Gotham Protector: Difference between revisions

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(Updating robot details for Gotham Protector)
 
m (Updating robot details for Gotham Protector)
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== Description ==
== Description ==
* model: models/bots/heavy/bot_heavy.mdl
* '''Name''': Gotham Protector
* class: Heavy
* '''Class''': Heavy
* shortdescription: Gain buffs on class punch. Immune to tickle and Uberchain
* '''Role''': Tank
* name: Gotham Protector
* '''Subclass''': Tank
* deathtip: GP cannot be tickled or Uberchained\nTanks can be stunned by shields and stomps\nTanks take double melee damage
* '''Health''': 5000
* role: Tank
* '''Health Bonus Per Human Player''': 75
* subclass: Tank
* '''Short Description''': Gain buffs on class punch. Immune to tickle and Uberchain
* tips: Immune to tickles\nBecomes ubered briefly when hit by an ubercharged medic's ubersaw\nYou can't contest objectives
* '''Tips''': Immune to tickles\nBecomes ubered briefly when hit by an ubercharged medic's ubersaw\nYou can't contest objectives
* health: 5000
* '''Death Tip''': GP cannot be tickled or Uberchained\nTanks can be stunned by shields and stomps\nTanks take double melee damage
* health_bonus_per_player: 75
* '''Difficulty''': 1
* difficulty: 1
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* airblast vulnerability multiplier: 0.1
'''Player Attributes'''
* cancel falling damage: 1.0
{| class="wikitable"
* rage giving scale: 0.75
|-
* cannot pick up intelligence: 1.0
| Airblast Vulnerability Multiplier || 0.1
* increase player capture value: -1.0
|-
* head scale: 0.95
| Attach Particle Effect || 35.0
* damage force reduction: 0.0
|-
* dmg from melee increased: 2.0
| Cancel Falling Damage || 1.0
* attach particle effect: 35.0
|-
=== weapons ===
| Cannot Pick Up Intelligence || 1.0
=== Fists ===
|-
* skin: 0
| Damage Force Reduction || 0.0
=== attributes ===
|-
* killstreak tier: 1.0
| Dmg From Melee Increased || 2.0
* damage bonus: 1.15
|-
* fire rate bonus: 1.2
| Head Scale || 0.95
* melee range multiplier: 1.35
|-
* move speed penalty: 0.9
| Increase Player Capture Value || -1.0
* dmg penalty vs buildings: 0.35
|-
=== custom_attributes_weapon ===
| Rage Giving Scale || 0.75
* shake on step: amplitude=2.5 frequency=1.0 range=400.0
|}
* shake on hit: amplitude=10.0 frequency=2.0 duration=0.5
 
'''Weapons'''
{| class="wikitable"
|-
| '''Fists'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Damage Bonus || 1.15
|-
| Dmg Penalty Vs Buildings || 0.35
|-
| Fire Rate Bonus || 1.2
|-
| Killstreak Tier || 1.0
|-
| Melee Range Multiplier || 1.35
|-
| Move Speed Penalty || 0.9
|}
|-
| '''Custom Attributes Weapon'''
{| class="wikitable"
|-
| Shake On Hit || amplitude=10.0 frequency=2.0 duration=0.5
|-
| Shake On Step || amplitude=2.5 frequency=1.0 range=400.0
|}
|-
| Skin || 0
|}
|}

Revision as of 00:05, 19 March 2024

Description

  • Name: Gotham Protector
  • Class: Heavy
  • Role: Tank
  • Subclass: Tank
  • Health: 5000
  • Health Bonus Per Human Player: 75
  • Short Description: Gain buffs on class punch. Immune to tickle and Uberchain
  • Tips: Immune to tickles\nBecomes ubered briefly when hit by an ubercharged medic's ubersaw\nYou can't contest objectives
  • Death Tip: GP cannot be tickled or Uberchained\nTanks can be stunned by shields and stomps\nTanks take double melee damage
  • Difficulty: 1
  • Model: Robot Regular Model - Normal head

Player Attributes

Airblast Vulnerability Multiplier 0.1
Attach Particle Effect 35.0
Cancel Falling Damage 1.0
Cannot Pick Up Intelligence 1.0
Damage Force Reduction 0.0
Dmg From Melee Increased 2.0
Head Scale 0.95
Increase Player Capture Value -1.0
Rage Giving Scale 0.75

Weapons

Fists
Attributes
Damage Bonus 1.15
Dmg Penalty Vs Buildings 0.35
Fire Rate Bonus 1.2
Killstreak Tier 1.0
Melee Range Multiplier 1.35
Move Speed Penalty 0.9
Custom Attributes Weapon
Shake On Hit amplitude=10.0 frequency=2.0 duration=0.5
Shake On Step amplitude=2.5 frequency=1.0 range=400.0
Skin 0