Uncle Dane: Difference between revisions

From bmod
m (Updating robot details for Uncle Dane)
m (Updating robot details for Uncle Dane)
 
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| Major Increased Jump Height || 1.25
| Major Increased Jump Height || 1.25
|-
|-
| Maxammo Metal Increased || 2.5
| Metal Regen || 100.0
|-
| Metal Regen || 200.0
|-
| Mod Teleporter Cost || 9.0
|-
|-
| Move Speed Penalty || 0.75
| Move Speed Penalty || 0.75
Line 48: Line 44:
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
! Attribute !! Value
|-
| Add Onhit Addammo || 250
|-
|-
| Damage Bonus || 1.25
| Damage Bonus || 1.25
Line 63: Line 61:
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
! Attribute !! Value
|-
| Building Cost Reduction || 0.65
|-
|-
| Construction Rate Increased || 10.0
| Construction Rate Increased || 10.0
Line 75: Line 75:
|-
|-
| Killstreak Tier || 1.0
| Killstreak Tier || 1.0
|-
| Maxammo Metal Increased || 1.25
|-
|-
| Melee Range Multiplier || 1.65
| Melee Range Multiplier || 1.65
|-
| Mod Teleporter Cost || 5.5
|-
|-
| Repair Rate Increased || 2.0
| Repair Rate Increased || 2.0

Latest revision as of 18:15, 15 November 2024

Contents

Description

  • Name: Uncle Dane
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Widowmaker, Wrench
  • Tips: Buildings build and upgrade instantly when hit by a wrench\nBuild teamporters to teleport your team to the front lines
  • Death Tip: Use explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Metal Regen 100.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

The Widowmaker

Attribute Value
Add Onhit Addammo 250
Damage Bonus 1.25
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Killstreak Tier 1.0
Mod Ammo Per Shot 30.0

Wrench (Renamed/Strange)

Attribute Value
Building Cost Reduction 0.65
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 2.0
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Maxammo Metal Increased 1.25
Melee Range Multiplier 1.65
Mod Teleporter Cost 5.5
Repair Rate Increased 2.0
Single Wep Deploy Time Increased 1.8
Upgrade Rate Decrease 2.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer sentry_scale=1.45 dispenser_scale=1.45 sentry_count=1 dispenser_count=1 remove_all_sappers=0 yeet=0


See also: