{| class="wikitable"
=== custom_attributes_weapon ===
! Attribute !! Value
* mod building health: teleporter=500
|-
* owned building phasing: sentry=1 dispenser=1 enemies=1
| Building Cost Reduction || 0.65
* robot engineer: sentry_scale=1.25 dispenser_scale=1.25 infinite_ammo=0 remove_all_sappers=0 yeet=1
|-
| Construction Rate Increased || 10.0
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 2.32
|-
| Engy Dispenser Radius Increased || 3.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 4.0
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 4.0
|}
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
| Mod Building Health || teleporter=500
|-
| Owned Building Phasing || sentry=1 dispenser=1 enemies=1
|-
| Robot Engineer || sentry_scale=1.25 dispenser_scale=1.25 infinite_ammo=0 remove_all_sappers=0 yeet=1
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Latest revision as of 18:07, 15 November 2024

Contents

Description

  • Name: Gnome
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 2000
  • Health Bonus Per Human Player: 60
  • Short Description: Throw your buildings, Frontier Justice
  • Tips: Reload to throw buildings\nBuild teamporters to easily teleport your team to the front lines
  • Death Tip: Use explosive weapons to damage both engineers and their buildings at once
  • Robot Coins: 12
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Head Scale 0.85
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Frontier Justice

Attribute Value
Clip Size Penalty 1.0
Damage Bonus 1.25
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0
Mod Sentry Killed Revenge 1.0

Wrench

Attribute Value
Building Cost Reduction 0.65
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 2.32
Engy Dispenser Radius Increased 3.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 4.0
Repair Rate Increased 2.0
Upgrade Rate Decrease 4.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1 enemies=1
Robot Engineer sentry_scale=1.25 dispenser_scale=1.25 infinite_ammo=0 remove_all_sappers=0 yeet=1


See also: