Nofungineer: Difference between revisions
m (Updating robot details for Nofungineer) |
m (Updating robot details for Nofungineer) |
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* [[#Weapons|3 Weapons]] | * [[#Weapons|3 Weapons]] | ||
** [[#The Gunslinger|3.1 The Gunslinger]] | ** [[#The Gunslinger|3.1 The Gunslinger]] | ||
** [[#The Short Circuit|3.2 The Short Circuit]] | |||
** [[#The Short Circuit|3. | |||
== Description == | == Description == | ||
| Line 11: | Line 10: | ||
* '''Class''': Engineer | * '''Class''': Engineer | ||
* '''Role''': Engineer | * '''Role''': Engineer | ||
* '''Subclass''': | * '''Subclass''': Engineer | ||
* '''Health''': | * '''Health''': 2250 | ||
* '''Health Bonus Per Human Player''': | * '''Health Bonus Per Human Player''': 30 | ||
* '''Short Description''': | * '''Short Description''': Remote Control Sentry, High Damage Short Circuit | ||
* '''Tips''': | * '''Tips''': Drivable Sentry\nNegate spam with Short Circuit\nPomson fully drains cloak and Uber\nBuild up to 3 normal sentries | ||
* '''Death Tip''': | * '''Death Tip''': Buildings can move what? Sap that stuff! | ||
* '''Robot Coins''': 20.0 | * '''Robot Coins''': 20.0 | ||
* '''Scale''': 1.65 | * '''Scale''': 1.65 | ||
* '''Difficulty''': 2 | * '''Difficulty''': 2 | ||
* '''Model''': Robot Regular Model - Normal head | * '''Model''': Robot Regular Model - Normal head | ||
* '''Rc On Death''': 0 | |||
== Player Attributes == | == Player Attributes == | ||
| Line 36: | Line 36: | ||
| Major Increased Jump Height || 1.25 | | Major Increased Jump Height || 1.25 | ||
|- | |- | ||
| | | Metal Regen || 100.0 | ||
|- | |- | ||
| Move Speed Penalty || 0.85 | |||
| Move Speed Penalty || 0. | |||
|- | |- | ||
| Override Footstep Sound Set || 2.0 | | Override Footstep Sound Set || 2.0 | ||
|- | |- | ||
| Rage Giving Scale || 0.75 | | Rage Giving Scale || 0.75 | ||
|} | |||
'''Custom Attributes Player''' | |||
{| class="wikitable" | |||
! Attribute !! Value | |||
|- | |||
| Remote-Building-Control || sentry=1 | |||
|} | |} | ||
| Line 52: | Line 54: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Value | ! Attribute !! Value | ||
|- | |||
| Building Cost Reduction || 0.65 | |||
|- | |- | ||
| Construction Rate Increased || 10.0 | | Construction Rate Increased || 10.0 | ||
| Line 60: | Line 64: | ||
|- | |- | ||
| Engineer Sentry Build Rate Multiplier || 10.0 | | Engineer Sentry Build Rate Multiplier || 10.0 | ||
|- | |||
| Engy Building Health Bonus || 1.6 | |||
|- | |- | ||
| Engy Dispenser Radius Increased || 3.0 | | Engy Dispenser Radius Increased || 3.0 | ||
|- | |||
| Engy Sentry Radius Increased || 0.6 | |||
|- | |- | ||
| Killstreak Tier || 1.0 | | Killstreak Tier || 1.0 | ||
|- | |||
| Maxammo Metal Increased || 1.25 | |||
|- | |- | ||
| Melee Range Multiplier || 1.65 | | Melee Range Multiplier || 1.65 | ||
|- | |||
| Mod Teleporter Cost || 4.0 | |||
|- | |- | ||
| Mod Wrench Builds Minisentry || 0.0 | | Mod Wrench Builds Minisentry || 0.0 | ||
| Line 78: | Line 90: | ||
|- | |- | ||
| Mod Building Health || teleporter=500 | | Mod Building Health || teleporter=500 | ||
