Ivory: Difference between revisions

From bmod
(Updating robot details for Ivory)
 
m (Updating robot details for Ivory)
Line 1: Line 1:
== Description ==
== Description ==
* model: models/bots/soldier_boss/bot_soldier_boss.mdl
* '''Name''': Ivory
* class: Soldier
* '''Class''': Soldier
* shortdescription: MIRV Rocket Launcher
* '''Role''': Damage
* name: Ivory
* '''Subclass''': Rockets
* deathtip: Rockets split differently depending on the mode\nMortar rockets split downward\nConverge rockets split wide & converge
* '''Health''': 3500
* role: Damage
* '''Health Bonus Per Human Player''': 40
* subclass: Rockets
* '''Short Description''': MIRV Rocket Launcher
* tips: Use M2 to trigger MIRV, use +use or +attack3 to change MIRV modes
* '''Tips''': Use M2 to trigger MIRV, use +use or +attack3 to change MIRV modes
* health: 3500
* '''Death Tip''': Rockets split differently depending on the mode\nMortar rockets split downward\nConverge rockets split wide & converge
* health_bonus_per_player: 40
* '''Difficulty''': 3
* difficulty: 3
* '''Model''': Robot Boss Model - Small head
=== player_attributes ===
 
* ammo regen: 100.0
'''Player Attributes'''
* move speed penalty: 0.5
{| class="wikitable"
* damage force reduction: 0.4
|-
* airblast vulnerability multiplier: 0.4
| Airblast Vertical Vulnerability Multiplier || 0.1
* airblast vertical vulnerability multiplier: 0.1
|-
* cancel falling damage: 1.0
| Airblast Vulnerability Multiplier || 0.4
* self dmg push force increased: 2.0
|-
* head scale: 0.75
| Ammo Regen || 100.0
* rage giving scale: 0.75
|-
=== weapons ===
| Cancel Falling Damage || 1.0
=== Rocket Launcher (Renamed/Strange) ===
|-
* warpaint_id: 226
| Damage Force Reduction || 0.4
=== attributes ===
|-
* dmg penalty vs players: 0.8
| Head Scale || 0.75
* maxammo primary increased: 2.5
|-
* killstreak tier: 1.0
| Move Speed Penalty || 0.5
* faster reload rate: 2.0
|-
* fire rate penalty: 0.85
| Rage Giving Scale || 0.75
* clip size upgrade atomic: 2.0
|-
* dmg penalty vs buildings: 0.25
| Self Dmg Push Force Increased || 2.0
* rocket jump damage reduction: 2.0
|}
=== custom_attributes_weapon ===
 
* reload full clip at once: 1.0
'''Weapons'''
{| class="wikitable"
|-
| '''Rocket Launcher (Renamed/Strange)'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Clip Size Upgrade Atomic || 2.0
|-
| Dmg Penalty Vs Buildings || 0.25
|-
| Dmg Penalty Vs Players || 0.8
|-
| Faster Reload Rate || 2.0
|-
| Fire Rate Penalty || 0.85
|-
| Killstreak Tier || 1.0
|-
| Maxammo Primary Increased || 2.5
|-
| Rocket Jump Damage Reduction || 2.0
|}
|-
| '''Custom Attributes Weapon'''
{| class="wikitable"
|-
| Reload Full Clip At Once || 1.0
|}
|-
| Warpaint Id || Hazard Warning
|}
|}

Revision as of 00:07, 19 March 2024

Description

  • Name: Ivory
  • Class: Soldier
  • Role: Damage
  • Subclass: Rockets
  • Health: 3500
  • Health Bonus Per Human Player: 40
  • Short Description: MIRV Rocket Launcher
  • Tips: Use M2 to trigger MIRV, use +use or +attack3 to change MIRV modes
  • Death Tip: Rockets split differently depending on the mode\nMortar rockets split downward\nConverge rockets split wide & converge
  • Difficulty: 3
  • Model: Robot Boss Model - Small head

Player Attributes

Airblast Vertical Vulnerability Multiplier 0.1
Airblast Vulnerability Multiplier 0.4
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.4
Head Scale 0.75
Move Speed Penalty 0.5
Rage Giving Scale 0.75
Self Dmg Push Force Increased 2.0

Weapons

Rocket Launcher (Renamed/Strange)
Attributes
Clip Size Upgrade Atomic 2.0
Dmg Penalty Vs Buildings 0.25
Dmg Penalty Vs Players 0.8
Faster Reload Rate 2.0
Fire Rate Penalty 0.85
Killstreak Tier 1.0
Maxammo Primary Increased 2.5
Rocket Jump Damage Reduction 2.0
Custom Attributes Weapon
Reload Full Clip At Once 1.0
Warpaint Id Hazard Warning