Big Chief: Difference between revisions

From bmod
(Updating robot details for Big Chief)
 
m (Updating robot details for Big Chief)
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== Description ==
== Description ==
* model: models/bots/heavy_boss/bot_heavy_boss.mdl
* Name: Big Chief
* class: Heavy
* Class: Heavy
* shortdescription: High Heal on Kill
* Role: Tank
* name: Big Chief
* Subclass: Tank
* deathtip: Don't get hit
* Health: 5000
* role: Tank
* Health Bonus Per Human Player: 150
* subclass: Tank
* Short Description: High Heal on Kill
* tips: Run up and punch players
* Tips: Run up and punch players
* health: 5000
* Death Tip: Don't get hit
* health_bonus_per_player: 150
* Robot Coins: 12
* difficulty: 1
* Difficulty: 1
* rc_cost: 12
* Model: Robot Boss Model - Small head
=== player_attributes ===
=== Player Attributes ===
* move speed penalty: 0.75
* Airblast Vulnerability Multiplier: 0.5
* damage force reduction: 0.0
* Attach Particle Effect: 35.0
* airblast vulnerability multiplier: 0.5
* Cancel Falling Damage: 1.0
* cancel falling damage: 1.0
* Cannot Pick Up Intelligence: 1.0
* rage giving scale: 0.75
* Damage Force Reduction: 0.0
* dmg taken from crit reduced: 0.75
* Dmg From Melee Increased: 2.0
* cannot pick up intelligence: 1.0
* Dmg Taken From Crit Reduced: 0.75
* dmg from melee increased: 2.0
* Increase Player Capture Value: -1.0
* attach particle effect: 35.0
* Move Speed Penalty: 0.75
* increase player capture value: -1.0
* Rage Giving Scale: 0.75
=== weapons ===
=== Weapons ===
=== Warrior's Spirit ===
=== Warrior'S Spirit ===
* skin: 0
=== Attributes ===
=== attributes ===
* Dmg Penalty Vs Buildings: 0.5
* heal on kill: 1500.0
* Dmg Penalty Vs Players: 1.25
* killstreak tier: 1.0
* Dmg Taken Increased: 1.0
* dmg penalty vs players: 1.25
* Heal On Kill: 1500.0
* melee range multiplier: 1.25
* Killstreak Tier: 1.0
* dmg penalty vs buildings: 0.5
* Melee Range Multiplier: 1.25
* dmg taken increased: 1.0
* Skin: 0

Revision as of 23:13, 18 March 2024

Description

  • Name: Big Chief
  • Class: Heavy
  • Role: Tank
  • Subclass: Tank
  • Health: 5000
  • Health Bonus Per Human Player: 150
  • Short Description: High Heal on Kill
  • Tips: Run up and punch players
  • Death Tip: Don't get hit
  • Robot Coins: 12
  • Difficulty: 1
  • Model: Robot Boss Model - Small head

Player Attributes

  • Airblast Vulnerability Multiplier: 0.5
  • Attach Particle Effect: 35.0
  • Cancel Falling Damage: 1.0
  • Cannot Pick Up Intelligence: 1.0
  • Damage Force Reduction: 0.0
  • Dmg From Melee Increased: 2.0
  • Dmg Taken From Crit Reduced: 0.75
  • Increase Player Capture Value: -1.0
  • Move Speed Penalty: 0.75
  • Rage Giving Scale: 0.75

Weapons

Warrior'S Spirit

Attributes

  • Dmg Penalty Vs Buildings: 0.5
  • Dmg Penalty Vs Players: 1.25
  • Dmg Taken Increased: 1.0
  • Heal On Kill: 1500.0
  • Killstreak Tier: 1.0
  • Melee Range Multiplier: 1.25
  • Skin: 0