Firewall: Difference between revisions

From bmod
(Updating robot details for Firewall)
 
m (Updating robot details for Firewall)
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== Description ==
== Description ==
* model: models/bots/heavy_boss/bot_heavy_boss.mdl
* '''Name''': Firewall
* class: Heavy
* '''Class''': Heavy
* shortdescription: Overheating Heavy
* '''Role''': Damage
* name: Firewall
* '''Subclass''': Hitscan
* deathtip: Firewall deals more damage the longer he has been firing
* '''Health''': 4920
* role: Damage
* '''Health Bonus Per Human Player''': 60
* subclass: Hitscan
* '''Short Description''': Overheating Heavy
* tips: Overheat % = damage bonus\nDon't let it fully overheat!
* '''Tips''': Overheat % = damage bonus\nDon't let it fully overheat!
* health: 4920
* '''Death Tip''': Firewall deals more damage the longer he has been firing
* health_bonus_per_player: 60
* '''Robot Coins''': 30.0
* difficulty: 2
* '''Difficulty''': 2
* rc_cost: 30.0
* '''Model''': Robot Boss Model - Small head
=== player_attributes ===
 
* move speed penalty: 0.5
'''Player Attributes'''
* damage force reduction: 0.5
{| class="wikitable"
* airblast vulnerability multiplier: 0.2
|-
* aiming movespeed increased: 2.0
| Aiming Movespeed Increased || 2.0
* ammo regen: 100.0
|-
* cancel falling damage: 1.0
| Airblast Vulnerability Multiplier || 0.2
* rage giving scale: 0.75
|-
=== weapons ===
| Ammo Regen || 100.0
=== The Huo-Long Heater ===
|-
* skin: 204
| Cancel Falling Damage || 1.0
=== attributes ===
|-
* maxammo primary increased: 2.5
| Damage Force Reduction || 0.5
* killstreak tier: 1.0
|-
* dmg penalty vs buildings: 0.5
| Move Speed Penalty || 0.5
* ring of fire while aiming: 45.0
|-
* damage bonus vs burning: 0.5
| Rage Giving Scale || 0.75
* crit vs burning players: 1.0
|}
* minigun spinup time increased: 1.8
 
=== custom_attributes_weapon ===
'''Weapons'''
* weapon overheat: heat_rate=0.0035 heat_rate_alt=0.0015 cooldown=3.0 decay_time=0.1 decay_rate=0.2 overheat_dmg_scale=3.0
{| class="wikitable"
* weapon overheat sound: weapons/bumper_car_decelerate.wav
|-
| '''The Huo-Long Heater'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Crit Vs Burning Players || 1.0
|-
| Damage Bonus Vs Burning || 0.5
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Killstreak Tier || 1.0
|-
| Maxammo Primary Increased || 2.5
|-
| Minigun Spinup Time Increased || 1.8
|-
| Ring Of Fire While Aiming || 45.0
|}
|-
| '''Custom Attributes Weapon'''
{| class="wikitable"
|-
| Weapon Overheat || heat_rate=0.0035 heat_rate_alt=0.0015 cooldown=3.0 decay_time=0.1 decay_rate=0.2 overheat_dmg_scale=3.0
|-
| Weapon Overheat Sound || weapons/bumper_car_decelerate.wav
|}
|-
| Skin || 204
|}
|}

Revision as of 00:04, 19 March 2024

Description

  • Name: Firewall
  • Class: Heavy
  • Role: Damage
  • Subclass: Hitscan
  • Health: 4920
  • Health Bonus Per Human Player: 60
  • Short Description: Overheating Heavy
  • Tips: Overheat % = damage bonus\nDon't let it fully overheat!
  • Death Tip: Firewall deals more damage the longer he has been firing
  • Robot Coins: 30.0
  • Difficulty: 2
  • Model: Robot Boss Model - Small head

Player Attributes

Aiming Movespeed Increased 2.0
Airblast Vulnerability Multiplier 0.2
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.5
Move Speed Penalty 0.5
Rage Giving Scale 0.75

Weapons

The Huo-Long Heater
Attributes
Crit Vs Burning Players 1.0
Damage Bonus Vs Burning 0.5
Dmg Penalty Vs Buildings 0.5
Killstreak Tier 1.0
Maxammo Primary Increased 2.5
Minigun Spinup Time Increased 1.8
Ring Of Fire While Aiming 45.0
Custom Attributes Weapon
Weapon Overheat heat_rate=0.0035 heat_rate_alt=0.0015 cooldown=3.0 decay_time=0.1 decay_rate=0.2 overheat_dmg_scale=3.0
Weapon Overheat Sound weapons/bumper_car_decelerate.wav
Skin 204