Riotcop: Difference between revisions

From bmod
(Updating robot details for Riotcop)
 
m (Updating robot details for Riotcop)
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== Description ==
== Description ==
* model: models/bots/heavy_boss/bot_heavy_boss.mdl
* '''Name''': Riotcop
* class: Heavy
* '''Class''': Heavy
* shortdescription: Panic Attack Power Shotgun
* '''Role''': Damage
* name: Riotcop
* '''Subclass''': Hitscan
* deathtip: This robot has bad range, run away if he gets too close
* '''Health''': 3920
* role: Damage
* '''Health Bonus Per Human Player''': 60
* subclass: Hitscan
* '''Short Description''': Panic Attack Power Shotgun
* tips: Taunt: Surpress Riot mini-crit ability
* '''Tips''': Taunt: Surpress Riot mini-crit ability
* health: 3920
* '''Death Tip''': This robot has bad range, run away if he gets too close
* health_bonus_per_player: 60
* '''Difficulty''': 1
* difficulty: 1
* '''Model''': Robot Boss Model - Small head
=== player_attributes ===
 
* move speed penalty: 0.7
'''Player Attributes'''
* damage force reduction: 0.7
{| class="wikitable"
* airblast vulnerability multiplier: 0.2
|-
* ammo regen: 100.0
| Airblast Vulnerability Multiplier || 0.2
* cancel falling damage: 1.0
|-
* rage giving scale: 0.75
| Ammo Regen || 100.0
=== weapons ===
|-
=== Panic Attack ===
| Cancel Falling Damage || 1.0
=== attributes ===
|-
* fire rate penalty: 1.0
| Damage Force Reduction || 0.7
* bullets per shot bonus: 10.0
|-
* damage penalty: 0.5
| Move Speed Penalty || 0.7
* spread penalty: 1.2
|-
* clip size penalty: 0.1
| Rage Giving Scale || 0.75
* maxammo secondary increased: 2.5
|}
* killstreak tier: 1.0
 
* dmg penalty vs buildings: 0.5
'''Weapons'''
* mult_spread_scales_consecutive: 0.0
{| class="wikitable"
|-
| '''Panic Attack'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Bullets Per Shot Bonus || 10.0
|-
| Clip Size Penalty || 0.1
|-
| Damage Penalty || 0.5
|-
| Dmg Penalty Vs Buildings || 0.5
|-
| Fire Rate Penalty || 1.0
|-
| Killstreak Tier || 1.0
|-
| Maxammo Secondary Increased || 2.5
|-
| Mult Spread Scales Consecutive || 0.0
|-
| Spread Penalty || 1.2
|}
|}
|}

Revision as of 00:11, 19 March 2024

Description

  • Name: Riotcop
  • Class: Heavy
  • Role: Damage
  • Subclass: Hitscan
  • Health: 3920
  • Health Bonus Per Human Player: 60
  • Short Description: Panic Attack Power Shotgun
  • Tips: Taunt: Surpress Riot mini-crit ability
  • Death Tip: This robot has bad range, run away if he gets too close
  • Difficulty: 1
  • Model: Robot Boss Model - Small head

Player Attributes

Airblast Vulnerability Multiplier 0.2
Ammo Regen 100.0
Cancel Falling Damage 1.0
Damage Force Reduction 0.7
Move Speed Penalty 0.7
Rage Giving Scale 0.75

Weapons

Panic Attack
Attributes
Bullets Per Shot Bonus 10.0
Clip Size Penalty 0.1
Damage Penalty 0.5
Dmg Penalty Vs Buildings 0.5
Fire Rate Penalty 1.0
Killstreak Tier 1.0
Maxammo Secondary Increased 2.5
Mult Spread Scales Consecutive 0.0
Spread Penalty 1.2