Samureye: Difference between revisions
m (Updating robot details for Samureye) |
m (Updating robot details for Samureye) |
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* '''Role''': Disruptor | * '''Role''': Disruptor | ||
* '''Subclass''': Disruptor | * '''Subclass''': Disruptor | ||
* '''Health''': | * '''Health''': 1650 | ||
* '''Health Bonus Per Human Player''': | * '''Health Bonus Per Human Player''': 15 | ||
* '''Short Description''': Half-Zatoichi, Splendid Screen | * '''Short Description''': Half-Zatoichi, Splendid Screen | ||
* '''Tips''': Samurai Anti Mann\nCharge refill on hit | * '''Tips''': Samurai Anti Mann\nCharge refill on hit | ||
* '''Death Tip''': Samureye. can still be one-shot by the Half Zatoichi | * '''Death Tip''': Samureye. can still be one-shot by the Half Zatoichi | ||
* '''Scale''': 1.5 | |||
* '''Difficulty''': 2 | * '''Difficulty''': 2 | ||
* '''Model''': Robot | * '''Model''': Robot Regular Model - Normal head | ||
* '''Rc On Death''': 10 | |||
== Player Attributes == | == Player Attributes == | ||
| Line 29: | Line 31: | ||
| Damage Force Reduction || 1.25 | | Damage Force Reduction || 1.25 | ||
|- | |- | ||
| Move Speed Penalty || 0. | | Move Speed Penalty || 0.9 | ||
|- | |- | ||
| Rage Giving Scale || 0.75 | | Rage Giving Scale || 0.75 | ||
| Line 38: | Line 40: | ||
! Attribute !! Value | ! Attribute !! Value | ||
|- | |- | ||
| Charge Meter On Hit || | | Charge Meter On Hit || 0.15 | ||
|- | |- | ||
| Charge Time Increased || 3.0 | | Charge Time Increased || 3.0 | ||
| Line 50: | Line 52: | ||
| Mult Charge Turn Control || 10.0 | | Mult Charge Turn Control || 10.0 | ||
|- | |- | ||
| Restore Health On Kill || | | Restore Health On Kill || 15.0 | ||
|} | |} | ||
| Line 56: | Line 58: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Attribute !! Value | ! Attribute !! Value | ||
|- | |||
| Bot Custom Jump Particle || 1.0 | |||
|- | |- | ||
| Dmg Taken From Blast Reduced || 1.0 | | Dmg Taken From Blast Reduced || 1.0 | ||
| Line 63: | Line 67: | ||
| Lose Demo Charge On Damage When Charging || 0.0 | | Lose Demo Charge On Damage When Charging || 0.0 | ||
|- | |- | ||
| Major Increased Jump Height || | | Major Increased Jump Height || 2.3 | ||
|} | |} | ||
Latest revision as of 17:05, 18 July 2025
Contents
Description
- Name: Samureye
- Class: Demoman
- Role: Disruptor
- Subclass: Disruptor
- Health: 1650
- Health Bonus Per Human Player: 15
- Short Description: Half-Zatoichi, Splendid Screen
- Tips: Samurai Anti Mann\nCharge refill on hit
- Death Tip: Samureye. can still be one-shot by the Half Zatoichi
- Scale: 1.5
- Difficulty: 2
- Model: Robot Regular Model - Normal head
- Rc On Death: 10
Player Attributes
| Attribute | Value |
|---|---|
| Airblast Vulnerability Multiplier | 1.15 |
| Cancel Falling Damage | 1.0 |
| Damage Force Reduction | 1.25 |
| Move Speed Penalty | 0.9 |
| Rage Giving Scale | 0.75 |
The Half-Zatoichi
| Attribute | Value |
|---|---|
| Charge Meter On Hit | 0.15 |
| Charge Time Increased | 3.0 |
| Damage Bonus | 1.25 |
| Dmg Penalty Vs Buildings | 0.8 |
| Killstreak Tier | 1.0 |
| Mult Charge Turn Control | 10.0 |
| Restore Health On Kill | 15.0 |
The Splendid Screen
| Attribute | Value |
|---|---|
| Bot Custom Jump Particle | 1.0 |
| Dmg Taken From Blast Reduced | 1.0 |
| Dmg Taken From Fire Reduced | 1.0 |
| Lose Demo Charge On Damage When Charging | 0.0 |
| Major Increased Jump Height | 2.3 |
See also: