Barricade: Difference between revisions

From bmod
(Updating robot details for Barricade)
 
m (Updating robot details for Barricade)
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== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* Name: Barricade
* class: Engineer
* Class: Engineer
* shortdescription: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* Role: Engineer
* name: Barricade
* Subclass: SingleClass
* deathtip: Barricade's sentry has very small range and shoots slowly
* Health: 1250
* role: Engineer
* Health Bonus Per Human Player: 60
* subclass: SingleClass
* Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* tips: Build teamporters to easily teleport your team to the front lines
* Tips: Build teamporters to easily teleport your team to the front lines
* health: 1250
* Death Tip: Barricade's sentry has very small range and shoots slowly
* health_bonus_per_player: 60
* Difficulty: 3
* difficulty: 3
* Model: Robot Regular Model - Normal head
* scale: 1.65
=== Player Attributes ===
=== player_attributes ===
* Airblast Vulnerability Multiplier: 0.3
* move speed penalty: 0.75
* Ammo Regen: 100.0
* damage force reduction: 0.3
* Building Cost Reduction: 0.5
* airblast vulnerability multiplier: 0.3
* Cancel Falling Damage: 1.0
* cancel falling damage: 1.0
=== Custom Attributes Player ===
* override footstep sound set: 2.0
* Robot Engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
* maxammo metal increased: 2.5
* Damage Force Reduction: 0.3
* ammo regen: 100.0
* Major Increased Jump Height: 1.25
* metal regen: 200.0
* Maxammo Metal Increased: 2.5
* building cost reduction: 0.5
* Metal Regen: 200.0
* mod teleporter cost: 18.0
* Mod Teleporter Cost: 18.0
* major increased jump height: 1.25
* Move Speed Penalty: 0.75
* rage giving scale: 0.75
* Override Footstep Sound Set: 2.0
=== custom_attributes_player ===
* Rage Giving Scale: 0.75
* robot engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
* Scale: 1.65
=== weapons ===
=== Weapons ===
=== Shotgun (Renamed/Strange) ===
=== Shotgun (Renamed/Strange) ===
* warpaint_id: 417
=== Attributes ===
=== attributes ===
* Construction Rate Increased: 10.0
* damage bonus: 1.25
* Damage Bonus: 1.25
* Construction rate increased: 10.0
* Engineer Building Teleporting Pickup: 10.0
* killstreak tier: 1.0
* Engy Building Health Bonus: 5.6
* melee range multiplier: 1.65
* Engy Dispenser Radius Increased: 10.0
* Repair rate increased: 2.0
* Engy Sentry Damage Bonus: 0.4
* engineer building teleporting pickup: 10.0
* Killstreak Tier: 1.0
* engy sentry damage bonus: 0.4
* Melee Range Multiplier: 1.65
* engy dispenser radius increased: 10.0
* Repair Rate Increased: 2.0
* engy building health bonus: 5.6
* Upgrade Rate Decrease: 8.0
* upgrade rate decrease: 8.0
=== Custom Attributes Weapon ===
=== custom_attributes_weapon ===
* Mod Building Health: teleporter=500 dispenser=1000
* mod building health: teleporter=500 dispenser=1000
* Owned Building Phasing: sentry=1 dispenser=1
* robot engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
* Robot Engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
* owned building phasing: sentry=1 dispenser=1
* Warpaint Id: Team Serviced
=== The Southern Hospitality ===
=== The Southern Hospitality ===
* skin: 0
* Skin: 0

Revision as of 23:13, 18 March 2024

Description

  • Name: Barricade
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
  • Tips: Build teamporters to easily teleport your team to the front lines
  • Death Tip: Barricade's sentry has very small range and shoots slowly
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

  • Airblast Vulnerability Multiplier: 0.3
  • Ammo Regen: 100.0
  • Building Cost Reduction: 0.5
  • Cancel Falling Damage: 1.0

Custom Attributes Player

  • Robot Engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
  • Damage Force Reduction: 0.3
  • Major Increased Jump Height: 1.25
  • Maxammo Metal Increased: 2.5
  • Metal Regen: 200.0
  • Mod Teleporter Cost: 18.0
  • Move Speed Penalty: 0.75
  • Override Footstep Sound Set: 2.0
  • Rage Giving Scale: 0.75
  • Scale: 1.65

Weapons

Shotgun (Renamed/Strange)

Attributes

  • Construction Rate Increased: 10.0
  • Damage Bonus: 1.25
  • Engineer Building Teleporting Pickup: 10.0
  • Engy Building Health Bonus: 5.6
  • Engy Dispenser Radius Increased: 10.0
  • Engy Sentry Damage Bonus: 0.4
  • Killstreak Tier: 1.0
  • Melee Range Multiplier: 1.65
  • Repair Rate Increased: 2.0
  • Upgrade Rate Decrease: 8.0

Custom Attributes Weapon

  • Mod Building Health: teleporter=500 dispenser=1000
  • Owned Building Phasing: sentry=1 dispenser=1
  • Robot Engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
  • Warpaint Id: Team Serviced

The Southern Hospitality

  • Skin: 0