Survivor: Difference between revisions
m (Updating robot details for Survivor) |
m (Updating robot details for Survivor) |
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* '''Role''': Damage | * '''Role''': Damage | ||
* '''Subclass''': Melee | * '''Subclass''': Melee | ||
* '''Health''': | * '''Health''': 3000 | ||
* '''Health Bonus Per Human Player''': 100 | * '''Health Bonus Per Human Player''': 100 | ||
* '''Short Description''': Ham, Level Up To Gain Auto Fire Projectiles | * '''Short Description''': Ham, Level Up To Gain Auto Fire Projectiles | ||
| Line 32: | Line 32: | ||
| Head Scale || 0.75 | | Head Scale || 0.75 | ||
|- | |- | ||
| Move Speed Penalty || | | Move Speed Penalty || 0.9 | ||
|- | |- | ||
| Override Footstep Sound Set || 2.0 | | Override Footstep Sound Set || 2.0 | ||
Latest revision as of 17:44, 27 July 2026
Contents
Description
- Name: Survivor
- Class: Soldier
- Role: Damage
- Subclass: Melee
- Health: 3000
- Health Bonus Per Human Player: 100
- Short Description: Ham, Level Up To Gain Auto Fire Projectiles
- Tips: Level up by staying alive
- Death Tip: The robot only target the closest player
- Scale: 1.75
- Difficulty: 2
- Model: Robot Regular Model - Normal head
- Rc On Death: 10
Player Attributes
| Attribute | Value |
|---|---|
| Airblast Vulnerability Multiplier | 0.8 |
| Cancel Falling Damage | 1.0 |
| Damage Force Reduction | 0.5 |
| Head Scale | 0.75 |
| Move Speed Penalty | 0.9 |
| Override Footstep Sound Set | 2.0 |
| Rage Giving Scale | 0.75 |
The Ham Shank
| Attribute | Value |
|---|---|
| Dmg Bonus Vs Buildings | 0.5 |
| Fire Rate Penalty | 0.85 |
| Melee Range Multiplier | 1.4 |
| Rocket Jump Damage Reduction | 0.00 |
See also: