Barricade: Difference between revisions

From bmod
m (Updating robot details for Barricade)
m (Updating robot details for Barricade)
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== Description ==
== Description ==
* Name: Barricade
* '''Name''': Barricade
* Class: Engineer
* '''Class''': Engineer
* Role: Engineer
* '''Role''': Engineer
* Subclass: SingleClass
* '''Subclass''': SingleClass
* Health: 1250
* '''Health''': 1250
* Health Bonus Per Human Player: 60
* '''Health Bonus Per Human Player''': 60
* Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* '''Short Description''': Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
* Tips: Build teamporters to easily teleport your team to the front lines
* '''Tips''': Build teamporters to easily teleport your team to the front lines
* Death Tip: Barricade's sentry has very small range and shoots slowly
* '''Death Tip''': Barricade's sentry has very small range and shoots slowly
* Difficulty: 3
* '''Scale''': 1.65
* Model: Robot Regular Model - Normal head
* '''Difficulty''': 3
=== Player Attributes ===
* '''Model''': Robot Regular Model - Normal head
* Airblast Vulnerability Multiplier: 0.3
 
* Ammo Regen: 100.0
'''Player Attributes'''
* Building Cost Reduction: 0.5
{| class="wikitable"
* Cancel Falling Damage: 1.0
|-
=== Custom Attributes Player ===
| Airblast Vulnerability Multiplier || 0.3
* Robot Engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|-
* Damage Force Reduction: 0.3
| Ammo Regen || 100.0
* Major Increased Jump Height: 1.25
|-
* Maxammo Metal Increased: 2.5
| Building Cost Reduction || 0.5
* Metal Regen: 200.0
|-
* Mod Teleporter Cost: 18.0
| Cancel Falling Damage || 1.0
* Move Speed Penalty: 0.75
|-
* Override Footstep Sound Set: 2.0
| '''Custom Attributes Player'''
* Rage Giving Scale: 0.75
{| class="wikitable"
* Scale: 1.65
|-
=== Weapons ===
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
=== Shotgun (Renamed/Strange) ===
|}
=== Attributes ===
|-
* Construction Rate Increased: 10.0
| Damage Force Reduction || 0.3
* Damage Bonus: 1.25
|-
* Engineer Building Teleporting Pickup: 10.0
| Major Increased Jump Height || 1.25
* Engy Building Health Bonus: 5.6
|-
* Engy Dispenser Radius Increased: 10.0
| Maxammo Metal Increased || 2.5
* Engy Sentry Damage Bonus: 0.4
|-
* Killstreak Tier: 1.0
| Metal Regen || 200.0
* Melee Range Multiplier: 1.65
|-
* Repair Rate Increased: 2.0
| Mod Teleporter Cost || 18.0
* Upgrade Rate Decrease: 8.0
|-
=== Custom Attributes Weapon ===
| Move Speed Penalty || 0.75
* Mod Building Health: teleporter=500 dispenser=1000
|-
* Owned Building Phasing: sentry=1 dispenser=1
| Override Footstep Sound Set || 2.0
* Robot Engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
|-
* Warpaint Id: Team Serviced
| Rage Giving Scale || 0.75
=== The Southern Hospitality ===
|}
* Skin: 0
 
'''Weapons'''
{| class="wikitable"
|-
| '''Shotgun (Renamed/Strange)'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Construction Rate Increased || 10.0
|-
| Damage Bonus || 1.25
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 5.6
|-
| Engy Dispenser Radius Increased || 10.0
|-
| Engy Sentry Damage Bonus || 0.4
|-
| Killstreak Tier || 1.0
|-
| Melee Range Multiplier || 1.65
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 8.0
|}
|-
| '''Custom Attributes Weapon'''
{| class="wikitable"
|-
| Mod Building Health || teleporter=500 dispenser=1000
|-
| Owned Building Phasing || sentry=1 dispenser=1
|-
| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
|}
|-
| Warpaint Id || Team Serviced
|}
|-
| '''The Southern Hospitality'''
{| class="wikitable"
|-
| Skin || 0
|}
|}

Revision as of 23:58, 18 March 2024

Description

  • Name: Barricade
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
  • Tips: Build teamporters to easily teleport your team to the front lines
  • Death Tip: Barricade's sentry has very small range and shoots slowly
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Building Cost Reduction 0.5
Cancel Falling Damage 1.0
Custom Attributes Player
Robot Engineer sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Maxammo Metal Increased 2.5
Metal Regen 200.0
Mod Teleporter Cost 18.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Weapons

Shotgun (Renamed/Strange)
Attributes
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 5.6
Engy Dispenser Radius Increased 10.0
Engy Sentry Damage Bonus 0.4
Killstreak Tier 1.0
Melee Range Multiplier 1.65
Repair Rate Increased 2.0
Upgrade Rate Decrease 8.0
Custom Attributes Weapon
Mod Building Health teleporter=500 dispenser=1000
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
Warpaint Id Team Serviced
The Southern Hospitality
Skin 0