Sensor Armstrong: Difference between revisions
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== Description == | == Description == | ||
* | * '''Name''': Sensor Armstrong | ||
* | * '''Class''': Heavy | ||
* | * '''Role''': Tank | ||
* | * '''Subclass''': Tank | ||
* | * '''Health''': 5000 | ||
* | * '''Health Bonus Per Human Player''': 150 | ||
* | * '''Short Description''': Nanomachines | ||
* | * '''Tips''': Deal/take 4000 damage to fill meter\nOnce used become slower, Ubered, & repair yourself\nYou can't contest objectives | ||
* | * '''Death Tip''': Armstrong is slower in Nanomode\nTanks can be stunned by shields and stomps\nTanks take double melee damage | ||
* | * '''Robot Coins''': 25.0 | ||
* | * '''Difficulty''': 2 | ||
* | * '''Model''': Robot Regular Model - Normal head | ||
= | |||
'''Player Attributes''' | |||
{| class="wikitable" | |||
|- | |||
| Aiming Movespeed Increased || 2.0 | |||
|- | |||
| Airblast Vulnerability Multiplier || 0.1 | |||
|- | |||
| Attach Particle Effect || 35.0 | |||
|- | |||
| Cancel Falling Damage || 1.0 | |||
|- | |||
| Cannot Pick Up Intelligence || 1.0 | |||
|- | |||
= | | Damage Force Reduction || 0.0 | ||
|- | |||
| Dmg From Melee Increased || 2.0 | |||
= | |- | ||
| Dmg Taken From Crit Reduced || 0.75 | |||
|- | |||
| Head Scale || 0.8 | |||
|- | |||
=== | | Increase Buff Duration || 10.0 | ||
|- | |||
| Increase Player Capture Value || -1.0 | |||
|- | |||
| Move Speed Penalty || 1.2 | |||
|- | |||
| Rage Giving Scale || 0.75 | |||
|} | |||
'''Weapons''' | |||
{| class="wikitable" | |||
|- | |||
| '''Fists''' | |||
{| class="wikitable" | |||
|- | |||
| '''Attributes''' | |||
{| class="wikitable" | |||
|- | |||
| Damage Bonus || 1.23076923076923077 | |||
|- | |||
| Dmg Penalty Vs Buildings || 0.35 | |||
|- | |||
| Fire Rate Penalty || 1.1 | |||
|- | |||
| Killstreak Tier || 1.0 | |||
|} | |||
|- | |||
| '''Custom Attributes Weapon''' | |||
{| class="wikitable" | |||
|- | |||
| Shake On Hit || amplitude=10.0 frequency=2.0 duration=0.5 | |||
|- | |||
| Shake On Step || amplitude=2.5 frequency=1.0 range=400.0 | |||
|} | |||
|} | |||
|} |
Revision as of 00:12, 19 March 2024
Description
- Name: Sensor Armstrong
- Class: Heavy
- Role: Tank
- Subclass: Tank
- Health: 5000
- Health Bonus Per Human Player: 150
- Short Description: Nanomachines
- Tips: Deal/take 4000 damage to fill meter\nOnce used become slower, Ubered, & repair yourself\nYou can't contest objectives
- Death Tip: Armstrong is slower in Nanomode\nTanks can be stunned by shields and stomps\nTanks take double melee damage
- Robot Coins: 25.0
- Difficulty: 2
- Model: Robot Regular Model - Normal head
Player Attributes
Aiming Movespeed Increased | 2.0 |
Airblast Vulnerability Multiplier | 0.1 |
Attach Particle Effect | 35.0 |
Cancel Falling Damage | 1.0 |
Cannot Pick Up Intelligence | 1.0 |
Damage Force Reduction | 0.0 |
Dmg From Melee Increased | 2.0 |
Dmg Taken From Crit Reduced | 0.75 |
Head Scale | 0.8 |
Increase Buff Duration | 10.0 |
Increase Player Capture Value | -1.0 |
Move Speed Penalty | 1.2 |
Rage Giving Scale | 0.75 |
Weapons
Fists
|