|- | |- | ||
| Owned Building Phasing || sentry=1 dispenser=1 | | Owned Building Phasing || sentry=1 dispenser=1 | ||
| Line 86: | Line 96: | ||
|} | |} | ||
=== The | === The Short Circuit === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Value | ! Attribute !! Value | ||
|- | |- | ||
| | | Add Onhit Addammo || 250.0 | ||
|- | |- | ||
| | | Clip Size Penalty || 1.0 | ||
|- | |- | ||
| | | Damage Bonus || 2.0 | ||
|- | |- | ||
| Fire Rate Bonus || 0. | | Fire Rate Bonus || 0.8 | ||
|- | |- | ||
| Killstreak Tier || 1.0 | | Killstreak Tier || 1.0 | ||
|- | |- | ||
| Projectile Penetration || 1.0 | | Projectile Penetration || 1.0 | ||
|} | |} | ||
| Line 121: | Line 116: | ||
See also: | See also: | ||
* [[Robot Overview by Class|Robots in Class Engineer]] | * [[Robot Overview by Class|Robots in Class Engineer]] | ||
* [[Robot Overview by Subclass|Robots in Subclass | * [[Robot Overview by Subclass|Robots in Subclass Engineer]] | ||
* [[Robot Overview by Role|Robots with Role Engineer]] | * [[Robot Overview by Role|Robots with Role Engineer]] | ||
Latest revision as of 20:26, 11 November 2025
Contents
Description
- Name: NoFungineer
- Class: Engineer
- Role: Engineer
- Subclass: Engineer
- Health: 2250
- Health Bonus Per Human Player: 30
- Short Description: Remote Control Sentry, High Damage Short Circuit
- Tips: Drivable Sentry\nNegate spam with Short Circuit\nPomson fully drains cloak and Uber\nBuild up to 3 normal sentries
- Death Tip: Buildings can move what? Sap that stuff!
- Robot Coins: 20.0
- Scale: 1.65
- Difficulty: 2
- Model: Robot Regular Model - Normal head
- Rc On Death: 0
Player Attributes
| Attribute | Value |
|---|---|
| Airblast Vulnerability Multiplier | 0.3 |
| Cancel Falling Damage | 1.0 |
| Damage Force Reduction | 0.3 |
| Head Scale | 0.85 |
| Major Increased Jump Height | 1.25 |
| Metal Regen | 100.0 |
| Move Speed Penalty | 0.85 |
| Override Footstep Sound Set | 2.0 |
| Rage Giving Scale | 0.75 |
Custom Attributes Player
| Attribute | Value |
|---|---|
| Remote-Building-Control | sentry=1 |
The Gunslinger
| Attribute | Value |
|---|---|
| Building Cost Reduction | 0.65 |
| Construction Rate Increased | 10.0 |
| Damage Bonus | 1.25 |
| Engineer Building Teleporting Pickup | 10.0 |
| Engineer Sentry Build Rate Multiplier | 10.0 |
| Engy Building Health Bonus | 1.6 |
| Engy Dispenser Radius Increased | 3.0 |
| Engy Sentry Radius Increased | 0.6 |
| Killstreak Tier | 1.0 |
| Maxammo Metal Increased | 1.25 |
| Melee Range Multiplier | 1.65 |
| Mod Teleporter Cost | 4.0 |
| Mod Wrench Builds Minisentry | 0.0 |
| Repair Rate Increased | 3.0 |
| Upgrade Rate Decrease | 4.0 |
Custom Attributes Weapon
| Attribute | Value |
|---|---|
| Mod Building Health | teleporter=500 |
| Owned Building Phasing | sentry=1 dispenser=1 |
| Robot Engineer | sentry_scale=1.15 dispenser_scale=1.15 infinite_ammo=1remove_all_sappers=1 yeet=0 |
The Short Circuit
| Attribute | Value |
|---|---|
| Add Onhit Addammo | 250.0 |
| Clip Size Penalty | 1.0 |
| Damage Bonus | 2.0 |
| Fire Rate Bonus | 0.8 |
| Killstreak Tier | 1.0 |
| Projectile Penetration | 1.0 |
See also: