Manned Machines Human Buffs/part1: Difference between revisions
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= | = Pyro = | ||
{|class="wikitable" style="width:100%; text-align:left;" | {|class="wikitable" style="width:100%; text-align:left;" | ||
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|- | |- | ||
| Class Buff | | Class Buff | ||
| | | dmg taken from fire reduced: 0.85 | ||
| | | +15% fire resistance | ||
|- | |- | ||
| The | | The Third Degree | ||
| | | | ||
third-degree: critType=2 hitGroup=1 | |||
| Crits players who are healed. Hits all players connected to the same heal source | |||
| | |||
|- | |- | ||
| | | The Axtinguisher | ||
| | | | ||
| | | Provides 5 second speed boost and 5 seconds of Battalion Backup buff | ||
|- | |- | ||
| | | The Powerjack | ||
| | | | ||
| | | Provides 50 heal on hit that overheals | ||
|- | |- | ||
| | | Thermal Thruster | ||
| | | falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0 | ||
| | | Able to re-launch while already in-flight. Deals no knockback when landing | ||
|- | |- | ||
| The | | The Back Scratcher | ||
| | | bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0 | ||
| | | On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active | ||
|- | |- | ||
| The | | The Reserve Shooter | ||
| | | single wep deploy time decreased: 0.6 | ||
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 | |||
| | | +25% damage bonus vs jumping robots. +40% faster deploy speed | ||
|- | |- | ||
| | | Pyro's Shotgun | ||
| | | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | ||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| | | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | ||
|- | |- | ||
| | | Panic Attack | ||
| | | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | ||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||
| | |||
|- | |- | ||
| | | Gas Passer | ||
| | | | ||
| | | Gassed enemies take +40 % more fire damage for 5 seconds | ||
|- | |- | ||
| | | Neon Annihilator | ||
| | | | ||
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | ||
|- | |- | ||
| | | Neon Annihilator (Genuine) | ||
| | | | ||
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | ||
|} | |} | ||
= | = DemoMan = | ||
{|class="wikitable" style="width:100%; text-align:left;" | {|class="wikitable" style="width:100%; text-align:left;" | ||
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! Description | ! Description | ||
|- | |- | ||
| | | Demo Knight | ||
| | | dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75 | ||
| | | Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus | ||
|- | |- | ||
| | | Grenade Launcher | ||
| | | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | ||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| | | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | ||
|- | |- | ||
| The | | The Loch-n-Load | ||
| | | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | ||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| | | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | ||
|- | |- | ||
| | | The Loose Cannon | ||
| dmg | | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | ||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| | | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | ||
|- | |- | ||
| The | | The Iron Bomber | ||
| | | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5 | ||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower | |||
|- | |- | ||
| | | Stickybomb Launcher | ||
| dmg | | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | ||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| | | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more dam | ||
Latest revision as of 16:37, 21 September 2025
Pyro
| Weapon | Attributes | Description |
|---|---|---|
| Class Buff | dmg taken from fire reduced: 0.85 | +15% fire resistance |
| The Third Degree |
third-degree: critType=2 hitGroup=1 |
Crits players who are healed. Hits all players connected to the same heal source |
| The Axtinguisher | Provides 5 second speed boost and 5 seconds of Battalion Backup buff | |
| The Powerjack | Provides 50 heal on hit that overheals | |
| Thermal Thruster | falling_impact_radius_pushback: 0.0 thermal_thruster_air_launch: 1.0 |
Able to re-launch while already in-flight. Deals no knockback when landing |
| The Back Scratcher | bleeding duration: 20.0 health from healers reduced: 1.0 dmg from melee increased: 0.5 provide on active: 1.0 |
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active |
| The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed |
| Pyro's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Gas Passer | Gassed enemies take +40 % more fire damage for 5 seconds | |
| Neon Annihilator | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
| Neon Annihilator (Genuine) | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration |
DemoMan
| Weapon | Attributes | Description |
|---|---|---|
| Demo Knight | dmg taken from bullets reduced: 0.75 dmg taken from crit reduced: 0.75 dmg from melee increased: 0.75 fire rate bonus: 0.75 |
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus |
| Grenade Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Loch-n-Load | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Loose Cannon | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Iron Bomber | Reload time decreased: 0.80 dmg falloff decreased: 0.2 auto fires full clip all at once: 1.0 projectile spread angle penalty: 5.0 Reload time increased: 4.5 single wep deploy time increased: 1.5 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower |
| Stickybomb Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more dam |