Equalizor: Difference between revisions

From bmod
(Updating robot details for Equalizor)
 
m (Updating robot details for Equalizor)
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== Description ==
== Description ==
* model: models/bots/soldier/bot_soldier.mdl
* '''Name''': Equalizor
* class: Soldier
* '''Class''': Soldier
* shortdescription: Equalizer & Escape Plan fusion, Base Jumper
* '''Role''': Damage
* name: Equalizor
* '''Subclass''': Melee
* deathtip: Equalizor becomes buffed as health decreases
* '''Health''': 3000
* role: Damage
* '''Health Bonus Per Human Player''': 100
* subclass: Melee
* '''Short Description''': Equalizer & Escape Plan fusion, Base Jumper
* tips: Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases
* '''Tips''': Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases
* health: 3000
* '''Death Tip''': Equalizor becomes buffed as health decreases
* health_bonus_per_player: 100
* '''Robot Coins''': 20.0
* difficulty: 2
* '''Difficulty''': 2
* rc_cost: 20.0
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* ammo regen: 100.0
'''Player Attributes'''
* move speed penalty: 1.25
{| class="wikitable"
* airblast vulnerability multiplier: 1.25
|-
* increased air control: 2.0
| Airblast Vulnerability Multiplier || 1.25
* increase buff duration: 10.0
|-
* self dmg push force increased: 4.0
| Ammo Regen || 100.0
* boots falling stomp: 1.0
|-
* damage force reduction: 0.0
| Boots Falling Stomp || 1.0
* rage giving scale: 0.75
|-
* head scale: 0.75
| '''Custom Attributes Player'''
* rocket jump damage reduction: 0.0
{| class="wikitable"
* no self blast dmg: 0.0
|-
=== custom_attributes_player ===
| Fall-Damage || static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0
* fall-damage: static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0
|}
=== weapons ===
|-
=== The Escape Plan ===
| Damage Force Reduction || 0.0
* skin: 0
|-
=== attributes ===
| Head Scale || 0.75
* dmg penalty vs players: 1.15
|-
* melee range multiplier: 1.25
| Increase Buff Duration || 10.0
* dmg bonus while half dead: 1.5
|-
* reduced_healing_from_medics: 1.0
| Increased Air Control || 2.0
* dmg penalty vs buildings: 0.5
|-
* rocket jump damage reduction: 0.0
| Move Speed Penalty || 1.25
* fire rate bonus with reduced health: 0.2
|-
* self mark for death: 0.0
| No Self Blast Dmg || 0.0
* killstreak tier: 1.0
|-
* major increased jump height: 2.7
| Rage Giving Scale || 0.75
=== The B.A.S.E. Jumper ===
|-
| Rocket Jump Damage Reduction || 0.0
|-
| Self Dmg Push Force Increased || 4.0
|}
 
'''Weapons'''
{| class="wikitable"
|-
| The B.A.S.E. Jumper || Normal Stats
|-
| '''The Escape Plan'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Dmg Bonus While Half Dead || 1.5
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Dmg Penalty Vs Players || 1.15
|-
| Fire Rate Bonus With Reduced Health || 0.2
|-
| Killstreak Tier || 1.0
|-
| Major Increased Jump Height || 2.7
|-
| Melee Range Multiplier || 1.25
|-
| Reduced Healing From Medics || 1.0
|-
| Rocket Jump Damage Reduction || 0.0
|-
| Self Mark For Death || 0.0
|}
|-
| Skin || 0
|}
|}

Revision as of 00:03, 19 March 2024

Description

  • Name: Equalizor
  • Class: Soldier
  • Role: Damage
  • Subclass: Melee
  • Health: 3000
  • Health Bonus Per Human Player: 100
  • Short Description: Equalizer & Escape Plan fusion, Base Jumper
  • Tips: Taunt to get airborne to use the base jumper\nSpeed & damage increase as health decreases
  • Death Tip: Equalizor becomes buffed as health decreases
  • Robot Coins: 20.0
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Airblast Vulnerability Multiplier 1.25
Ammo Regen 100.0
Boots Falling Stomp 1.0
Custom Attributes Player
Fall-Damage static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0
Damage Force Reduction 0.0
Head Scale 0.75
Increase Buff Duration 10.0
Increased Air Control 2.0
Move Speed Penalty 1.25
No Self Blast Dmg 0.0
Rage Giving Scale 0.75
Rocket Jump Damage Reduction 0.0
Self Dmg Push Force Increased 4.0

Weapons

The B.A.S.E. Jumper Normal Stats
The Escape Plan
Attributes
Dmg Bonus While Half Dead 1.5
Dmg Penalty Vs Buildings 0.5
Dmg Penalty Vs Players 1.15
Fire Rate Bonus With Reduced Health 0.2
Killstreak Tier 1.0
Major Increased Jump Height 2.7
Melee Range Multiplier 1.25
Reduced Healing From Medics 1.0
Rocket Jump Damage Reduction 0.0
Self Mark For Death 0.0
Skin 0