Terminator: Difference between revisions

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(Updating robot details for Terminator)
 
m (Updating robot details for Terminator)
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== Description ==
== Description ==
* model: models/bots/heavy/bot_heavy.mdl
* '''Name''': Terminator
* class: Heavy
* '''Class''': Heavy
* shortdescription: Terminate specific players
* '''Role''': Tank
* name: Terminator
* '''Subclass''': Tank
* deathtip: Terminator has 90%% resistance to bullets & 50%% to explosives.
* '''Health''': 3000
* role: Tank
* '''Health Bonus Per Human Player''': 75
* subclass: Tank
* '''Short Description''': Terminate specific players
* tips: HiNet: Terminate your target
* '''Tips''': HiNet: Terminate your target
* health: 3000
* '''Death Tip''': Terminator has 90%% resistance to bullets & 50%% to explosives.
* health_bonus_per_player: 75
* '''Scale''': 1.15
* difficulty: 2
* '''Difficulty''': 2
* scale: 1.15
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.8
'''Player Attributes'''
* damage force reduction: 0.5
{| class="wikitable"
* airblast vulnerability multiplier: 0.2
|-
* aiming movespeed increased: 2.0
| Aiming Movespeed Increased || 2.0
* ammo regen: 100.0
|-
* cancel falling damage: 1.0
| Airblast Vulnerability Multiplier || 0.2
* rage giving scale: 0.75
|-
* dmg taken from bullets reduced: 0.25
| Ammo Regen || 100.0
* SET BONUS: dmg from sentry reduced: 0.25
|-
* dmg taken from blast reduced: 0.5
| Attach Particle Effect || 35.0
* attach particle effect: 35.0
|-
* cannot pick up intelligence: 1.0
| Cancel Falling Damage || 1.0
* increase player capture value: -1.0
|-
=== weapons ===
| Cannot Pick Up Intelligence || 1.0
=== Shotgun (Renamed/Strange) ===
|-
* warpaint_id: 304
| Damage Force Reduction || 0.5
=== attributes ===
|-
* maxammo primary increased: 2.5
| Dmg Taken From Blast Reduced || 0.5
* killstreak tier: 1.0
|-
* dmg penalty vs buildings: 0.35
| Dmg Taken From Bullets Reduced || 0.25
* projectile penetration: 1.0
|-
* dmg pierces resists absorbs: 1.0
| Increase Player Capture Value || -1.0
|-
| Move Speed Penalty || 0.8
|-
| Rage Giving Scale || 0.75
|-
| Set Bonus: Dmg From Sentry Reduced || 0.25
|}
 
'''Weapons'''
{| class="wikitable"
|-
| '''Shotgun (Renamed/Strange)'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Dmg Penalty Vs Buildings || 0.35
|-
| Dmg Pierces Resists Absorbs || 1.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Primary Increased || 2.5
|-
| Projectile Penetration || 1.0
|}
|-
| Warpaint Id || Sax Waxed
|}
|}

Revision as of 00:14, 19 March 2024

Description

  • Name: Terminator
  • Class: Heavy
  • Role: Tank
  • Subclass: Tank
  • Health: 3000
  • Health Bonus Per Human Player: 75
  • Short Description: Terminate specific players
  • Tips: HiNet: Terminate your target
  • Death Tip: Terminator has 90%% resistance to bullets & 50%% to explosives.
  • Scale: 1.15
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Aiming Movespeed Increased 2.0
Airblast Vulnerability Multiplier 0.2
Ammo Regen 100.0
Attach Particle Effect 35.0
Cancel Falling Damage 1.0
Cannot Pick Up Intelligence 1.0
Damage Force Reduction 0.5
Dmg Taken From Blast Reduced 0.5
Dmg Taken From Bullets Reduced 0.25
Increase Player Capture Value -1.0
Move Speed Penalty 0.8
Rage Giving Scale 0.75
Set Bonus: Dmg From Sentry Reduced 0.25

Weapons

Shotgun (Renamed/Strange)
Attributes
Dmg Penalty Vs Buildings 0.35
Dmg Pierces Resists Absorbs 1.0
Killstreak Tier 1.0
Maxammo Primary Increased 2.5
Projectile Penetration 1.0
Warpaint Id Sax Waxed