Barricade: Difference between revisions
(Updating robot details for Barricade) |
m (Updating robot details for Barricade) |
||
Line 1: | Line 1: | ||
== Description == | == Description == | ||
* | * Name: Barricade | ||
* | * Class: Engineer | ||
* | * Role: Engineer | ||
* | * Subclass: SingleClass | ||
* | * Health: 1250 | ||
* | * Health Bonus Per Human Player: 60 | ||
* | * Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality | ||
* Tips: Build teamporters to easily teleport your team to the front lines | |||
* | * Death Tip: Barricade's sentry has very small range and shoots slowly | ||
* | * Difficulty: 3 | ||
* | * Model: Robot Regular Model - Normal head | ||
* | === Player Attributes === | ||
=== | * Airblast Vulnerability Multiplier: 0.3 | ||
* | * Ammo Regen: 100.0 | ||
* Building Cost Reduction: 0.5 | |||
* | * Cancel Falling Damage: 1.0 | ||
* | === Custom Attributes Player === | ||
* | * Robot Engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0 | ||
* Damage Force Reduction: 0.3 | |||
* | * Major Increased Jump Height: 1.25 | ||
* | * Maxammo Metal Increased: 2.5 | ||
* | * Metal Regen: 200.0 | ||
* | * Mod Teleporter Cost: 18.0 | ||
* | * Move Speed Penalty: 0.75 | ||
* Override Footstep Sound Set: 2.0 | |||
* Rage Giving Scale: 0.75 | |||
* | * Scale: 1.65 | ||
=== | === Weapons === | ||
=== Shotgun (Renamed/Strange) === | === Shotgun (Renamed/Strange) === | ||
=== Attributes === | |||
=== | * Construction Rate Increased: 10.0 | ||
* Damage Bonus: 1.25 | |||
* Construction | * Engineer Building Teleporting Pickup: 10.0 | ||
* | * Engy Building Health Bonus: 5.6 | ||
* | * Engy Dispenser Radius Increased: 10.0 | ||
* | * Engy Sentry Damage Bonus: 0.4 | ||
* | * Killstreak Tier: 1.0 | ||
* | * Melee Range Multiplier: 1.65 | ||
* | * Repair Rate Increased: 2.0 | ||
* | * Upgrade Rate Decrease: 8.0 | ||
* | === Custom Attributes Weapon === | ||
=== | * Mod Building Health: teleporter=500 dispenser=1000 | ||
* | * Owned Building Phasing: sentry=1 dispenser=1 | ||
* | * Robot Engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5 | ||
* | * Warpaint Id: Team Serviced | ||
=== The Southern Hospitality === | === The Southern Hospitality === | ||
* | * Skin: 0 |
Revision as of 23:13, 18 March 2024
Description
- Name: Barricade
- Class: Engineer
- Role: Engineer
- Subclass: SingleClass
- Health: 1250
- Health Bonus Per Human Player: 60
- Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
- Tips: Build teamporters to easily teleport your team to the front lines
- Death Tip: Barricade's sentry has very small range and shoots slowly
- Difficulty: 3
- Model: Robot Regular Model - Normal head
Player Attributes
- Airblast Vulnerability Multiplier: 0.3
- Ammo Regen: 100.0
- Building Cost Reduction: 0.5
- Cancel Falling Damage: 1.0
Custom Attributes Player
- Robot Engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
- Damage Force Reduction: 0.3
- Major Increased Jump Height: 1.25
- Maxammo Metal Increased: 2.5
- Metal Regen: 200.0
- Mod Teleporter Cost: 18.0
- Move Speed Penalty: 0.75
- Override Footstep Sound Set: 2.0
- Rage Giving Scale: 0.75
- Scale: 1.65
Weapons
Shotgun (Renamed/Strange)
Attributes
- Construction Rate Increased: 10.0
- Damage Bonus: 1.25
- Engineer Building Teleporting Pickup: 10.0
- Engy Building Health Bonus: 5.6
- Engy Dispenser Radius Increased: 10.0
- Engy Sentry Damage Bonus: 0.4
- Killstreak Tier: 1.0
- Melee Range Multiplier: 1.65
- Repair Rate Increased: 2.0
- Upgrade Rate Decrease: 8.0
Custom Attributes Weapon
- Mod Building Health: teleporter=500 dispenser=1000
- Owned Building Phasing: sentry=1 dispenser=1
- Robot Engineer: dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
- Warpaint Id: Team Serviced
The Southern Hospitality
- Skin: 0