Zonical: Difference between revisions

From bmod
(Updating robot details for Zonical)
 
m (Updating robot details for Zonical)
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== Description ==
== Description ==
* model: models/bots/engineer/bot_engineer.mdl
* '''Name''': Zonical
* class: Engineer
* '''Class''': Engineer
* shortdescription: Quick-draw Pistol, Gunslinger
* '''Role''': Engineer
* name: Zonical
* '''Subclass''': SingleClass
* deathtip: Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
* '''Health''': 1250
* role: Engineer
* '''Health Bonus Per Human Player''': 60
* subclass: SingleClass
* '''Short Description''': Quick-draw Pistol, Gunslinger
* tips: Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
* '''Tips''': Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
* health: 1250
* '''Death Tip''': Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
* health_bonus_per_player: 60
* '''Scale''': 1.65
* difficulty: 3
* '''Difficulty''': 3
* scale: 1.65
* '''Model''': Robot Regular Model - Normal head
=== player_attributes ===
 
* move speed penalty: 0.75
'''Player Attributes'''
* damage force reduction: 0.3
{| class="wikitable"
* airblast vulnerability multiplier: 0.3
|-
* cancel falling damage: 1.0
| Airblast Vulnerability Multiplier || 0.3
* override footstep sound set: 2.0
|-
* maxammo metal increased: 2.5
| Ammo Regen || 100.0
* ammo regen: 100.0
|-
* metal regen: 200.0
| Building Cost Reduction || 0.5
* building cost reduction: 0.5
|-
* mod teleporter cost: 18.0
| Cancel Falling Damage || 1.0
* major increased jump height: 1.25
|-
* rage giving scale: 0.75
| '''Custom Attributes Player'''
=== custom_attributes_player ===
{| class="wikitable"
* robot engineer: sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|-
=== weapons ===
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
=== Engineer's Pistol ===
|}
* skin: 0
|-
=== attributes ===
| Damage Force Reduction || 0.3
* Construction rate increased: 10.0
|-
* killstreak tier: 1.0
| Major Increased Jump Height || 1.25
* melee range multiplier: 1.15
|-
* Repair rate increased: 2.0
| Maxammo Metal Increased || 2.5
* engineer building teleporting pickup: 10.0
|-
* engy dispenser radius increased: 6.0
| Metal Regen || 200.0
* engy building health bonus: 1.6
|-
* upgrade rate decrease: 8.0
| Mod Teleporter Cost || 18.0
=== The Gunslinger ===
|-
* skin: 0
| Move Speed Penalty || 0.75
=== custom_attributes_weapon ===
|-
* mod building health: teleporter=500 dispenser=750
| Override Footstep Sound Set || 2.0
* owned building phasing: sentry=1 dispenser=1
|-
| Rage Giving Scale || 0.75
|}
 
'''Weapons'''
{| class="wikitable"
|-
| '''Engineer'S Pistol'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
|-
| Construction Rate Increased || 10.0
|-
| Engineer Building Teleporting Pickup || 10.0
|-
| Engy Building Health Bonus || 1.6
|-
| Engy Dispenser Radius Increased || 6.0
|-
| Killstreak Tier || 1.0
|-
| Melee Range Multiplier || 1.15
|-
| Repair Rate Increased || 2.0
|-
| Upgrade Rate Decrease || 8.0
|}
|-
| Skin || 0
|}
|-
| '''The Gunslinger'''
{| class="wikitable"
|-
| '''Custom Attributes Weapon'''
{| class="wikitable"
|-
| Mod Building Health || teleporter=500 dispenser=750
|-
| Owned Building Phasing || sentry=1 dispenser=1
|}
|-
| Skin || 0
|}
|}

Revision as of 00:16, 19 March 2024

Description

  • Name: Zonical
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Quick-draw Pistol, Gunslinger
  • Tips: Gain Minicrits by switching to your pistol\nBuild teamporters to easily teleport your team to the front lines
  • Death Tip: Zonical's pistol mini-crits when pulled out\nUse explosive weapons to damage both engineers and their buildings at once
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Building Cost Reduction 0.5
Cancel Falling Damage 1.0
Custom Attributes Player
Robot Engineer sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Maxammo Metal Increased 2.5
Metal Regen 200.0
Mod Teleporter Cost 18.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Weapons

Engineer'S Pistol
Attributes
Construction Rate Increased 10.0
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 1.6
Engy Dispenser Radius Increased 6.0
Killstreak Tier 1.0
Melee Range Multiplier 1.15
Repair Rate Increased 2.0
Upgrade Rate Decrease 8.0
Skin 0
The Gunslinger
Custom Attributes Weapon
Mod Building Health teleporter=500 dispenser=750
Owned Building Phasing sentry=1 dispenser=1
Skin 0