Big Chief: Difference between revisions

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(Updating robot details for Big Chief)
 
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Warrior'S Spirit|3.1 Warrior'S Spirit]]
== Description ==
== Description ==
* model: models/bots/heavy_boss/bot_heavy_boss.mdl
* '''Name''': Big Chief
* class: Heavy
* '''Class''': Heavy
* shortdescription: High Heal on Kill
* '''Role''': Tank
* name: Big Chief
* '''Subclass''': Tank
* deathtip: Don't get hit
* '''Health''': 5000
* role: Tank
* '''Health Bonus Per Human Player''': 75
* subclass: Tank
* '''Short Description''': High Heal on Kill
* tips: Run up and punch players
* '''Tips''': Run up and punch players
* health: 5000
* '''Death Tip''': Don't get hit
* health_bonus_per_player: 150
* '''Robot Coins''': 0
* difficulty: 1
* '''Difficulty''': 2
* rc_cost: 12
* '''Model''': Robot Boss Model - Small head
=== player_attributes ===
 
* move speed penalty: 0.75
== Player Attributes ==
* damage force reduction: 0.0
{| class="wikitable"
* airblast vulnerability multiplier: 0.5
! Attribute !! Value
* cancel falling damage: 1.0
|-
* rage giving scale: 0.75
| Airblast Vulnerability Multiplier || 0.5
* dmg taken from crit reduced: 0.75
|-
* cannot pick up intelligence: 1.0
| Attach Particle Effect || 35.0
* dmg from melee increased: 2.0
|-
* attach particle effect: 35.0
| Cancel Falling Damage || 1.0
* increase player capture value: -1.0
|-
=== weapons ===
| Cannot Pick Up Intelligence || 1.0
=== Warrior's Spirit ===
|-
* skin: 0
| Damage Force Reduction || 0.0
=== attributes ===
|-
* heal on kill: 1500.0
| Dmg From Melee Increased || 2.0
* killstreak tier: 1.0
|-
* dmg penalty vs players: 1.25
| Dmg Taken From Crit Reduced || 0.75
* melee range multiplier: 1.25
|-
* dmg penalty vs buildings: 0.5
| Increase Player Capture Value || -1.0
* dmg taken increased: 1.0
|-
| Move Speed Penalty || 0.9
|-
| Rage Giving Scale || 0.75
|}
 
=== Warrior'S Spirit ===
{| class="wikitable"
! Attribute !! Value
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Dmg Penalty Vs Players || 1.25
|-
| Dmg Taken Increased || 1.0
|-
| Heal On Kill || 500.0
|-
| Killstreak Tier || 1.0
|-
| Melee Range Multiplier || 1.25
|}
 
 
See also:
* [[Robot Overview by Class|Robots in Class Heavy]]
* [[Robot Overview by Subclass|Robots in Subclass Tank]]
* [[Robot Overview by Role|Robots with Role Tank]]

Latest revision as of 13:57, 4 July 2024

Contents

Description

  • Name: Big Chief
  • Class: Heavy
  • Role: Tank
  • Subclass: Tank
  • Health: 5000
  • Health Bonus Per Human Player: 75
  • Short Description: High Heal on Kill
  • Tips: Run up and punch players
  • Death Tip: Don't get hit
  • Robot Coins: 0
  • Difficulty: 2
  • Model: Robot Boss Model - Small head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.5
Attach Particle Effect 35.0
Cancel Falling Damage 1.0
Cannot Pick Up Intelligence 1.0
Damage Force Reduction 0.0
Dmg From Melee Increased 2.0
Dmg Taken From Crit Reduced 0.75
Increase Player Capture Value -1.0
Move Speed Penalty 0.9
Rage Giving Scale 0.75

Warrior'S Spirit

Attribute Value
Dmg Penalty Vs Buildings 0.5
Dmg Penalty Vs Players 1.25
Dmg Taken Increased 1.0
Heal On Kill 500.0
Killstreak Tier 1.0
Melee Range Multiplier 1.25


See also: